/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plExcludeRegionModifier.h" #include "../plMessage/plExcludeRegionMsg.h" #include "hsTemplates.h" #include "hsResMgr.h" #include "../pnSceneObject/plCoordinateInterface.h" #include "plDetectorLog.h" // For MsgReceive #include "../plMessage/plCollideMsg.h" #include "../pnSceneObject/plSceneObject.h" // For IClear and IRelease #include "../pnMessage/plWarpMsg.h" #include "../plMessage/plAvatarMsg.h" #include "plPhysical.h" #include "../plPhysical/plSimDefs.h" #include "../plAvatar/plAvBrainGeneric.h" #include "../plSDL/plSDL.h" #include "../pnMessage/plSDLModifierMsg.h" //for hack #include "../plPhysX/plPXPhysical.h" #include "../plPhysX/plPXPhysicalControllerCore.h" #include "NxCapsule.h" static plPhysical* GetPhysical(plSceneObject* obj) { if (obj) { const plSimulationInterface* si = obj->GetSimulationInterface(); if (si) return si->GetPhysical(); } return nil; } plExcludeRegionModifier::plExcludeRegionModifier() : fSDLModifier(nil), fSeek(false), fSeekTime(10.0f) { } plExcludeRegionModifier::~plExcludeRegionModifier() { } void plExcludeRegionModifier::Read(hsStream* stream, hsResMgr* mgr) { plSingleModifier::Read(stream, mgr); int numPoints = stream->ReadSwap32(); for (int i = 0; i < numPoints; i++) { fSafePoints.push_back(mgr->ReadKey(stream)); } fSeek = stream->ReadBool(); fSeekTime = stream->ReadSwapScalar(); } void plExcludeRegionModifier::Write(hsStream* stream, hsResMgr* mgr) { plSingleModifier::Write(stream, mgr); int numPoints = fSafePoints.size(); stream->WriteSwap32(numPoints); for (int i = 0; i < numPoints; i++) { mgr->WriteKey(stream,fSafePoints[i]); } stream->WriteBool(fSeek); stream->WriteSwapScalar(fSeekTime); } void plExcludeRegionModifier::ISetPhysicalState(bool cleared) { plPhysical* phys = GetPhysical(GetTarget()); if (phys) { phys->ExcludeRegionHack(cleared); if (cleared) { phys->AddLOSDB(plSimDefs::kLOSDBUIBlockers); if (HasFlag(kBlockCameras)) phys->AddLOSDB(plSimDefs::kLOSDBCameraBlockers); } else { phys->RemoveLOSDB(plSimDefs::kLOSDBUIBlockers); if (HasFlag(kBlockCameras)) phys->RemoveLOSDB(plSimDefs::kLOSDBCameraBlockers); } } } hsBool plExcludeRegionModifier::MsgReceive(plMessage* msg) { plExcludeRegionMsg *exclMsg = plExcludeRegionMsg::ConvertNoRef(msg); if (exclMsg) { if (exclMsg->GetCmd() == plExcludeRegionMsg::kClear) { DetectorLogSpecial("Clearing exclude region %s", GetKeyName()); IMoveAvatars(); fContainedAvatars.Reset(); ISetPhysicalState(true); } else if (exclMsg->GetCmd() == plExcludeRegionMsg::kRelease) { DetectorLogSpecial("Releasing exclude region %s", GetKeyName()); ISetPhysicalState(false); } GetTarget()->DirtySynchState(kSDLXRegion, exclMsg->fSynchFlags); return true; } // Avatar entering or exiting our volume. Only the owner of the SO logs this since // it does all the moving at clear time. plCollideMsg *collideMsg = plCollideMsg::ConvertNoRef(msg); if (collideMsg) { if (collideMsg->fEntering) { //DetectorLogSpecial("Avatar enter exclude region %s",GetKeyName()); fContainedAvatars.Append(collideMsg->fOtherKey); } else { //DetectorLogSpecial("Avatar exit exclude region %s",GetKeyName()); int idx = fContainedAvatars.Find(collideMsg->fOtherKey); if (idx != fContainedAvatars.kMissingIndex) fContainedAvatars.Remove(idx); } return true; } return plSingleModifier::MsgReceive(msg); } void plExcludeRegionModifier::AddTarget(plSceneObject* so) { if (so) { delete fSDLModifier; fSDLModifier = TRACKED_NEW plExcludeRegionSDLModifier(this); so->AddModifier(fSDLModifier); } plSingleModifier::SetTarget(so); } void plExcludeRegionModifier::RemoveTarget( plSceneObject *so ) { if (so && fSDLModifier) { so->RemoveModifier(fSDLModifier); delete fSDLModifier; fSDLModifier = nil; } plSingleModifier::RemoveTarget(so); } void plExcludeRegionModifier::AddSafePoint(plKey& key) { fSafePoints.push_back(key); } int plExcludeRegionModifier::IFindClosestSafePoint(plKey avatar) { float closestDist = 0.f; int closestIdx = -1; plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr()); if (!avObj) return -1; hsVector3 avPos; avObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&avPos); for (int i = 0; i < fSafePoints.size(); i++) { plSceneObject* safeObj = plSceneObject::ConvertNoRef(fSafePoints[i]->GetObjectPtr()); hsVector3 safePos; safeObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&safePos); float dist = (safePos - avPos).Magnitude(); if (dist < closestDist || closestIdx == -1) { closestDist = dist; closestIdx = i; } } return closestIdx; } // check to make sure that the avatar and the exclude region are in the same subworld bool plExcludeRegionModifier::ICheckSubworlds(plKey avatar) { plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr()); if (avObj) { // get the avatar modifier const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index()); if (avMod) { // get the avatar controller plPhysicalControllerCore* avController = avMod->GetController(); if (avController) { // get physical of the detector region plPhysical* phys = GetPhysical(GetTarget()); if (phys) { // are they in the same subworld? if ( phys->GetWorldKey() == avController->GetSubworld() ) return true; else return false; } } } } return false; } // Move avatars out of volume void plExcludeRegionModifier::IMoveAvatars() { //some reason this is not always finding all avatars might have something to do with //Physx trigger flutter. Adding in brute force method /* for (int i = 0; i < fContainedAvatars.Count(); i++) { if ( ICheckSubworlds(fContainedAvatars[i]) ) { int closestIdx = IFindClosestSafePoint(fContainedAvatars[i]); if (closestIdx != -1) { plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg; msg->SetBCastFlag(plMessage::kPropagateToModifiers); msg->AddReceiver(fContainedAvatars[i]); msg->fSmartSeek = fSeek; msg->fDuration = fSeekTime; msg->fSeekPoint = fSafePoints[closestIdx]; msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish; msg->Send(); } } } */ plPXPhysical* phys =(plPXPhysical*) GetPhysical(GetTarget()); if (phys) { plKey DetectorWorldKey = phys->GetWorldKey(); int numControllers = plPXPhysicalControllerCore::GetNumberOfControllersInThisSubWorld(phys->GetWorldKey()); if (numControllers > 0) { plPXPhysicalControllerCore** controllers = TRACKED_NEW plPXPhysicalControllerCore*[numControllers]; int actualCount = plPXPhysicalControllerCore::GetControllersInThisSubWorld(phys->GetWorldKey(), numControllers, controllers); for (int i=0;iGetWorldSpaceCapsule(cap); if(phys->OverlapWithCapsule(cap)) { plSceneObject* so = plSceneObject::ConvertNoRef(controllers[i]->GetOwner()->ObjectIsLoaded()); const plArmatureMod* constAvMod = (plArmatureMod*)so->GetModifierByType(plArmatureMod::Index()); if(constAvMod) { plAvBrainGeneric *curGenBrain = (plAvBrainGeneric *)constAvMod->FindBrainByClass(plAvBrainGeneric::Index()); // *** warning; if there's more than one generic brain active, this will only look at the first if (curGenBrain && curGenBrain->GetType() == plAvBrainGeneric::kLadder) { plAvBrainGenericMsg* pMsg = TRACKED_NEW plAvBrainGenericMsg( nil, constAvMod->GetKey(), plAvBrainGenericMsg::kGotoStage, -1, false, 0.0, false, false, 0.0 ); pMsg->Send(); } else { int closestIdx = IFindClosestSafePoint(controllers[i]->GetOwner()); if (closestIdx != -1) { plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg; msg->SetBCastFlag(plMessage::kPropagateToModifiers); msg->AddReceiver(controllers[i]->GetOwner()); msg->fSmartSeek = fSeek; msg->fDuration = fSeekTime; msg->fSeekPoint = fSafePoints[closestIdx]; msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish; msg->Send(); } } } } } delete[] controllers; } } } /////////////////////////////////////////////////////////////////////////////// plExcludeRegionSDLModifier::plExcludeRegionSDLModifier() : fXRegion(nil) { } plExcludeRegionSDLModifier::plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion) : fXRegion(xregion) { } static const char* kXRegionSDLCleared = "cleared"; void plExcludeRegionSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) { plSimpleStateVariable* var = dstState->FindVar(kXRegionSDLCleared); if (var) { plPhysical* phys = GetPhysical(GetTarget()); if (phys) { //bool cleared = phys->GetGroup() == plSimDefs::kGroupStatic; bool cleared = phys->GetGroup() == plSimDefs::kGroupExcludeRegion; var->Set(cleared); } } } void plExcludeRegionSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) { plSimpleStateVariable* var = srcState->FindVar(kXRegionSDLCleared); if (var) { bool cleared; var->Get(&cleared); DetectorLogSpecial("SDL %s exclude region %s", cleared ? "clearing" : "releasing", fXRegion->GetKeyName()); fXRegion->ISetPhysicalState(cleared); } }