include_directories("../../CoreLib") include_directories("../../FeatureLib") include_directories("../../NucleusLib/inc") include_directories("../../NucleusLib") include_directories("../../PubUtilLib") if(WIN32) include_directories(${DirectX_INCLUDE_DIR}) endif(WIN32) set(plPipeline_SOURCES hsG3DDeviceSelector.cpp plCaptureRender.cpp plCubicRenderTargetModifier.cpp plCullTree.cpp plDebugText.cpp plDTProgressMgr.cpp plDynamicEnvMap.cpp plFogEnvironment.cpp plPlates.cpp plRenderTarget.cpp plStatusLogDrawer.cpp plTextFont.cpp plTextGenerator.cpp plTransitionMgr.cpp ) set(plDXPipeline_SOURCES DX/hsGDirect3D.cpp DX/plDXDeviceRefs.cpp DX/plDXEnumerate.cpp DX/plDXPipeline.cpp DX/plDXPixelShader.cpp DX/plDXShader.cpp DX/plDXTextFont.cpp DX/plDXVertexShader.cpp ) set(plPipeline_HEADERS hsFogControl.h hsG3DDeviceSelector.h hsWinRef.h plCaptureRender.h plCubicRenderTarget.h plCubicRenderTargetModifier.h plCuller.h plCullTree.h plDebugText.h plDrawPrim.h plDTProgressMgr.h plDynamicEnvMap.h plFogEnvironment.h plPipelineCreatable.h plPipelineCreate.h plPlates.h plRenderTarget.h plStatusLogDrawer.h plStencil.h plTextFont.h plTextGenerator.h plTransitionMgr.h ) set(plDXPipeline_HEADERS DX/hsGDirect3D.h DX/plDXBufferRefs.h DX/plDXDeviceRef.h DX/plDXEnumerate.h DX/plDXLightRef.h DX/plDXPipeline.h DX/plDXPixelShader.h DX/plDXRenderTargetRef.h DX/plDXSettings.h DX/plDXShader.h DX/plDXTextFont.h DX/plDXTextureRef.h DX/plDXVertexShader.h ) if(WIN32) add_library(plPipeline STATIC ${plPipeline_SOURCES} ${plDXPipeline_SOURCES} ${plPipeline_HEADERS} ${plDXPipeline_HEADERS}) target_link_libraries(plPipeline ${DirectX_LIBRARIES}) else() add_library(plPipeline STATIC ${plPipeline_SOURCES} ${plPipeline_HEADERS}) endif() source_group("Source Files" FILES ${plPipeline_SOURCES}) source_group("Header Files" FILES ${plPipeline_HEADERS}) if(WIN32) source_group("DX\\Source Files" FILES ${plDXPipeline_SOURCES}) source_group("DX\\Header Files" FILES ${plDXPipeline_HEADERS}) endif()