/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "max.h" #include "iMenuMan.h" #include "plMaxMenu.h" #include "plActionTableMgr.h" #include "resource.h" #include "plSaveSelected.h" #include "plComponentDlg.h" #include "plMaxCFGFile.h" #include "plResCollector.h" #include "plAgeDescInterface.h" #include "../MaxSceneViewer/SceneViewer.h" #include "plNodeLock.h" #include "plResetXform.h" #include "plTextureSearch.h" #include "../MaxExport/plExportDlg.h" // ************************* action table // // random id to identify an action table and context const ActionTableId kActionId = 0x54162b7c; enum { kActionSaveSel, kActionMerge, kActionComponent, kActionResCollect, kActionAgeDesc, kActionCompCopy, kActionSceneViewer, kActionLock, kActionUnlock, kActionTexSearch, kActionReset, kActionSelectNonRenderables, kActionExport, }; static ActionDescription spActions[] = { { kActionSaveSel, // ActionId identifies action for callback execution (within table) IDS_ACT1_DESC, // Action description for display in ui customization IDS_ACT1_NAME, // Action name for display on menu IDS_ACT_CAT // Action category for ui customization }, { kActionMerge, IDS_ACT2_DESC, IDS_ACT2_NAME, IDS_ACT_CAT }, { kActionComponent, IDS_ACT3_NAME, IDS_ACT3_NAME, IDS_ACT_CAT }, { kActionResCollect, IDS_ACT4_NAME, IDS_ACT4_NAME, IDS_ACT_CAT }, { kActionAgeDesc, IDS_ACT5_NAME, IDS_ACT5_NAME, IDS_ACT_CAT }, { kActionCompCopy, IDS_ACT6_NAME, IDS_ACT6_NAME, IDS_ACT_CAT }, { kActionSceneViewer, IDS_ACT7_NAME, IDS_ACT7_NAME, IDS_ACT_CAT }, { kActionLock, IDS_ACT8_DESC, IDS_ACT8_NAME, IDS_ACT_CAT }, { kActionUnlock, IDS_ACT9_DESC, IDS_ACT9_NAME, IDS_ACT_CAT }, { kActionTexSearch, IDS_ACT10_NAME, IDS_ACT10_NAME, IDS_ACT_CAT }, { kActionReset, IDS_ACT11_DESC, IDS_ACT11_NAME, IDS_ACT_CAT }, { kActionSelectNonRenderables, IDS_ACT12_DESC, IDS_ACT12_NAME, IDS_ACT_CAT }, { kActionExport, IDS_PLASMA_EXPORT, IDS_PLASMA_EXPORT, IDS_ACT_CAT } }; // callback for action exection bool DoAction(int id) { switch(id) { case kActionSaveSel: plSaveSelected(); return true; case kActionMerge: plMerge(); return true; case kActionComponent: plComponentDlg::Instance().Open(); return true; case kActionResCollect: plResCollector::Collect(); return true; case kActionAgeDesc: plAgeDescInterface::Instance().Open(); return true; case kActionCompCopy: CopyComponents(); return true; case kActionSceneViewer: SceneViewer::Instance().Show(); return true; case kActionLock: plNodeLock().Lock(); return true; case kActionUnlock: plNodeLock().Unlock(); return true; case kActionTexSearch: plTextureSearch::Instance().Toggle(); return true; case kActionReset: plResetXform().ResetSelected(); return true; case kActionSelectNonRenderables: plSelectNonRenderables().SelectNonRenderables(); return true; case kActionExport: plExportDlg::Instance().Show(); return true; } return false; } static ActionTableInfo actionInfo(kActionId, "Plasma", spActions, sizeof(spActions) / sizeof(ActionDescription)); // static or global declaration of action table manager plActionTableMgr theActionTableMgr(actionInfo, DoAction); // // ************************* end action table ////////////////////////////////////////////////////////////////////////////// // Menu Creation Junk MenuContextId kMyMenuContextId=0xcff95f6c; // static char *kMenuName = "Plasma"; static int kMenuVersion = 10; // Increment this number if you add an entry to the menu extern TCHAR *GetString(int id); void AddPlasmaExportMenu() { IMenuManager* pMenuMan = GetCOREInterface()->GetMenuManager(); IMenu* fileMenu = pMenuMan->FindMenu("&File"); int i; bool plasmaExportFound = false; // Make sure our action isn't already in the menu TSTR ourName = GetString(IDS_PLASMA_EXPORT); for (i = 0; i < fileMenu->NumItems(); i++) { IMenuItem* fileMenuItem = fileMenu->GetItem(i); const TSTR& title = fileMenuItem->GetTitle(); if (title == ourName) plasmaExportFound = true; // KLUDGE - MaxAss didn't define the file submenu with an accelerator. // This fixes it. if (title == "MAX File Operations") { fileMenuItem->SetUseCustomTitle(true); bool custom = fileMenuItem->GetUseCustomTitle(); fileMenuItem->SetTitle("MAX File Opera&tions"); pMenuMan->UpdateMenuBar(); } } if (!plasmaExportFound) { // Menu item isn't there, add it for (i = 0; i < fileMenu->NumItems(); i++) { IMenuItem* fileMenuItem = fileMenu->GetItem(i); const TSTR& title = fileMenuItem->GetTitle(); // We want to add it after the "Export Selected" menu item if (title == "Export Selected...") { ActionTable* pActionTable = GetCOREInterface()->GetActionManager()->FindTable(kActionId); if (!pActionTable) { hsAssert(0, "Action table not found"); return; } IMenuItem* menuItem = GetIMenuItem(); menuItem->SetActionItem(pActionTable->GetAction(kActionExport)); fileMenu->AddItem(menuItem, i+1); pMenuMan->UpdateMenuBar(); return; } } } } void plCreateMenu() { AddPlasmaExportMenu(); IMenuManager* pMenuMan = GetCOREInterface()->GetMenuManager(); bool newlyRegistered = pMenuMan->RegisterMenuBarContext(kMyMenuContextId, kMenuName); // Is the Max menu version the most recent? bool wrongVersion = GetPrivateProfileInt("Menu", "Version", 0, plMaxConfig::GetPluginIni()) < kMenuVersion; if (wrongVersion) { // Delete the old version of the menu IMenu *oldMenu = pMenuMan->FindMenu(kMenuName); if (oldMenu) pMenuMan->UnRegisterMenu(oldMenu); // Update the menu version char buf[30]; WritePrivateProfileString("Menu", "Version", itoa(kMenuVersion, buf, 10), plMaxConfig::GetPluginIni()); } if (wrongVersion || newlyRegistered) { IMenu *pMainMenu = pMenuMan->GetMainMenuBar(); if (!pMainMenu) { hsAssert(0, "Main menu not found"); return; } // Get our action table ActionTable* pActionTable = GetCOREInterface()->GetActionManager()->FindTable(kActionId); if (!pActionTable) { hsAssert(0, "Action table not found"); return; } // Create the Plasma menu IMenu* pPlasmaMenu = GetIMenu(); pPlasmaMenu->SetTitle(kMenuName); // Register the new menu with the system pMenuMan->RegisterMenu(pPlasmaMenu, 0); ///////////////////////////////////////////////// // Add the menu items // // Add the save selected action to the menu IMenuItem* pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionSaveSel)); pPlasmaMenu->AddItem(pMenuItem); // Add the merge action to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionMerge)); pPlasmaMenu->AddItem(pMenuItem); // Add the component copy action to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionCompCopy)); pPlasmaMenu->AddItem(pMenuItem); // Add a separator pMenuItem = GetIMenuItem(); pMenuItem->ActAsSeparator(); pPlasmaMenu->AddItem(pMenuItem); // Add the component manager to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionComponent)); pPlasmaMenu->AddItem(pMenuItem); // Add the resource collector to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionResCollect)); pPlasmaMenu->AddItem(pMenuItem); // Add the texture search to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionTexSearch)); pPlasmaMenu->AddItem(pMenuItem); // Add the age description to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionAgeDesc)); pPlasmaMenu->AddItem(pMenuItem); // Add a separator pMenuItem = GetIMenuItem(); pMenuItem->ActAsSeparator(); pPlasmaMenu->AddItem(pMenuItem); // Add the SceneViewer to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionSceneViewer)); pPlasmaMenu->AddItem(pMenuItem); // Add a separator pMenuItem = GetIMenuItem(); pMenuItem->ActAsSeparator(); pPlasmaMenu->AddItem(pMenuItem); // Add the Lock Selected to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionLock)); pPlasmaMenu->AddItem(pMenuItem); // Add the Unlock Selected to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionUnlock)); pPlasmaMenu->AddItem(pMenuItem); // Add the Reset Selected to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionReset)); pPlasmaMenu->AddItem(pMenuItem); // Add the SelectNonRenderables to the menu pMenuItem = GetIMenuItem(); pMenuItem->SetActionItem(pActionTable->GetAction(kActionSelectNonRenderables)); pPlasmaMenu->AddItem(pMenuItem); // Create a new menu item to hold the sub-menu IMenuItem* pSubMenuItem1 = GetIMenuItem(); //menu in menu bar... pSubMenuItem1->SetSubMenu(pPlasmaMenu); pMainMenu->AddItem(pSubMenuItem1); pMenuMan->UpdateMenuBar(); // Save the dang menu, in case Max crashes const char *uiDir = GetCOREInterface()->GetDir(APP_UI_DIR); char path[MAX_PATH]; sprintf(path, "%s\\%s", uiDir, "MaxMenus.mnu"); pMenuMan->SaveMenuFile(path); } } // End Menu Creation Junk //////////////////////////////////////////////////////////////////////////////