/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "plMtlCollector.h" #include "../MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h" #include "../MaxPlasmaMtls/Materials/plCompositeMtl.h" #include "../MaxPlasmaMtls/Materials/plDecalMtl.h" #include "../MaxPlasmaMtls/Materials/plMultipassMtl.h" #include "../MaxPlasmaMtls/Materials/plParticleMtl.h" #include "../MaxPlasmaMtls/Materials/plPassMtl.h" #include "../MaxPlasmaMtls/Materials/plClothingMtl.h" #include "../MaxComponent/plGUIComponents.h" #include "../MaxComponent/pfGUISkinComp.h" #include "../MaxComponent/plMiscComponents.h" #include "../MaxMain/plMaxNodeBase.h" static bool IsPlasmaMtl(Mtl *mtl) { if (mtl->ClassID() == COMP_MTL_CLASS_ID || mtl->ClassID() == DECAL_MTL_CLASS_ID || mtl->ClassID() == MULTIMTL_CLASS_ID || mtl->ClassID() == PARTICLE_MTL_CLASS_ID || mtl->ClassID() == PASS_MTL_CLASS_ID || mtl->ClassID() == CLOTHING_MTL_CLASS_ID) return true; return false; } static bool IsTexmapOK(Texmap *tex, UInt8 flags) { if (flags & plMtlCollector::kPlasmaOnly && !plPlasmaMAXLayer::GetPlasmaMAXLayer(tex)) return false; return true; } static bool IsMtlOK(Mtl *mtl, UInt8 flags) { if (flags & plMtlCollector::kPlasmaOnly && !IsPlasmaMtl(mtl)) return false; if (flags & plMtlCollector::kNoMultiMtl && mtl->ClassID() == MULTIMTL_CLASS_ID) return false; if (flags & plMtlCollector::kClothingMtlOnly && mtl->ClassID() != CLOTHING_MTL_CLASS_ID) return false; return true; } void GetMtlsRecur(MtlBase *mtlBase, MtlSet* mtls, TexSet* texmaps, UInt32 flags) { if (!mtlBase) return; if (mtlBase->SuperClassID() == TEXMAP_CLASS_ID) { Texmap* tex = (Texmap*)mtlBase; if (texmaps && IsTexmapOK(tex, flags)) texmaps->insert(tex); } else if(mtlBase->SuperClassID() == MATERIAL_CLASS_ID) { Mtl* mtl = (Mtl*)mtlBase; if (mtls && IsMtlOK(mtl, flags)) mtls->insert(mtl); // Get the bitmaps from all the textures this material contains int i; int numTex = mtl->NumSubTexmaps(); for (i = 0; i < numTex; i++) { Texmap *tex = mtl->GetSubTexmap(i); if (tex) { if (texmaps && IsTexmapOK(tex, flags)) texmaps->insert(tex); } } // Do the same for any submtls if (!(flags & plMtlCollector::kNoSubMtls)) { int numMtl = mtl->NumSubMtls(); for (i = 0; i < numMtl; i++) GetMtlsRecur(mtl->GetSubMtl(i), mtls, texmaps, flags); } } else { hsAssert(0, "What kind of material is this?"); } } static void GetTexmapPBs(Texmap* tex, PBSet& pbs) { if (!tex) return; plPlasmaMAXLayer *plasma = plPlasmaMAXLayer::GetPlasmaMAXLayer( tex ); if( plasma != nil ) { int i; for( i = 0; i < plasma->GetNumBitmaps(); i++ ) { PBBitmap *pbbm = plasma->GetPBBitmap( i ); if( pbbm != nil ) pbs.insert( pbbm ); } } else { for (int i = 0; i < tex->NumRefs(); i++) { ReferenceTarget* r = tex->GetReference(i); if (r && r->SuperClassID() == PARAMETER_BLOCK2_CLASS_ID) { IParamBlock2* pb = (IParamBlock2*)r; for (int j = 0; j < pb->NumParams(); j++) { if (pb->GetParameterType(pb->IndextoID(j)) == TYPE_BITMAP) { PBBitmap *pbbm = pb->GetBitmap(j); if (pbbm) pbs.insert(pbbm); } } } } } } #include "../MaxPlasmaLights/plRealTimeLightBase.h" static void GetNodeMtlsRecur(INode *node, MtlSet* mtls, TexSet* texmaps, UInt32 flags) { Mtl *mtl = node->GetMtl(); GetMtlsRecur(mtl, mtls, texmaps, flags); Object* obj = node->GetObjectRef(); if (obj && (obj->ClassID() == RTSPOT_LIGHT_CLASSID || obj->ClassID() == RTPDIR_LIGHT_CLASSID)) { Texmap* texmap = ((plRTLightBase*)obj)->GetProjMap(); GetMtlsRecur(texmap, mtls, texmaps, flags); } plGUIControlBase *gui = plGUIControlBase::GetGUIComp( node ); if( gui != nil ) { UInt32 i; for( i = 0; i < gui->GetNumMtls(); i++ ) GetMtlsRecur( gui->GetMtl( i ), mtls, texmaps, flags ); } else { // Skins aren't controls plGUISkinComp *guiSkin = plGUISkinComp::GetGUIComp( node ); if( guiSkin != nil ) { UInt32 i; for( i = 0; i < guiSkin->GetNumMtls(); i++ ) GetMtlsRecur( guiSkin->GetMtl( i ), mtls, texmaps, flags ); } else { // Um, other components plComponentBase *base = ( ( plMaxNodeBase *)node )->ConvertToComponent(); if( base != nil ) { if( base->ClassID() == IMAGE_LIB_CID ) { pfImageLibComponent *iLib = (pfImageLibComponent *)base; UInt32 i; for( i = 0; i < iLib->GetNumBitmaps(); i++ ) GetMtlsRecur( iLib->GetBitmap( i ), mtls, texmaps, flags ); } } } } for (int i = 0; i < node->NumberOfChildren(); i++) GetNodeMtlsRecur(node->GetChildNode(i), mtls, texmaps, flags); } static void GetEditorMtls(MtlSet* mtls, TexSet* texmaps, UInt32 flags) { static const int kNumEditorSlots = 24; Interface *ip = GetCOREInterface(); for (int i = 0; i < kNumEditorSlots; i++) { MtlBase *mtlBase = ip->GetMtlSlot(i); GetMtlsRecur(mtlBase, mtls, texmaps, flags); } } void plMtlCollector::GetMtls(MtlSet* mtls, TexSet* texmaps, UInt32 flags) { Interface *ip = GetCOREInterface(); // Make a list of all the textures from the GetSceneMtls() func MtlBaseLib* sceneMtls = ip->GetSceneMtls(); for(int i = 0; i < sceneMtls->Count(); i++) { GetMtlsRecur((*sceneMtls)[i], mtls, texmaps, flags); } // Add any more we find traversing the node hierarchy INode *root = ip->GetRootNode(); GetNodeMtlsRecur(root, mtls, texmaps, flags); if (!(flags & kUsedOnly)) GetEditorMtls(mtls, texmaps, flags); } void plMtlCollector::GetMtlLayers(Mtl *mtl, LayerSet& layers) { TexSet tex; GetMtlsRecur(mtl, nil, &tex, kPlasmaOnly); TexSet::iterator it = tex.begin(); for (; it != tex.end(); it++) { layers.insert((plPlasmaMAXLayer*)*it); } } void plMtlCollector::GetAllTextures(TexNameSet& texNames) { TexSet tex; GetMtls(nil, &tex); PBSet pbs; TexSet::iterator it = tex.begin(); for (; it != tex.end(); it++) GetTexmapPBs(*it, pbs); PBSet::iterator pbIt = pbs.begin(); for (; pbIt != pbs.end(); pbIt++) { PBBitmap* pbbm = *pbIt; texNames.insert(pbbm->bi.Name()); } }