/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef SceneViewer_h_inc #define SceneViewer_h_inc #include "hsWindows.h" // The dialog for setting up and starting the SceneViewer. Controls starting the client // and SceneSync; SceneSync controls the updates though. class SceneViewer { protected: bool fUpdate; int fUpdateFreq; // Update rate (ms), -1 for no update bool fLoadOld; // Load old data if possible bool fReleaseExe; // True for release exe, false for debug bool fRunning; // Do we think the client is currently running (not sure since the // client can terminate without us knowing). HWND fhDlg; // Handle to the setup dialog SceneViewer(); static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); void IEnableSetupControls(bool enable); bool IToggleRunning(); bool ISetRunning(bool running); public: ~SceneViewer(); static SceneViewer &Instance(); void Show(); }; #endif // SceneViewer_h_inc