/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plSoundEvent // // // //// Notes /////////////////////////////////////////////////////////////////// // // // 10.30.2001 - Created by mcn. // // // ////////////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "plSoundEvent.h" #include "plgDispatch.h" #include "../pnMessage/plEventCallbackMsg.h" #include "../pnMessage/plSoundMsg.h" #include "plSound.h" plSoundEvent::plSoundEvent( Types type, plSound *owner ) { fType = type; fBytePosTime = 0; fOwner = owner; fCallbacks.Reset(); fCallbackEndingFlags.Reset(); } plSoundEvent::plSoundEvent( Types type, UInt32 bytePos, plSound *owner ) { fType = type; fBytePosTime = bytePos; fOwner = owner; fCallbacks.Reset(); fCallbackEndingFlags.Reset(); } plSoundEvent::plSoundEvent() { fType = kStart; fBytePosTime = 0; fOwner = nil; fCallbacks.Reset(); fCallbackEndingFlags.Reset(); } plSoundEvent::~plSoundEvent() { int i; for( i = 0; i < fCallbacks.GetCount(); i++ ) hsRefCnt_SafeUnRef( fCallbacks[ i ] ); } void plSoundEvent::AddCallback( plEventCallbackMsg *msg ) { hsRefCnt_SafeRef( msg ); fCallbacks.Append( msg ); fCallbackEndingFlags.Append( 0 ); } hsBool plSoundEvent::RemoveCallback( plEventCallbackMsg *msg ) { int idx = fCallbacks.Find( msg ); if( idx != fCallbacks.kMissingIndex ) { hsRefCnt_SafeUnRef( msg ); fCallbacks.Remove( idx ); fCallbackEndingFlags.Remove( idx ); return true; } return false; } void plSoundEvent::SendCallbacks( void ) { int j; plSoundMsg *sMsg; for( j = fCallbacks.GetCount() - 1; j >= 0; j-- ) { plEventCallbackMsg *msg = fCallbacks[ j ]; if (!msg->HasBCastFlag(plMessage::kNetPropagate) || !fOwner || fOwner->IsLocallyOwned() == plSynchedObject::kYes ) { /// Do this a bit differently so we can do our MsgSend last sMsg = nil; // Ref to make sure the dispatcher doesn't delete it on us hsRefCnt_SafeRef( msg ); if( msg->fRepeats == 0 && fCallbackEndingFlags[ j ] == 0 ) { // Note: we get fancy here. We never want to remove the callback directly, // because the sound won't know about it. So instead, send it a message to // remove the callback for us sMsg = TRACKED_NEW plSoundMsg(); sMsg->SetBCastFlag( plMessage::kLocalPropagate, true ); sMsg->AddReceiver( fOwner->GetKey() ); sMsg->SetCmd( plSoundMsg::kRemoveCallbacks ); sMsg->AddCallback( msg ); } // If this isn't infinite, decrement the number of repeats if( msg->fRepeats > 0 ) msg->fRepeats--; // And finally... if( fCallbackEndingFlags[ j ] == 0 ) { plgDispatch::MsgSend( msg, true ); } if( sMsg != nil ) { plgDispatch::MsgSend( sMsg, true ); fCallbackEndingFlags[ j ] = 0xff; // Our special flag to mean "hey, don't // process this, just waiting for // it to die" } } } } UInt32 plSoundEvent::GetNumCallbacks( void ) const { return fCallbacks.GetCount(); } int plSoundEvent::GetType( void ) const { return (int)fType; } void plSoundEvent::SetType( Types type ) { fType = type; } UInt32 plSoundEvent::GetTime( void ) const { return fBytePosTime; } plSoundEvent::Types plSoundEvent::GetTypeFromCallbackMsg( plEventCallbackMsg *msg ) { switch( msg->fEvent ) { case ::kStart: return kStart; case ::kTime: return kTime; case ::kStop: return kStop; case ::kLoop: return kLoop; } return kStop; }