/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ // basic classes for encapsulating the add dialogs #include "plAddDlgs.h" #include "plEditDlg.h" #include "plResMgr/plLocalization.h" #include "pfLocalizationMgr/pfLocalizationDataMgr.h" #include #include "ui_AddElement.h" #include "ui_AddLocalization.h" #include // very simple validator for edit controls (and combo boxes) so that they only accept alphanumeric values class AlphaNumericValidator : public QValidator { public: AlphaNumericValidator(QObject *parent = nullptr) : QValidator(parent) { } virtual State validate(QString &input, int &pos) const override { for (int ch = 0; ch < input.size(); ++ch) { ushort theChar = input[ch].unicode(); if ((theChar < '0' || theChar > '9') && (theChar < 'a' || theChar > 'z') && (theChar < 'A' || theChar >'Z')) return Invalid; } return Acceptable; } }; plAddElementDlg::plAddElementDlg(const plString &parentPath, QWidget *parent) : QDialog(parent), fBlockUpdates(false) { fUI = new Ui_AddElement; fUI->setupUi(this); layout()->setSizeConstraint(QLayout::SetFixedSize); AlphaNumericValidator *validator = new AlphaNumericValidator(this); fUI->fParentAge->setValidator(validator); fUI->fParentSet->setValidator(validator); fUI->fElementName->setValidator(validator); connect(fUI->fParentAge, SIGNAL(currentTextChanged(QString)), SLOT(Update(QString))); connect(fUI->fParentSet, SIGNAL(currentTextChanged(QString)), SLOT(Update(QString))); connect(fUI->fElementName, SIGNAL(textChanged(QString)), SLOT(Update(QString))); // throw away vars plString element, lang; SplitLocalizationPath(parentPath, fAgeName, fSetName, element, lang); } plAddElementDlg::~plAddElementDlg() { delete fUI; } bool plAddElementDlg::DoPick() { std::vector ageNames = pfLocalizationDataMgr::Instance().GetAgeList(); fBlockUpdates = true; // add the age names to the list for (int i = 0; i < ageNames.size(); i++) fUI->fParentAge->addItem(ageNames[i].c_str()); // select the age we were given fUI->fParentAge->setCurrentText(""); fBlockUpdates = false; fUI->fParentAge->setCurrentText(fAgeName.c_str()); return exec() == QDialog::Accepted; } void plAddElementDlg::Update(const QString &text) { if (fBlockUpdates) return; if (sender() == fUI->fParentAge) fAgeName = plString(text.toUtf8().constData()); else if (sender() == fUI->fParentSet) fSetName = plString(text.toUtf8().constData()); else if (sender() == fUI->fElementName) fElementName = plString(text.toUtf8().constData()); fUI->fPathLabel->setText(tr("%1.%2.%3").arg(fAgeName.c_str()) .arg(fSetName.c_str()).arg(fElementName.c_str())); if (sender() == fUI->fParentAge) // we only update this if the age changed { // now add the sets fUI->fParentSet->clear(); fUI->fParentSet->clearEditText(); std::vector setNames = pfLocalizationDataMgr::Instance().GetSetList(fAgeName); // add the set names to the list fBlockUpdates = true; for (int i = 0; i < setNames.size(); i++) fUI->fParentSet->addItem(setNames[i].c_str()); // select the set we currently have fUI->fParentSet->setCurrentText(""); fBlockUpdates = false; fUI->fParentSet->setCurrentText(fSetName.c_str()); } bool valid = !(fAgeName.IsEmpty() || fSetName.IsEmpty() || fElementName.IsEmpty()); fUI->fButtons->button(QDialogButtonBox::Ok)->setEnabled(valid); } // plAddLocalizationDlg - dialog for adding a single localization std::vector IGetAllLanguageNames() { int numLocales = plLocalization::GetNumLocales(); std::vector retVal; for (int curLocale = 0; curLocale <= numLocales; curLocale++) { const char *name = plLocalization::GetLanguageName((plLocalization::Language)curLocale); wchar_t *wName = hsStringToWString(name); retVal.push_back(plString::FromWchar(wName)); delete [] wName; } return retVal; } plAddLocalizationDlg::plAddLocalizationDlg(const plString &parentPath, QWidget *parent) : QDialog(parent) { fUI = new Ui_AddLocalization; fUI->setupUi(this); layout()->setSizeConstraint(QLayout::SetFixedSize); connect(fUI->fLanguage, SIGNAL(currentIndexChanged(int)), SLOT(SelectLanguage(int))); // throw away vars plString lang; SplitLocalizationPath(parentPath, fAgeName, fSetName, fElementName, lang); } bool plAddLocalizationDlg::DoPick() { fUI->fPathLabel->setText(tr("%1.%2.%3").arg(fAgeName.c_str()) .arg(fSetName.c_str()).arg(fElementName.c_str())); std::vector existingLanguages; existingLanguages = pfLocalizationDataMgr::Instance().GetLanguages(fAgeName, fSetName, fElementName); std::vector missingLanguages = IGetAllLanguageNames(); for (int i = 0; i < existingLanguages.size(); i++) // remove all languages we already have { for (auto lit = missingLanguages.begin(); lit != missingLanguages.end(); ) { if (*lit == existingLanguages[i]) lit = missingLanguages.erase(lit); else ++lit; } } // see if any languages are missing if (missingLanguages.size() == 0) { // none are missing, so close the dialog return false; } // add the missing languages to the list for (int i = 0; i < missingLanguages.size(); i++) fUI->fLanguage->addItem(missingLanguages[i].c_str()); return exec() == QDialog::Accepted; } void plAddLocalizationDlg::SelectLanguage(int which) { fLanguageName = fUI->fLanguage->itemText(which).toUtf8().constData(); }