/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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*==LICENSE==*/
#include "HeadSpin.h"
#include "plResponderMtl.h"
#include "plResponderComponentPriv.h"
#include "resource.h"
#include "max.h"
#include "MaxMain/plMaxNode.h"
#include "MaxPlasmaMtls/Materials/plDecalMtl.h"
#include "MaxPlasmaMtls/Materials/plPassMtl.h"
#include "MaxConvert/plConvert.h"
#include "MaxConvert/hsMaterialConverter.h"
#include "plSurface/hsGMaterial.h"
#include "plSurface/plLayerAnimation.h"
#include "plMaxAnimUtils.h"
#include "plNotetrackAnim.h"
#include "plPickMaterialMap.h"
#include "MaxMain/plMtlCollector.h"
#include "plPickNode.h"
// Needed for convert
#include "plMessage/plAnimCmdMsg.h"
#include
#include
#include
#include "MaxMain/plPlasmaRefMsgs.h"
enum
{
kMtlRef,
kMtlAnim,
kMtlLoop,
kMtlType,
kMtlOwner_DEAD,
kMtlNode,
kMtlNodeType,
};
enum MtlNodeType
{
kNodePB, // Use the node in the PB
kNodeResponder // Use the node the responder is attached to
};
#include "plAnimCompProc.h"
class plResponderMtlProc : public plMtlAnimProc
{
public:
plResponderMtlProc();
protected:
virtual void IOnInitDlg(HWND hWnd, IParamBlock2* pb);
virtual void ILoadUser(HWND hWnd, IParamBlock2* pb);
virtual bool IUserCommand(HWND hWnd, IParamBlock2* pb, int cmd, int resID);
virtual void IPickNode(IParamBlock2* pb);
virtual void ISetNodeButtonText(HWND hWnd, IParamBlock2* pb);
};
static plResponderMtlProc gResponderMtlProc;
ParamBlockDesc2 gResponderMtlBlock
(
kResponderMtlBlk, _T("mtlCmd"), 0, NULL, P_AUTO_UI,
IDD_COMP_RESPOND_MTL, IDS_COMP_CMD_PARAMS, 0, 0, &gResponderMtlProc,
kMtlRef, _T("mtl"), TYPE_REFTARG, 0, 0,
end,
kMtlAnim, _T("anim"), TYPE_STRING, 0, 0,
end,
kMtlLoop, _T("loop"), TYPE_STRING, 0, 0,
end,
kMtlType, _T("type"), TYPE_INT, 0, 0,
end,
kMtlNode, _T("node"), TYPE_INODE, 0, 0,
end,
kMtlNodeType, _T("nodeType"), TYPE_INT, 0, 0,
end,
end
);
plResponderCmdMtl& plResponderCmdMtl::Instance()
{
static plResponderCmdMtl theInstance;
return theInstance;
}
ParamBlockDesc2 *plResponderCmdMtl::GetDesc()
{
return &gResponderMtlBlock;
}
// Use old types for backward compatibility
enum
{
kRespondPlayMat=12,
kRespondStopMat,
kRespondToggleMat,
kRespondLoopMatOn,
kRespondLoopMatOff,
kRespondSetForeMat,
kRespondSetBackMat,
kRespondRewindMat,
kNumTypes=8
};
static int IndexToOldType(int idx)
{
static int oldTypes[] =
{
kRespondPlayMat,
kRespondStopMat,
kRespondToggleMat,
kRespondLoopMatOn,
kRespondLoopMatOff,
kRespondSetForeMat,
kRespondSetBackMat,
kRespondRewindMat
};
hsAssert(idx < kNumTypes, "Bad index");
return oldTypes[idx];
}
int plResponderCmdMtl::NumTypes()
{
return kNumTypes;
}
const char *plResponderCmdMtl::GetCategory(int idx)
{
return "Material";
}
const char *plResponderCmdMtl::GetName(int idx)
{
int type = IndexToOldType(idx);
switch (type)
{
case kRespondPlayMat: return "Play";
case kRespondStopMat: return "Stop";
case kRespondToggleMat: return "Toggle";
case kRespondLoopMatOn: return "Set Looping On";
case kRespondLoopMatOff:return "Set Looping Off";
case kRespondSetForeMat:return "Set Forwards";
case kRespondSetBackMat:return "Set Backwards";
case kRespondRewindMat: return "Rewind";
}
return nil;
}
static const char *GetShortName(int type)
{
switch (type)
{
case kRespondPlayMat: return "Mat Play";
case kRespondStopMat: return "Mat Stop";
case kRespondToggleMat: return "Mat Toggle";
case kRespondLoopMatOn: return "Mat Loop On";
case kRespondLoopMatOff:return "Mat Loop Off";
case kRespondSetForeMat:return "Mat Set Fore";
case kRespondSetBackMat:return "Mat Set Back";
case kRespondRewindMat: return "Mat Rewind";
}
return nil;
}
const char *plResponderCmdMtl::GetInstanceName(IParamBlock2 *pb)
{
static char name[256];
const char *shortName = GetShortName(pb->GetInt(kMtlType));
Mtl *mtl = (Mtl*)pb->GetReferenceTarget(kMtlRef);
sprintf(name, "%s (%s)", shortName, mtl ? mtl->GetName() : "none");
return name;
}
IParamBlock2 *plResponderCmdMtl::CreatePB(int idx)
{
int type = IndexToOldType(idx);
// Create the paramblock and save it's type
IParamBlock2 *pb = CreateParameterBlock2(&gResponderMtlBlock, nil);
pb->SetValue(kMtlType, 0, type);
return pb;
}
Mtl *plResponderCmdMtl::GetMtl(IParamBlock2 *pb)
{
return (Mtl*)pb->GetReferenceTarget(kMtlRef);
}
const char *plResponderCmdMtl::GetAnim(IParamBlock2 *pb)
{
return pb->GetStr(kMtlAnim);
}
void ISearchLayerRecur(plLayerInterface *layer, const char *segName, hsTArray& keys)
{
if (!layer)
return;
plLayerAnimation *animLayer = plLayerAnimation::ConvertNoRef(layer);
if (animLayer)
{
char *ID = animLayer->GetSegmentID();
if (ID == nil)
ID = "";
if (!strcmp(ID, segName))
{
if( keys.kMissingIndex == keys.Find(animLayer->GetKey()) )
keys.Append(animLayer->GetKey());
}
}
ISearchLayerRecur(layer->GetAttached(), segName, keys);
}
int ISearchLayerRecur(hsGMaterial* mat, const char *segName, hsTArray& keys)
{
if (segName == nil)
segName = "";
int i;
for( i = 0; i < mat->GetNumLayers(); i++ )
ISearchLayerRecur(mat->GetLayer(i), segName, keys);
return keys.GetCount();
}
int GetMatAnimModKey(Mtl* mtl, plMaxNodeBase* node, const char* segName, hsTArray& keys)
{
int retVal = 0;
int i;
//if( begin < 0 )
// begin = 0;
if( mtl->ClassID() == Class_ID(MULTI_CLASS_ID,0) )
{
for( i = 0; i < mtl->NumSubMtls(); i++ )
retVal += GetMatAnimModKey(mtl->GetSubMtl(i), node, segName, keys);
}
else
{
hsTArray matList;
if (node)
hsMaterialConverter::Instance().GetMaterialArray(mtl, (plMaxNode*)node, matList);
else
hsMaterialConverter::Instance().CollectConvertedMaterials(mtl, matList);
for( i = 0; i < matList.GetCount(); i++ )
{
retVal += ISearchLayerRecur(matList[i], segName, keys);
}
}
return retVal;
}
void plResponderCmdMtl::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb)
{
plMaxNode* mtlNode;
if (pb->GetInt(kMtlNodeType) == kNodeResponder)
mtlNode = node;
else
mtlNode = (plMaxNode*)pb->GetINode(kMtlNode);
if (mtlNode)
mtlNode->SetForceMaterialCopy(true);
}
plMessage *plResponderCmdMtl::CreateMsg(plMaxNode* node, plErrorMsg *pErrMsg, IParamBlock2 *pb)
{
Mtl *maxMtl = (Mtl*)pb->GetReferenceTarget(kMtlRef);
if (!maxMtl)
throw "No material specified";
const char *animName = pb->GetStr(kMtlAnim);
hsScalar begin=-1.f;
hsScalar end = -1.f;
SegmentMap *segMap = GetAnimSegmentMap(maxMtl, pErrMsg);
hsTArray keys;
if( segMap )
{
GetSegMapAnimTime(animName, segMap, SegmentSpec::kAnim, begin, end);
}
plMaxNode* mtlNode;
if (pb->GetInt(kMtlNodeType) == kNodeResponder)
mtlNode = node;
else
mtlNode = (plMaxNode*)pb->GetINode(kMtlNode);
GetMatAnimModKey(maxMtl, mtlNode, animName, keys);
const char *loopName = nil;
loopName = pb->GetStr(kMtlLoop);
if (segMap && loopName)
GetSegMapAnimTime(loopName, segMap, SegmentSpec::kLoop, begin, end);
DeleteSegmentMap(segMap);
if (!keys.GetCount())
{
// We need the check here because "physicals only" export mode means that
// most of the materials won't be there, so we should ignore this warning. -Colin
if (plConvert::Instance().GetConvertSettings()->fPhysicalsOnly)
return nil;
else
throw "Material animation key(s) not found";
}
plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg;
msg->AddReceivers(keys);
switch (pb->GetInt(kMtlType))
{
case kRespondPlayMat:
msg->SetCmd(plAnimCmdMsg::kContinue);
break;
case kRespondStopMat:
msg->SetCmd(plAnimCmdMsg::kStop);
break;
case kRespondToggleMat:
msg->SetCmd(plAnimCmdMsg::kToggleState);
break;
case kRespondLoopMatOn:
msg->SetCmd(plAnimCmdMsg::kSetLooping);
// KLUDGE - We send the loop to play by name here, so anim grouped components
// could have loops with different begin and end points. However, apparently
// that functionality was never implemented, whoops. So, we'll take out the
// stuff that actually tries to set the begin and end points for now, so that
// anims with a loop set in advance will actually work with this. -Colin
//
// This KLUDGE has been copied from where Colin kludged it in plResponderAnim
// in the spirit of consistent hackage. Maybe when one gets unkludged, the
// other one will too. -mf
// msg->SetCmd(plAnimCmdMsg::kSetLoopBegin);
// msg->fLoopBegin = begin;
// msg->SetCmd(plAnimCmdMsg::kSetLoopEnd);
// msg->fLoopEnd = end;
break;
case kRespondLoopMatOff:
msg->SetCmd(plAnimCmdMsg::kUnSetLooping);
break;
case kRespondSetForeMat:
msg->SetCmd(plAnimCmdMsg::kSetForewards);
break;
case kRespondSetBackMat:
msg->SetCmd(plAnimCmdMsg::kSetBackwards);
break;
case kRespondRewindMat:
msg->SetCmd(plAnimCmdMsg::kGoToBegin);
break;
default:
delete msg;
throw "Unknown material command";
}
return msg;
}
bool plResponderCmdMtl::IsWaitable(IParamBlock2 *pb)
{
int type = pb->GetInt(kMtlType);
if (type == kRespondPlayMat ||
type == kRespondToggleMat)
return true;
return false;
}
void plResponderCmdMtl::GetWaitPoints(IParamBlock2 *pb, WaitPoints& waitPoints)
{
Mtl *mtl = GetMtl(pb);
const char *animName = GetAnim(pb);
if (mtl)
{
plNotetrackAnim notetrackAnim(mtl, nil);
plAnimInfo info = notetrackAnim.GetAnimInfo(animName);
while (const char *marker = info.GetNextMarkerName())
waitPoints.push_back(marker);
}
}
void plResponderCmdMtl::CreateWait(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2 *pb, ResponderWaitInfo& waitInfo)
{
plAnimCmdMsg *animMsg = plAnimCmdMsg::ConvertNoRef(waitInfo.msg);
if (animMsg)
animMsg->SetCmd(plAnimCmdMsg::kAddCallbacks);
plEventCallbackMsg *eventMsg = TRACKED_NEW plEventCallbackMsg;
eventMsg->AddReceiver(waitInfo.receiver);
eventMsg->fRepeats = 0;
eventMsg->fEvent = kStop;
eventMsg->fUser = waitInfo.callbackUser;
if (waitInfo.point)
{
// FIXME COLIN - Error checking here?
Mtl *mtl = GetMtl(pb);
const char *animName = GetAnim(pb);
plNotetrackAnim notetrackAnim(mtl, nil);
plAnimInfo info = notetrackAnim.GetAnimInfo(animName);
eventMsg->fEvent = kTime;
eventMsg->fEventTime = info.GetMarkerTime(waitInfo.point);
}
else
{
eventMsg->fEvent = kStop;
}
plMessageWithCallbacks *callbackMsg = plMessageWithCallbacks::ConvertNoRef(waitInfo.msg);
callbackMsg->AddCallback(eventMsg);
hsRefCnt_SafeUnRef( eventMsg );
}
////////////////////////////////////////////////////////////////////////////////
plResponderMtlProc::plResponderMtlProc()
{
fMtlButtonID = IDC_MTL_BUTTON;
fMtlParamID = kMtlRef;
fNodeButtonID = IDC_NODE_BUTTON;
fNodeParamID = kMtlNode;
fAnimComboID = IDC_ANIM_COMBO;
fAnimParamID = kMtlAnim;
}
void plResponderMtlProc::IOnInitDlg(HWND hWnd, IParamBlock2* pb)
{
int type = pb->GetInt(kMtlType);
// Show the loop control only if this is a loop
int show = (type == kRespondLoopMatOn) ? SW_SHOW : SW_HIDE;
ShowWindow(GetDlgItem(hWnd, IDC_LOOP_COMBO), show);
ShowWindow(GetDlgItem(hWnd, IDC_LOOP_TEXT), show);
// Resize the dialog if we're not using the loop control
if (type != kRespondLoopMatOn)
{
RECT itemRect, clientRect;
GetWindowRect(GetDlgItem(hWnd, IDC_LOOP_TEXT), &itemRect);
GetWindowRect(hWnd, &clientRect);
SetWindowPos(hWnd, NULL, 0, 0, clientRect.right-clientRect.left,
itemRect.top-clientRect.top, SWP_NOMOVE | SWP_NOZORDER);
}
}
void plResponderMtlProc::ILoadUser(HWND hWnd, IParamBlock2 *pb)
{
HWND hLoop = GetDlgItem(hWnd, IDC_LOOP_COMBO);
const char *savedName = pb->GetStr(kMtlLoop);
if (!savedName)
savedName = "";
ComboBox_ResetContent(hLoop);
int sel = ComboBox_AddString(hLoop, ENTIRE_ANIMATION_NAME);
ComboBox_SetCurSel(hLoop, sel);
// Get the NoteTrack animations off the selected material
Mtl *mtl = (Mtl*)pb->GetReferenceTarget(kMtlRef);
if (!mtl)
{
ComboBox_Enable(hLoop, FALSE);
return;
}
ComboBox_Enable(hLoop, TRUE);
plNotetrackAnim anim(mtl, nil);
const char *animName = pb->GetStr(kMtlAnim);
plAnimInfo info = anim.GetAnimInfo(animName);
while (const char *loopName = info.GetNextLoopName())
{
sel = ComboBox_AddString(hLoop, loopName);
if (!strcmp(loopName, savedName))
ComboBox_SetCurSel(hLoop, sel);
}
}
bool plResponderMtlProc::IUserCommand(HWND hWnd, IParamBlock2* pb, int cmd, int resID)
{
if (cmd == CBN_SELCHANGE && resID == IDC_LOOP_COMBO)
{
HWND hCombo = GetDlgItem(hWnd, IDC_LOOP_COMBO);
int idx = ComboBox_GetCurSel(hCombo);
if (idx != CB_ERR)
{
if (ComboBox_GetItemData(hCombo, idx) == 0)
pb->SetValue(kMtlLoop, 0, "");
else
{
// Get the name of the animation and save it
char buf[256];
ComboBox_GetText(hCombo, buf, sizeof(buf));
pb->SetValue(kMtlLoop, 0, buf);
}
}
return true;
}
return false;
}
#include "plPickNodeBase.h"
static const char* kUserTypeAll = "(All)";
static const char* kResponderNodeName = "(Responder Node)";
class plPickRespMtlNode : public plPickMtlNode
{
protected:
int fTypeID;
void IAddUserType(HWND hList)
{
int type = fPB->GetInt(fTypeID);
int idx = ListBox_AddString(hList, kUserTypeAll);
if (type == kNodePB && !fPB->GetINode(fNodeParamID))
ListBox_SetCurSel(hList, idx);
idx = ListBox_AddString(hList, kResponderNodeName);
if (type == kNodeResponder)
ListBox_SetCurSel(hList, idx);
}
void ISetUserType(plMaxNode* node, const char* userType)
{
if (hsStrEQ(userType, kUserTypeAll))
{
ISetNodeValue(nil);
fPB->SetValue(fTypeID, 0, kNodePB);
}
else if (hsStrEQ(userType, kResponderNodeName))
{
ISetNodeValue(nil);
fPB->SetValue(fTypeID, 0, kNodeResponder);
}
else
fPB->SetValue(fTypeID, 0, kNodePB);
}
public:
plPickRespMtlNode(IParamBlock2* pb, int nodeParamID, int typeID, Mtl* mtl) :
plPickMtlNode(pb, nodeParamID, mtl), fTypeID(typeID)
{
}
};
void plResponderMtlProc::IPickNode(IParamBlock2* pb)
{
plPickRespMtlNode pick(pb, kMtlNode, kMtlNodeType, IGetMtl(pb));
pick.DoPick();
}
void plResponderMtlProc::ISetNodeButtonText(HWND hWnd, IParamBlock2* pb)
{
int type = pb->GetInt(kMtlNodeType);
HWND hButton = GetDlgItem(hWnd, IDC_NODE_BUTTON);
if (type == kNodeResponder)
SetWindowText(hButton, kResponderNodeName);
else if (type == kNodePB && !pb->GetINode(kMtlNode))
SetWindowText(hButton, kUserTypeAll);
else
plMtlAnimProc::ISetNodeButtonText(hWnd, pb);
}