/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /////////////////////////////////////////////////////////////////////////////// // // // plLayerConverter - Utility class that converts plPlasmaMAXLayers into // // other stuff. // // // //// Version History ////////////////////////////////////////////////////////// // // // 1.13.2002 mcn - Created. // // // /////////////////////////////////////////////////////////////////////////////// #ifndef _plLayerConverter_h #define _plLayerConverter_h #include "hsTypes.h" #include "hsTemplates.h" #include "Max.h" //// Class Definition ///////////////////////////////////////////////////////// class plErrorMsg; class plLayerInterface; class plMaxNode; class plPlasmaMAXLayer; class plLayer; class plLocation; class plBitmapData; class plDynamicTextMap; class plBitmap; class plCubicRenderTarget; class hsConverterUtils; class plDynamicTextLayer; class plLayerConverter { private: plLayerConverter(); protected: static const Class_ID fDerivedTypes[]; public: ~plLayerConverter(); static plLayerConverter &Instance( void ); void Init( hsBool save, plErrorMsg *msg ); void DeInit( void ); plLayerInterface *ConvertTexmap( Texmap *texmap, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer ); plBitmap *CreateSimpleTexture(const char *fileName, const plLocation &loc, UInt32 clipID = 0, UInt32 texFlags = 0, bool useJPEG = false); void MuteWarnings( void ); void UnmuteWarnings( void ); protected: plErrorMsg *fErrorMsg; UInt32 fWarned, fSavedWarned; hsBool fSaving; Interface *fInterface; hsConverterUtils &fConverterUtils; const char *fDbgNodeName; hsTArray fConvertedLayers; plLayer *ICreateLayer( const char *name, hsBool upperLayer, plLocation &loc ); void IProcessUVGen( plPlasmaMAXLayer *srcLayer, plLayer *destLayer, plBitmapData *bitmapData, hsBool preserveUVOffset ); plDynamicTextMap *ICreateDynTextMap( const char *layerName, UInt32 width, UInt32 height, hsBool includeAlpha, plMaxNode *node ); plLayer *IAssignTexture( plBitmapData *bd, plMaxNode *maxNode, plLayer *destLayer, hsBool upperLayer, int clipID = -1 ); plCubicRenderTarget *IMakeCubicRenderTarget( const char *name, plMaxNode *maxNode, plMaxNode *anchor ); // Add your function to process your layer type here plLayerInterface *IConvertLayerTex( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer ); plLayerInterface *IConvertStaticEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer ); plLayerInterface *IConvertDynamicEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer ); plLayerInterface *IConvertCameraLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer ); plLayerInterface *IConvertDynamicTextLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer ); plBitmap* IGetAttenRamp( plMaxNode *maxNode, BOOL isAdd, int loClamp, int hiClamp); plLayer* ICreateAttenuationLayer(const char* name, plMaxNode *maxNode, int uvwSrc, float tr0, float op0, float tr1, float op1, int loClamp, int hiClamp); plLayerInterface* IConvertAngleAttenLayer(plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer); void IRegisterConversion( plPlasmaMAXLayer *origLayer, plLayerInterface *convertedLayer ); UInt32 *IGetInitBitmapBuffer( plDynamicTextLayer *layer ) const; }; #endif // _plLayerConverter_h