/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /////////////////////////////////////////////////////////////////////////////// // // // plWinFontCache Class Header // // I've stopped keeping track, there are far too many reasons already to // // hate Microsoft. Anyway, this class keeps track of various Win32 fonts we // // allocate because Win98/ME seems to have problems re-allocating the exact // // same freaking goddamn font over and over again. I mean, you'd think // // there'd be a rule somewhere about deterministic behavior when calling // // the exact same function with the exact same parameters over and over... // // Oh, wait... // // // // Cyan, Inc. // // // //// Version History ////////////////////////////////////////////////////////// // // // 11.25.2002 mcn - Created. // // // /////////////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "hsWindows.h" #include "plWinFontCache.h" #include "plStatusLog/plStatusLog.h" #include "plFile/hsFiles.h" #include "plGImage/plDynSurfaceWriter.h" #if HS_BUILD_FOR_WIN32 #include char *plWinFontCache::kCustFontExtension = ".prf"; plWinFontCache::plWinFontCache() { fInShutdown = false; fCustFontDir = nil; } plWinFontCache::~plWinFontCache() { fInShutdown = true; Clear(); delete [] fCustFontDir; } plWinFontCache &plWinFontCache::GetInstance( void ) { static plWinFontCache cache; return cache; } HFONT plWinFontCache::IFindFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ) { int i; for( i = 0; i < fFontCache.GetCount(); i++ ) { // Do other tests first, since they're cheaper if( fFontCache[ i ].fHeight == height && fFontCache[ i ].fWeight == weight && fFontCache[ i ].fItalic == italic && fFontCache[ i ].fQuality == quality ) { if( strcmp( fFontCache[ i ].fFace, face ) == 0 ) return fFontCache[ i ].fFont; } } return nil; } HFONT plWinFontCache::IMakeFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ) { plFontRecord myRec; int i; // Find a cached name for us for( i = 0; i < fFontNameCache.GetCount(); i++ ) { if( strcmp( face, fFontNameCache[ i ] ) == 0 ) break; } if( i == fFontNameCache.GetCount() ) fFontNameCache.Append( hsStrcpy( face ) ); myRec.fFace = fFontNameCache[ i ]; myRec.fHeight = height; myRec.fWeight = weight; myRec.fItalic = italic; myRec.fQuality = quality; myRec.fFont = CreateFont( height, 0, 0, 0, weight, italic ? TRUE : FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, VARIABLE_PITCH, face ); if( myRec.fFont != nil ) { //#ifdef HS_DEBUGGING #if 1 LOGFONT fontInfo; if( GetObject( myRec.fFont, sizeof( fontInfo ), &fontInfo ) ) { const char *err = nil; if( fontInfo.lfQuality != quality ) err = "Quality of created font does not match"; if( fontInfo.lfHeight != height ) err = "Height of created font does not match"; if( fontInfo.lfWeight != weight ) err = "Weight of created font does not match"; if( fontInfo.lfItalic != italic ) err = "Italic-ness of created font does not match"; if( stricmp( fontInfo.lfFaceName, face ) != 0 ) err = "Face of created font does not match"; if( err != nil ) { static bool triedClearing = false; if( fontInfo.lfQuality != quality ) { plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). Using what was given...", err ); } else { plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). %s", err, triedClearing ? "" : "Clearing cache and retrying..." ); if( !triedClearing ) { triedClearing = true; // Didn't work, so get rid of it DeleteObject( myRec.fFont ); // Clear all fonts and try again Clear(); // Make sure we reload our custom fonts tho ILoadCustomFonts(); // Try again HFONT font = IMakeFont( face, height, weight, italic, quality ); triedClearing = false; return font; } } } } #endif fFontCache.Append( myRec ); } else { plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() call FAILED (face: %s, size: %d %s %s)", face, -height, weight == FW_BOLD ? "bold" : "", italic ? "italic" : "" ); } return myRec.fFont; } HFONT plWinFontCache::GetMeAFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ) { HFONT font = IFindFont( face, height, weight, italic, quality ); if( font == nil ) font = IMakeFont( face, height, weight, italic, quality ); return font; } void plWinFontCache::Clear( void ) { int i; if( !fInShutdown ) plStatusLog::AddLineS( "pipeline.log", "** Clearing Win32 font cache **" ); for( i = 0; i < fFontCache.GetCount(); i++ ) DeleteObject( fFontCache[ i ].fFont ); fFontCache.Reset(); for( i = 0; i < fFontNameCache.GetCount(); i++ ) delete [] fFontNameCache[ i ]; fFontNameCache.Reset(); for( i = 0; i < fCustFonts.GetCount(); i++ ) { #if (_WIN32_WINNT >= 0x0500) if( plDynSurfaceWriter::CanHandleLotsOfThem() ) RemoveFontResourceEx( fCustFonts[ i ]->fFilename, FR_PRIVATE, 0 ); else #endif if( RemoveFontResource( fCustFonts[ i ]->fFilename ) == 0 ) { int q= 0; DWORD e = GetLastError(); } delete fCustFonts[ i ]; } fCustFonts.Reset(); } void plWinFontCache::FreeFont( HFONT font ) { // Currently a no-op, but should do some sort of ref-counting } void plWinFontCache::LoadCustomFonts( const char *dir ) { delete [] fCustFontDir; fCustFontDir = ( dir != nil ) ? hsStrcpy( dir ) : nil; ILoadCustomFonts(); } void plWinFontCache::ILoadCustomFonts( void ) { if( fCustFontDir == nil ) return; // Iterate through all the custom fonts in our dir hsFolderIterator iter( fCustFontDir ); char fileName[ kFolderIterator_MaxPath ]; int numAdded; while( iter.NextFileSuffix( kCustFontExtension ) ) { iter.GetPathAndName( fileName ); // Note that this call can be translated as "does my OS suck?" #if (_WIN32_WINNT >= 0x0500) if( plDynSurfaceWriter::CanHandleLotsOfThem() ) numAdded = AddFontResourceEx( fileName, FR_PRIVATE, 0 ); else #endif numAdded = AddFontResource( fileName ); if( numAdded > 0 ) { plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Added custom font %s, %d fonts", fileName, numAdded ); fCustFonts.Append( TRACKED_NEW plCustFont( fileName ) ); } else { plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Unable to load custom font %s", fileName ); } } } #endif