/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//																			//
//	pfConsoleContext														//
//																			//
//////////////////////////////////////////////////////////////////////////////

#include "hsTypes.h"
#include "pfConsoleContext.h"


//// Static Root Context /////////////////////////////////////////////////////

pfConsoleContext	pfConsoleContext::fRootContext( "global" );

pfConsoleContext	&pfConsoleContext::GetRootContext( void )
{
	return fRootContext;
}

//// Constructor/Destructor //////////////////////////////////////////////////

pfConsoleContext::pfConsoleContext( const char *name )
{
	fName = ( name != nil ) ? hsStrcpy( name ) : nil;
	fAddWhenNotFound = true;
}

pfConsoleContext::~pfConsoleContext()
{
	Clear();
	delete [] fName;
}

//// Clear ///////////////////////////////////////////////////////////////////

void	pfConsoleContext::Clear( void )
{
	Int32		idx;


	for( idx = fVarValues.GetCount() - 1; idx >= 0; idx-- )
		RemoveVar( idx );
}

//// Getters /////////////////////////////////////////////////////////////////

UInt32	pfConsoleContext::GetNumVars( void ) const
{
	hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
	return fVarValues.GetCount();
}

const char			*pfConsoleContext::GetVarName( UInt32 idx ) const
{
	hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );

	if( idx >= fVarNames.GetCount() )
	{
		hsAssert( false, "GetVarName() index out of range for console context" );
		return nil;
	}

	return fVarNames[ idx ];
}

pfConsoleCmdParam	&pfConsoleContext::GetVarValue( UInt32 idx ) const
{
	hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
	hsAssert( idx < fVarValues.GetCount(), "GetVarValue() index out of range for console context" );

	return fVarValues[ idx ];
}


//// FindVar /////////////////////////////////////////////////////////////////

Int32	pfConsoleContext::FindVar( const char *name ) const
{
	UInt32		idx;


	hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );

	for( idx = 0; idx < fVarNames.GetCount(); idx++ )
	{
		if( stricmp( name, fVarNames[ idx ] ) == 0 )
		{
			return (Int32)idx;
		}
	}

	return -1;
}

//// RemoveVar ///////////////////////////////////////////////////////////////

void	pfConsoleContext::RemoveVar( UInt32 idx )
{
	hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );

	if( idx >= fVarValues.GetCount() )
	{
		hsAssert( false, "RemoveVar() index out of range for console context" );
		return;
	}

	delete [] fVarNames[ idx ];
	if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
		// Necessary because the params won't delete the data themselves
		delete [] ( (char *)fVarValues[ idx ] );

	fVarNames.Remove( idx );
	fVarValues.Remove( idx );
}

//// AddVar Variants /////////////////////////////////////////////////////////

void	pfConsoleContext::IAddVar( const char *name, const pfConsoleCmdParam &value )
{
	fVarNames.Append( hsStrcpy( name ) );
	fVarValues.Append( value );
	
	// Remember, params won't know any better, since by default they don't own a copy of their string
	UInt32 idx = fVarValues.GetCount() - 1;
	if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
		fVarValues[ idx ].SetString( hsStrcpy( fVarValues[ idx ] ) );
}

void	pfConsoleContext::AddVar( const char *name, const pfConsoleCmdParam &value )
{
	Int32 idx = FindVar( name );
	if( idx != -1 )
	{
		hsAssert( false, "AddVar() failed because variable already in console context" );
		return;
	}

	IAddVar( name, value );
}

void	pfConsoleContext::AddVar( const char *name, int value )
{
	pfConsoleCmdParam	param;
	param.SetInt( value );
	AddVar( name, param );
}

void	pfConsoleContext::AddVar( const char *name, float value )
{
	pfConsoleCmdParam	param;
	param.SetFloat( value );
	AddVar( name, param );
}

void	pfConsoleContext::AddVar( const char *name, const char *value )
{
	pfConsoleCmdParam	param;
	param.SetString( (char *)value );	// It's ok, we'll be copying it soon 'nuf
	AddVar( name, param );
}

void	pfConsoleContext::AddVar( const char *name, char value )
{
	pfConsoleCmdParam	param;
	param.SetChar( value );
	AddVar( name, param );
}

void	pfConsoleContext::AddVar( const char *name, bool value )
{
	pfConsoleCmdParam	param;
	param.SetBool( value );
	AddVar( name, param );
}

//// SetVar Variants /////////////////////////////////////////////////////////

hsBool	pfConsoleContext::SetVar( UInt32 idx, const pfConsoleCmdParam &value )
{
	hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
	if( idx >= fVarValues.GetCount() )
	{
		hsAssert( false, "SetVar() index out of range for console context" );
		return false;
	}

	if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
	{
		// Remember, params won't know any better, since by default they don't own a copy of their string
		delete [] ( (char *)fVarValues[ idx ] );
	}

	fVarValues[ idx ] = value;
	if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
		fVarValues[ idx ].SetString( hsStrcpy( fVarValues[ idx ] ) );

	return true;
}

hsBool	pfConsoleContext::SetVar( const char *name, const pfConsoleCmdParam &value )
{
	Int32 idx = FindVar( name );
	if( idx == -1 )
	{
		if( fAddWhenNotFound )
		{
			// Don't panic, just add
			IAddVar( name, value );
			return true;
		}
		return false;
	}

	return SetVar( idx, value );
}

hsBool	pfConsoleContext::SetVar( const char *name, int value )
{
	pfConsoleCmdParam	param;
	param.SetInt( value );
	return SetVar( name, param );
}

hsBool	pfConsoleContext::SetVar( const char *name, float value )
{
	pfConsoleCmdParam	param;
	param.SetFloat( value );
	return SetVar( name, param );
}

hsBool	pfConsoleContext::SetVar( const char *name, const char *value )
{
	pfConsoleCmdParam	param;
	param.SetString( (char *)value );	// Don't worry, we'll be copying it soon 'nuf
	return SetVar( name, param );
}

hsBool	pfConsoleContext::SetVar( const char *name, char value )
{
	pfConsoleCmdParam	param;
	param.SetChar( value );
	return SetVar( name, param );
}

hsBool	pfConsoleContext::SetVar( const char *name, bool value )
{
	pfConsoleCmdParam	param;
	param.SetBool( value );
	return SetVar( name, param );
}