/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef pyMarkerMgr_h_inc
#define pyMarkerMgr_h_inc

//////////////////////////////////////////////////////////////////////
//
// pyMarkerMgr   - a wrapper class to provide interface to the pfMarkerMgr stuff
//
//////////////////////////////////////////////////////////////////////

#include "hsTypes.h"

#include <Python.h>
#include "pyGlueHelpers.h"

class pyMarkerMgr
{
protected:
    pyMarkerMgr() {}

public:
    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptMarkerMgr);
    PYTHON_CLASS_NEW_DEFINITION;
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMarkerMgr object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerMgr); // converts a PyObject to a pyMarkerMgr (throws error if not correct type)

    static void AddPlasmaClasses(PyObject *m);
    static void AddPlasmaConstantsClasses(PyObject *m);

    void AddMarker(double x, double y, double z, UInt32 id, bool justCreated);
    void RemoveMarker(UInt32 id);
    void RemoveAllMarkers();

    void SetSelectedMarker(UInt32 markerID);
    UInt32 GetSelectedMarker();
    void ClearSelectedMarker();

    void SetMarkersRespawn(bool respawn);
    bool GetMarkersRespawn();

    void CaptureQuestMarker(UInt32 id, bool captured); // for QUEST games (no teams)
    void CaptureTeamMarker(UInt32 id, int team); // for TEAM games (0 = not captured)
    
    // Shows your markers locally, so you can see where they are
    void ShowMarkersLocal();
    void HideMarkersLocal();
    bool AreLocalMarkersShowing();
};


#endif // pyMarkerMgr_h_inc