/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H #error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H // kNetProtocolSrv2Mcp messages // Because SrvMcp must remain compatible with older auth builds, these message ids // must not change unless all front-end servers are synchronously replaced. enum { // Age kSrv2Mcp_AgeJoinRequest = 0, kSrv2Mcp_PlayerLoggedOut = 1, kSrv2Mcp_PlayerLoggedIn = 2, kSrv2Mcp_AgeSpawned = 3, kSrv2Mcp_AgeDied = 4, kSrv2Mcp_KickPlayer = 5, // Account kSrv2Mcp_AccountLoginRequest = 20, kSrv2Mcp_AccountLogout = 21, kSrv2Mcp_AccountSetPlayer = 22, // Messaging kSrv2Mcp_PropagateBuffer = 30, }; enum { // Age kMcp2Srv_AgeJoinReply = 0, kMcp2Srv_AgeSpawnRequest = 1, kMcp2Srv_AgeAddPlayerRequest = 2, kMcp2Srv_AgeRemovePlayerRequest = 3, kMcp2Srv_AgeUnspawn = 4, kMcp2Srv_AgeSpawnedReply = 5, // Account kMcp2Srv_AccountLoginReply = 20, kMcp2Srv_AccountNotifyKicked = 21, // Messaging kMcp2Srv_PropagateBuffer = 30, // AgeSDL kMcp2Srv_NotifyAgeSDLChanged = 40, }; //============================================================================ // BEGIN PACKED DATA STRUCTURES //============================================================================ #pragma pack(push,1) /***************************************************************************** * * Srv2Mcp connect packet * ***/ struct Srv2Mcp_ConnData { uint32_t dataBytes; uint32_t buildId; uint32_t srvType; uint32_t publicAddr; }; struct Srv2Mcp_Connect { AsyncSocketConnectPacket hdr; Srv2Mcp_ConnData data; }; /***************************************************************************** * * Srv2Mcp message structures * ***/ struct Srv2Mcp_AgeJoinRequest : SrvMsgHeader { wchar_t ageName[kMaxAgeNameLength]; Uuid ageUuid; Uuid accountUuid; uint32_t playerInt; uint8_t ccrLevel; wchar_t playerName[kMaxPlayerNameLength]; uint32_t buildId; }; struct Srv2Mcp_PlayerLoggedIn : SrvMsgHeader { uint32_t ageMcpId; Uuid ageUuid; Uuid accountUuid; wchar_t playerName[kMaxPlayerNameLength]; uint32_t playerInt; }; struct Srv2Mcp_PlayerLoggedOut : SrvMsgHeader { uint32_t ageMcpId; Uuid accountUuid; uint32_t playerInt; }; struct Srv2Mcp_AgeSpawned : SrvMsgHeader { wchar_t ageName[kMaxAgeNameLength]; Uuid ageUuid; uint32_t buildId; }; struct Srv2Mcp_AgeDied : SrvMsgHeader { uint32_t ageMcpId; }; struct Srv2Mcp_AccountLoginRequest : SrvMsgHeader { wchar_t accountName[kMaxAccountNameLength]; Uuid accountUuid; }; struct Srv2Mcp_AccountLogout : SrvMsgHeader { Uuid accountUuid; }; struct Srv2Mcp_AccountSetPlayer : SrvMsgHeader { Uuid accountUuid; uint32_t playerInt; }; struct Srv2Mcp_PropagateBuffer : SrvMsgHeader { uint32_t type; uint32_t bufferLength; uint32_t numRecvrs; // packed data: // uint8_t netMessage[]; // uint32_t playerlist[]; }; struct Srv2Mcp_KickPlayer : SrvMsgHeader { uint32_t playerInt; }; /***************************************************************************** * * Mcp2Srv message structures * ***/ struct Mcp2Srv_AgeJoinReply : SrvMsgHeader { uint32_t ageMcpId; Uuid ageUuid; NetAddressNode gameSrvNode; }; struct Mcp2Srv_AgeSpawnRequest : SrvMsgHeader { wchar_t ageName[kMaxAgeNameLength]; uint32_t ageMcpId; Uuid ageUuid; uint32_t buildId; }; struct Mcp2Srv_AgeUnspawn : SrvMsgHeader { uint32_t ageMcpId; }; struct Mcp2Srv_AgeAddPlayerRequest : SrvMsgHeader { uint32_t ageMcpId; Uuid accountUuid; uint32_t playerInt; uint8_t ccrLevel; wchar_t playerName[kMaxPlayerNameLength]; }; struct Mcp2Srv_AgeRemovePlayerRequest : SrvMsgHeader { Uuid ageMcpId; Uuid accountUuid; uint32_t playerInt; }; struct Mcp2Srv_AgeSpawnedReply : SrvMsgHeader { uint32_t ageMcpId; // assigns a new mcpId if age wasn't found (in case of a reconnect) }; struct Mcp2Srv_AccountLoginReply : SrvMsgHeader { uint32_t acctMcpId; }; struct Mcp2Srv_AccountNotifyKicked : SrvMsgHeader { Uuid accountUuid; uint32_t acctMcpId; ENetError reason; }; struct Mcp2Srv_NotifyAgeSDLChanged : SrvMsgHeader { uint32_t ageMcpId; uint8_t global; }; struct Mcp2Srv_PropagateBuffer : SrvMsgHeader { uint32_t ageMcpId; uint32_t type; uint32_t bytes; uint8_t buffer[1]; // actually, buffer[bytes] // no more fields }; //============================================================================ // END PACKED DATA STRUCTURES //============================================================================ #pragma pack(pop) /***************************************************************************** * * Srv2Mcp functions * ***/ bool Srv2McpValidateConnect ( AsyncNotifySocketListen * listen, Srv2Mcp_ConnData * connectPtr );