/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyVaultMarkerGameNode   - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////

#include "hsStlUtils.h"

#include "pyVaultMarkerGameNode.h"

#include "plVault/plVault.h"

// should only be created from C++ side
pyVaultMarkerGameNode::pyVaultMarkerGameNode(RelVaultNode* nfsNode)
: pyVaultNode(nfsNode)
{
}

//create from the Python side
pyVaultMarkerGameNode::pyVaultMarkerGameNode(int n)
: pyVaultNode(NEWZERO(RelVaultNode))
{
    fNode->SetNodeType(plVault::kNodeType_MarkerGame);
}

//==================================================================
// class RelVaultNode : public plVaultNode
//

const char * pyVaultMarkerGameNode::GetGameName () const
{
    fGameName[0] = 0;
    
    if (fNode) {
        VaultMarkerGameNode access(fNode);
        StrToAnsi(fGameName, access.gameName, arrsize(fGameName));
    }
    return fGameName;
}

void pyVaultMarkerGameNode::SetGameName (const char v[])
{
    if (fNode) {
        VaultMarkerGameNode access(fNode);
        wchar unicode[kMaxVaultNodeStringLength];
        StrToUnicode(unicode, v, arrsize(unicode));
        access.SetGameName(unicode);
    }
}

const char * pyVaultMarkerGameNode::GetGameGuid () const
{
    fGameGuid[0] = 0;
    
    if (fNode) {
        VaultMarkerGameNode access(fNode);
        GuidToString(access.gameGuid, fGameGuid, arrsize(fGameGuid));
    }
    return fGameGuid;
}

void pyVaultMarkerGameNode::SetGameGuid (const char v[])
{
    if (fNode) {
        VaultMarkerGameNode access(fNode);
        Uuid uuid;
        GuidFromString(v, &uuid);
        access.SetGameGuid(uuid);
    }
}