/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#ifndef plFadeOpacityMod_inc
#define plFadeOpacityMod_inc

#include "hsGeometry3.h"
#include "../pnModifier/plSingleModifier.h"
#include "hsTemplates.h"

class plPipeline;
class plRenderMsg;
class plFadeOpacityLay;

class plFadeOpacityMod : public plSingleModifier
{
public:
	enum {
		kBoundsCenter	= 1
	};

protected:

	enum {
		kRefFadeLay
	};

	// Input parameters
	hsScalar		fFadeUp;
	hsScalar		fFadeDown;

	// Internal fade state
	enum FadeState {
		kUp			= 0,
		kDown		= 1,
		kFadeUp		= 2,
		kFadeDown	= 3,
		kImmediate	= 4
	};
	hsScalar		fOpCurrent;

	double			fStart;
	FadeState		fFade;
	UInt8			fSetup;

	hsPoint3		fLastEye;

	// The target layers
	hsTArray<plFadeOpacityLay*> fFadeLays;

	// A global to turn the whole thing off for debug/perf
	static hsBool	fLOSCheckDisabled;

	void		IOnRenderMsg(plRenderMsg* rend);
	hsBool		IReady();
	hsBool		IShouldCheck(plPipeline* pipe);
	hsPoint3	IGetOurPos();
	void		ICalcOpacity();
	void		ISetOpacity();
	void		IFadeUp();
	void		IFadeDown();
	void		ISetup(plSceneObject* so);

	// We only act in response to messages.
	virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return false; }

public:
	plFadeOpacityMod();
	virtual ~plFadeOpacityMod();

	CLASSNAME_REGISTER( plFadeOpacityMod );
	GETINTERFACE_ANY( plFadeOpacityMod, plSingleModifier );

	virtual void			SetKey(plKey k);

	virtual hsBool			MsgReceive(plMessage* msg);

	virtual void			Read(hsStream* s, hsResMgr* mgr);
	virtual void			Write(hsStream* s, hsResMgr* mgr);

	virtual void			SetTarget(plSceneObject* so);

	void FadeUp();
	void FadeDown();
	void Fade(hsBool up) { if( up ) FadeUp(); else FadeDown(); }

	void SetFadeUp(hsScalar f) { fFadeUp = f; }
	hsScalar GetFadeUp() const { return fFadeUp; }

	void SetFadeDown(hsScalar f) { fFadeDown = f; }
	hsScalar GetFadeDown() const { return fFadeDown; }

	static hsBool GetLOSCheckDisabled() { return fLOSCheckDisabled; }
	static void SetLOSCheckDisabled(hsBool on) { fLOSCheckDisabled = on; }
};

#endif // plFadeOpacityMod_inc