/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
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*==LICENSE==*/
#include "HeadSpin.h"
#include "max.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "../MaxMain/plMaxNode.h"
#include "hsTypes.h"
#include "../plDrawable/plDrawableSpans.h"
// The AccMeshSmooth now does everything the InterMeshSmooth and AvMeshSmooth
// components did, only better and with fewer bugs.
//#include "../plDrawable/plInterMeshSmooth.h"
#include "../plDrawable/plAvMeshSmooth.h"
#include "../plDrawable/plAccMeshSmooth.h"
#include "../plDrawable/plGeometrySpan.h"
#include "../plDrawable/plSharedMesh.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnSceneObject/plDrawInterface.h"
const Class_ID CID_SMOOTHCOMP(0x7f926cbc, 0x58df5a44);
const Class_ID CID_SMOOTHAV(0xaf37a4f, 0x8c00991);
const Class_ID CID_SMOOTHBASE(0xebd3ccd, 0x8e85ea6);
const Class_ID CID_SMOOTHSNAP(0x7768074c, 0x65197b77);
void DummyCodeIncludeFuncSmooth()
{
}
//Class that accesses the paramblock below.
class plSmoothComponent : public plComponent
{
public:
enum {
kSmoothAngle,
kSmoothPos,
kSmoothColor
};
protected:
hsBool fDoneThis;
hsBool IDoSmooth(plErrorMsg* pErrMsg, hsTArray& spans);
hsBool IGetSpans(plErrorMsg* pErrMsg, hsTArray& spans);
hsBool IReShade(plErrorMsg* pErrMsg);
hsBool ISmoothAll(plErrorMsg* pErrMsg);
public:
plSmoothComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) { fDoneThis = false; return true; }
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { fDoneThis = false; return true; }
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
//Max desc stuff necessary below.
CLASS_DESC(plSmoothComponent, gSmoothDesc, "Smooth", "Smooth", COMP_TYPE_GRAPHICS, CID_SMOOTHCOMP)
ParamBlockDesc2 gSmoothBk
(
plComponent::kBlkComp, _T("Smooth"), 0, &gSmoothDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_SMOOTH, IDS_COMP_SMOOTHS, 0, 0, NULL,
plSmoothComponent::kSmoothAngle, _T("SmoothAngle"), TYPE_FLOAT, 0, 0,
p_default, 75.0f,
p_range, 0.0, 180.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTH_ANGLE, IDC_COMP_SMOOTH_ANGLE_SPIN, 1.f,
end,
plSmoothComponent::kSmoothPos, _T("SmoothPos"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SMOOTH_POS,
end,
plSmoothComponent::kSmoothColor, _T("SmoothColor"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SMOOTH_COLOR,
end,
end
);
plSmoothComponent::plSmoothComponent()
{
fClassDesc = &gSmoothDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plSmoothComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
ISmoothAll(pErrMsg);
return true;
}
hsBool plSmoothComponent::ISmoothAll(plErrorMsg* pErrMsg)
{
if( !fDoneThis )
{
hsTArray spans;
IGetSpans(pErrMsg, spans);
IDoSmooth(pErrMsg, spans);
fDoneThis = true;
}
return true;
}
hsBool plSmoothComponent::IGetSpans(plErrorMsg* pErrMsg, hsTArray& spans)
{
spans.SetCount(0);
UInt32 count = NumTargets();
UInt32 i;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( !(node && node->CanConvert() && node->GetDrawable()) )
continue;
plSceneObject* obj = node->GetSceneObject();
if( !obj )
continue;
const plDrawInterface* di = obj->GetDrawInterface();
if( !di )
continue;
UInt8 iDraw;
for( iDraw = 0; iDraw < di->GetNumDrawables(); iDraw++ )
{
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(iDraw));
if( !dr )
continue;
plDISpanIndex disi = dr->GetDISpans(di->GetDrawableMeshIndex(iDraw));
int i;
for( i = 0; i < disi.fIndices.GetCount(); i++ )
{
spans.Append(dr->GetSourceSpans()[disi.fIndices[i]]);
}
}
}
return true;
}
hsBool plSmoothComponent::IDoSmooth(plErrorMsg* pErrMsg, hsTArray& spans)
{
// if( spans.GetCount() > 1 )
{
plAccMeshSmooth smoother;
smoother.SetAngle(fCompPB->GetFloat(kSmoothAngle));
smoother.SetFlags(plAccMeshSmooth::kSmoothNorm);
if( fCompPB->GetInt(kSmoothPos) )
smoother.SetFlags(smoother.GetFlags() | plAccMeshSmooth::kSmoothPos);
if( fCompPB->GetInt(kSmoothColor) )
smoother.SetFlags(smoother.GetFlags() | plAccMeshSmooth::kSmoothDiffuse);
smoother.Smooth(spans);
}
return true;
}
hsBool plSmoothComponent::IReShade(plErrorMsg* pErrMsg)
{
UInt32 count = NumTargets();
UInt32 i;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( node )
node->ShadeMesh(pErrMsg, nil);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
// Now an avatar specific version
///////////////////////////////////////////////////////////////////////////////////////////////
//Class that accesses the paramblock below.
class plSmoothAvComponent : public plComponent
{
public:
enum {
kSmoothAngle,
kDistTol,
kSmoothPos
};
protected:
hsBool fDoneThis;
hsBool IDoSmooth(plErrorMsg* pErrMsg, hsTArray& spans);
hsBool IGetSpans(plErrorMsg* pErrMsg, hsTArray& spans);
hsBool IReShade(plErrorMsg* pErrMsg);
hsBool ISmoothAll(plErrorMsg* pErrMsg);
public:
plSmoothAvComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) { fDoneThis = false; return true; }
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { fDoneThis = false; return true; }
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
//Max desc stuff necessary below.
CLASS_DESC(plSmoothAvComponent, gSmoothAvDesc, "Avatar Smooth", "AvSmooth", COMP_TYPE_GRAPHICS, CID_SMOOTHAV)
ParamBlockDesc2 gSmoothAvBk
(
plComponent::kBlkComp, _T("SmoothAv"), 0, &gSmoothAvDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_SMOOTHAV, IDS_COMP_SMOOTHAV, 0, 0, NULL,
plSmoothAvComponent::kSmoothAngle, _T("SmoothAngle"), TYPE_FLOAT, 0, 0,
p_default, 75.0f,
p_range, 0.0, 180.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTHAV_ANGLE, IDC_COMP_SMOOTHAV_ANGLE_SPIN, 1.f,
end,
plSmoothAvComponent::kDistTol, _T("DistTol"), TYPE_FLOAT, 0, 0,
p_default, 0.001f,
p_range, 0.0, 1.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTHAV_DIST, IDC_COMP_SMOOTHAV_DIST_SPIN, 0.01f,
end,
plSmoothAvComponent::kSmoothPos, _T("SmoothPos"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SMOOTHAV_POS,
end,
end
);
plSmoothAvComponent::plSmoothAvComponent()
{
fClassDesc = &gSmoothAvDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plSmoothAvComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
ISmoothAll(pErrMsg);
return true;
}
hsBool plSmoothAvComponent::ISmoothAll(plErrorMsg* pErrMsg)
{
if( !fDoneThis )
{
hsTArray spans;
IGetSpans(pErrMsg, spans);
IDoSmooth(pErrMsg, spans);
fDoneThis = true;
}
return true;
}
hsBool plSmoothAvComponent::IGetSpans(plErrorMsg* pErrMsg, hsTArray& spans)
{
spans.SetCount(0);
UInt32 count = NumTargets();
UInt32 i;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( !node )
continue;
plSharedMesh* sharedMesh = node->GetSwappableGeom();
if( !sharedMesh )
continue;
int j;
for( j = 0; j < sharedMesh->fSpans.GetCount(); j++ )
{
if( sharedMesh->fSpans[j] )
spans.Append(sharedMesh->fSpans[j]);
}
}
return true;
}
hsBool plSmoothAvComponent::IDoSmooth(plErrorMsg* pErrMsg, hsTArray& spans)
{
if( spans.GetCount() > 1 )
{
plAccMeshSmooth smoother;
smoother.SetAngle(fCompPB->GetFloat(kSmoothAngle));
smoother.SetDistTol(fCompPB->GetFloat(kDistTol));
smoother.SetFlags(plAccMeshSmooth::kSmoothNorm);
if( fCompPB->GetInt(kSmoothPos) )
smoother.SetFlags(smoother.GetFlags() | plAccMeshSmooth::kSmoothPos);
smoother.Smooth(spans);
}
return true;
}
hsBool plSmoothAvComponent::IReShade(plErrorMsg* pErrMsg)
{
UInt32 count = NumTargets();
UInt32 i;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( node )
node->ShadeMesh(pErrMsg, nil);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
// Tiny component to reference a bunch of meshes. These meshes will be used for reference,
// but not actually exported (unless someone else grabs them too.)
///////////////////////////////////////////////////////////////////////////////////////////////////
class plSmoothBaseComponent : public plComponent
{
protected:
hsTArray fSpans;
public:
enum {
kSmoothAngle,
kDistTol,
kSmoothPos
};
plSmoothBaseComponent();
void DeleteThis() { delete this; }
hsTArray& GetSpans(plErrorMsg* pErrMsg);
float GetSmoothAngle() const { return fCompPB->GetFloat(kSmoothAngle); }
float GetDistTol() const { return fCompPB->GetFloat(kDistTol); }
bool SmoothPosition() const { return 0 != fCompPB->GetInt(kSmoothPos); }
static plSmoothBaseComponent* GetSmoothBaseComp(INode* node);
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
//Max desc stuff necessary below.
CLASS_DESC(plSmoothBaseComponent, gSmoothBaseDesc, "Smoothing Base", "SmoothBase", COMP_TYPE_GRAPHICS, CID_SMOOTHBASE)
ParamBlockDesc2 gSmoothBaseBk
(
plComponent::kBlkComp, _T("SmoothBase"), 0, &gSmoothBaseDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_SMOOTHBASE, IDS_COMP_SMOOTHBASE, 0, 0, NULL,
plSmoothBaseComponent::kSmoothAngle, _T("SmoothAngle"), TYPE_FLOAT, 0, 0,
p_default, 75.0f,
p_range, 0.0, 180.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTHBASE_ANGLE, IDC_COMP_SMOOTHBASE_ANGLE_SPIN, 1.f,
end,
plSmoothBaseComponent::kDistTol, _T("DistTol"), TYPE_FLOAT, 0, 0,
p_default, 0.001f,
p_range, 0.0, 1.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTHBASE_DIST, IDC_COMP_SMOOTHBASE_DIST_SPIN, 0.01f,
end,
plSmoothBaseComponent::kSmoothPos, _T("SmoothPos"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SMOOTHBASE_POS,
end,
end
);
plSmoothBaseComponent::plSmoothBaseComponent()
{
fClassDesc = &gSmoothBaseDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plSmoothBaseComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
{
node->SetDrawable(false);
if (!node->GetSwappableGeom())
node->SetSwappableGeom(new plSharedMesh);
fSpans.SetCount(0);
return true;
}
hsBool plSmoothBaseComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
GetSpans(pErrMsg);
return true;
}
plSmoothBaseComponent* plSmoothBaseComponent::GetSmoothBaseComp(INode* node)
{
if( !node )
return nil;
plComponentBase *comp = ((plMaxNodeBase*)node)->ConvertToComponent();
if( comp == nil )
return nil;
if( comp->ClassID() == CID_SMOOTHBASE )
return (plSmoothBaseComponent*)comp;
return nil;
}
// Only valid after the MakeMesh phase.
hsTArray& plSmoothBaseComponent::GetSpans(plErrorMsg* pErrMsg)
{
if( !fSpans.GetCount() )
{
UInt32 count = NumTargets();
UInt32 i;
hsTArray spans;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( !node )
continue;
plSharedMesh* sharedMesh = node->GetSwappableGeom();
if( !sharedMesh )
continue;
int j;
for( j = 0; j < sharedMesh->fSpans.GetCount(); j++ )
{
if( sharedMesh->fSpans[j] )
{
spans.Append(sharedMesh->fSpans[j]);
plAvMeshSmooth::XfmSpan xfmSpan;
xfmSpan.fSpan = sharedMesh->fSpans[j];
xfmSpan.fSpanToNeutral = node->GetOTM44() * node->GetLocalToVert44();
xfmSpan.fSpanToNeutral.GetInverse(&xfmSpan.fNeutralToSpan);
xfmSpan.fSpanToNeutral.GetTranspose(&xfmSpan.fNormNeutralToSpan);
xfmSpan.fNeutralToSpan.GetTranspose(&xfmSpan.fNormSpanToNeutral);
fSpans.Append(xfmSpan);
}
}
}
if( spans.GetCount() > 1 )
{
plAccMeshSmooth smoother;
smoother.SetAngle(fCompPB->GetFloat(kSmoothAngle));
smoother.SetDistTol(fCompPB->GetFloat(kDistTol));
smoother.SetFlags(plAccMeshSmooth::kSmoothNorm);
if( fCompPB->GetInt(kSmoothPos) )
smoother.SetFlags(smoother.GetFlags() | plAccMeshSmooth::kSmoothPos);
smoother.Smooth(spans);
}
}
return fSpans;
}
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
// Now another avatar specific version
///////////////////////////////////////////////////////////////////////////////////////////////
//Class that accesses the paramblock below.
class plSmoothSnapComponent : public plComponent
{
public:
enum {
kSmoothBase,
kSmoothAngle,
kDistTol,
kSmoothPos
};
protected:
hsBool fDoneThis;
hsTArray& IGetSrcSpans(plErrorMsg* pErrMsg);
hsBool IDoSmooth(plErrorMsg* pErrMsg, hsTArray& srcSpans, hsTArray& dstSpans);
hsBool IGetDstSpans(plErrorMsg* pErrMsg, hsTArray& spans);
hsBool IReShade(plErrorMsg* pErrMsg);
hsBool ISmoothAll(plErrorMsg* pErrMsg);
public:
plSmoothSnapComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) { fDoneThis = false; return true; }
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { fDoneThis = false; return true; }
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
class plSmoothBaseSelProc : public ParamMap2UserDlgProc
{
public:
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
void DeleteThis() { }
};
#include "plPickNode.h"
BOOL plSmoothBaseSelProc::DlgProc(TimeValue t, IParamMap2 *paramMap, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG:
{
IParamBlock2 *pb = paramMap->GetParamBlock();
INode* node = pb->GetINode(plSmoothSnapComponent::kSmoothBase);
TSTR newName(node ? node->GetName() : "Pick");
::SetWindowText(::GetDlgItem(hWnd, IDC_COMP_SMOOTH_CHOSE), newName);
}
return true;
case WM_COMMAND:
if( (HIWORD(wParam) == BN_CLICKED) && (LOWORD(wParam) == IDC_COMP_SMOOTH_CHOSE) )
{
IParamBlock2 *pb = paramMap->GetParamBlock();
std::vector cids;
cids.push_back(CID_SMOOTHBASE);
if( plPick::Node(pb, plSmoothSnapComponent::kSmoothBase, &cids, true, true) )
{
INode* node = pb->GetINode(plSmoothSnapComponent::kSmoothBase);
TSTR newName(node ? node->GetName() : "Pick");
::SetWindowText(::GetDlgItem(hWnd, IDC_COMP_SMOOTH_CHOSE), newName);
paramMap->Invalidate(plSmoothSnapComponent::kSmoothBase);
ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, SW_SHOW);
}
return false;
}
return true;
}
return false;
}
plSmoothBaseSelProc gSmoothBaseSelProc;
//Max desc stuff necessary below.
CLASS_DESC(plSmoothSnapComponent, gSmoothSnapDesc, "Snap to Base", "SnapTo", COMP_TYPE_GRAPHICS, CID_SMOOTHSNAP)
ParamBlockDesc2 gSmoothSnapBk
(
plComponent::kBlkComp, _T("SmoothSnap"), 0, &gSmoothSnapDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_SMOOTHSNAP, IDS_COMP_SMOOTHSNAP, 0, 0, &gSmoothBaseSelProc,
plSmoothSnapComponent::kSmoothBase, _T("SmoothBase"), TYPE_INODE, 0, 0,
end,
plSmoothSnapComponent::kSmoothAngle, _T("SmoothAngle"), TYPE_FLOAT, 0, 0,
p_default, 75.0f,
p_range, 0.0, 180.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTHSNAP_ANGLE, IDC_COMP_SMOOTHSNAP_ANGLE_SPIN, 1.f,
end,
plSmoothSnapComponent::kDistTol, _T("DistTol"), TYPE_FLOAT, 0, 0,
p_default, 0.01f,
p_range, 0.0, 1.0,
p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
IDC_COMP_SMOOTHSNAP_DIST, IDC_COMP_SMOOTHSNAP_DIST_SPIN, 0.01f,
end,
plSmoothSnapComponent::kSmoothPos, _T("SmoothPos"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SMOOTHSNAP_POS,
end,
end
);
plSmoothSnapComponent::plSmoothSnapComponent()
{
fClassDesc = &gSmoothSnapDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plSmoothSnapComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
ISmoothAll(pErrMsg);
return true;
}
hsBool plSmoothSnapComponent::ISmoothAll(plErrorMsg* pErrMsg)
{
if( !fDoneThis )
{
fDoneThis = true;
hsTArray& srcSpans = IGetSrcSpans(pErrMsg);
if( !srcSpans.GetCount() )
return true;
hsTArray dstSpans;
if( !IGetDstSpans(pErrMsg, dstSpans) )
return true;
IDoSmooth(pErrMsg, srcSpans, dstSpans);
}
return true;
}
hsTArray& plSmoothSnapComponent::IGetSrcSpans(plErrorMsg* pErrMsg)
{
static hsTArray emptySpans;
plSmoothBaseComponent* baseComp = plSmoothBaseComponent::GetSmoothBaseComp(fCompPB->GetINode(kSmoothBase, 0, 0));
if( !baseComp )
return emptySpans;
return baseComp->GetSpans(pErrMsg);
}
hsBool plSmoothSnapComponent::IGetDstSpans(plErrorMsg* pErrMsg, hsTArray& spans)
{
hsTArray geoSpans;
spans.SetCount(0);
UInt32 count = NumTargets();
UInt32 i;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( !node )
continue;
plSharedMesh* sharedMesh = node->GetSwappableGeom();
if( !sharedMesh )
continue;
int j;
for( j = 0; j < sharedMesh->fSpans.GetCount(); j++ )
{
if( sharedMesh->fSpans[j] )
{
geoSpans.Append(sharedMesh->fSpans[j]);
plAvMeshSmooth::XfmSpan xfmSpan;
xfmSpan.fSpan = sharedMesh->fSpans[j];
xfmSpan.fSpanToNeutral = node->GetOTM44() * node->GetLocalToVert44();
xfmSpan.fSpanToNeutral.GetInverse(&xfmSpan.fNeutralToSpan);
xfmSpan.fSpanToNeutral.GetTranspose(&xfmSpan.fNormNeutralToSpan);
xfmSpan.fNeutralToSpan.GetTranspose(&xfmSpan.fNormSpanToNeutral);
spans.Append(xfmSpan);
}
}
}
// Smooth them with themselves before we pass them off to be snapped to the base.
// We'll use the base component's parameters, because ours will be sloppier to
// ensure proper snapping.
if( geoSpans.GetCount() )
{
plSmoothBaseComponent* baseComp = plSmoothBaseComponent::GetSmoothBaseComp(fCompPB->GetINode(kSmoothBase, 0, 0));
if( !baseComp )
return 0;
plAccMeshSmooth smoother;
smoother.SetAngle(baseComp->GetSmoothAngle());
smoother.SetDistTol(baseComp->GetDistTol());
smoother.SetFlags(plAccMeshSmooth::kSmoothNorm);
if( baseComp->SmoothPosition() )
smoother.SetFlags(smoother.GetFlags() | plAccMeshSmooth::kSmoothPos);
smoother.Smooth(geoSpans);
}
return spans.GetCount();
}
hsBool plSmoothSnapComponent::IDoSmooth(plErrorMsg* pErrMsg, hsTArray& srcSpans, hsTArray& dstSpans)
{
if( srcSpans.GetCount() && dstSpans.GetCount() )
{
plAvMeshSmooth smoother;
smoother.SetAngle(fCompPB->GetFloat(kSmoothAngle));
smoother.SetDistTol(fCompPB->GetFloat(kDistTol));
smoother.SetFlags(plAccMeshSmooth::kSmoothNorm);
if( fCompPB->GetInt(kSmoothPos) )
smoother.SetFlags(smoother.GetFlags() | plAccMeshSmooth::kSmoothPos);
smoother.Smooth(srcSpans, dstSpans);
}
return true;
}
hsBool plSmoothSnapComponent::IReShade(plErrorMsg* pErrMsg)
{
UInt32 count = NumTargets();
UInt32 i;
for( i = 0; i < count; i++ )
{
plMaxNode *node = (plMaxNode*)GetTarget(i);
if( node )
node->ShadeMesh(pErrMsg, nil);
}
return true;
}