""" *==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==* """ from pyPlasma import * from pyPlasmaHelpers import * from traceback import print_exc kLogToDebugger = 32 kPeristentNode = 1 kTransientNode = 0 kQuittingGame = 7 kLinkingOut = 8 kExitingLobby = 9 #------------------------------------- print "BEGIN" # create client-side networking net = ptNetClientComm() # init log. this must be done before creating the vault manager net.setLog("pyPlasmaTest.log", kLogToDebugger ) # create vault manager #vault = ptPlayerVNodeMgr(net) vault = ptAdminVNodeMgr(net) vault.setWantGlobalSDL(1) vault.setWantAllPlayers(1) # create the NetClientMgr. nc = NetClientMgr(net) # create the VaultConnectMgr vc = VaultConnectMgr(vault) # startup networking print "Net: starting up..." net.init() print "Net: started" # point to lobby server net.setActiveServer('ea1-2k',5000) # set acct username/password net.setAuthInfo('reseng0221','tooann42') # specify the name of player we want to use. nc.setDesiredPlayer('Scooby5',1) #------------------ success = 0 while 1: try: # login to the lobby server if nc.login(NetClientMgr.kLobby)<0: break # connect to vault if vc.connect()<0: break # get root node rootNode = vault.getRootNode() print rootNode # create a template node for finding the global sdl folder node tmpNode = vault.createNode(PtVaultNodeTypes.kFolderNode,kTransientNode).upcastToFolderNode() tmpNode.setFolderType(PtVaultStandardNodes.kAllAgeGlobalSDLNodesFolder) # find global SDL folder globalSDLFolder = vault.findNode(tmpNode) if globalSDLFolder: globalSDLFolder = globalSDLFolder.upcastToFolderNode() print globalSDLFolder # startup an age or three (forces global sdl nodes to initialize) ageLink = ptAgeLinkStruct() # ageLink.getAgeInfo().setAgeFilename('Teledahn') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('city') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('Personal') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('Garden') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('BaronCityOffice') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('Kadish') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('Neighborhood') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('Cleft') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # ageLink.getAgeInfo().setAgeFilename('Garrison') # nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete # spawn a game ageLink.getAgeInfo().setAgeFilename('Teledahn') ageLink.setLinkingRules(PtLinkingRules.kOriginalBook) if nc.findAge(ageLink)<0: break serverInfo = nc.fCbArgs[0] # leave the lobby nc.logout(kExitingLobby) # log into the game server net.setActiveServer(serverInfo) if nc.login(NetClientMgr.kGame)<0: break # join the age if nc.joinAge()<0: break # done trying things success = 1 break except: print_exc() break # disconnect from vault vc.disconnect() # leave the server nc.logout(kQuittingGame) #------------------ # shutdown networking. only flush msgs if all went well (not required, but speeds up shutdown on error) print "Net: shutting down..." net.fini(success) print "Net: shut down" print "END" raw_input("\npress return")