/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plAnimCmdMsg_inc #define plAnimCmdMsg_inc #include "../pnMessage/plMessageWithCallbacks.h" #include "hsBitVector.h" #include "hsTemplates.h" #include "hsGeometry3.h" #include "../plInterp/plAnimEaseTypes.h" #include "../plInterp/plAnimTimeConvert.h" class plAGAnimInstance; class plAnimCmdMsg : public plMessageWithCallbacks { protected: char *fAnimName; char *fLoopName; private: void IInit() { fBegin=fEnd=fLoopBegin=fLoopEnd=fSpeed=fSpeedChangeRate=fTime=0; fAnimName=fLoopName=nil;} public: plAnimCmdMsg() : plMessageWithCallbacks(nil, nil, nil) { IInit(); } plAnimCmdMsg(const plKey &s, const plKey &r, const double* t) : plMessageWithCallbacks(s, r, t) { IInit(); } virtual ~plAnimCmdMsg(); CLASSNAME_REGISTER( plAnimCmdMsg ); GETINTERFACE_ANY( plAnimCmdMsg, plMessageWithCallbacks ); // When adding a command, add a check for it in CmdChangesAnimTime if appropriate enum ModCmds { kContinue=0, kStop, kSetLooping, kUnSetLooping, kSetBegin, kSetEnd, kSetLoopEnd, kSetLoopBegin, kSetSpeed, kGoToTime, kSetBackwards, kSetForewards, kToggleState, kAddCallbacks, kRemoveCallbacks, kGoToBegin, kGoToEnd, kGoToLoopBegin, kGoToLoopEnd, kIncrementForward, kIncrementBackward, kRunForward, kRunBackward, kPlayToTime, kPlayToPercentage, kFastForward, kGoToPercent, kNumCmds, }; hsBitVector fCmd; hsBool Cmd(int n) const { return fCmd.IsBitSet(n); } void SetCmd(int n) { fCmd.SetBit(n); } void ClearCmd(); void SetAnimName(const char *name); const char *GetAnimName(); hsBool CmdChangesAnimTime(); // Will this command cause an update to the current anim time? void SetLoopName(const char *name); const char *GetLoopName(); hsScalar fBegin; hsScalar fEnd; hsScalar fLoopEnd; hsScalar fLoopBegin; hsScalar fSpeed; hsScalar fSpeedChangeRate; hsScalar fTime; // IO void Read(hsStream* stream, hsResMgr* mgr); void Write(hsStream* stream, hsResMgr* mgr); }; // plAnimCmdMsg is intented for animation commands sent to a plAnimTimeConvert. Commands that only apply to the // AG (Animation Graph) system go here. class plAGCmdMsg : public plMessage { protected: char *fAnimName; private: void IInit() { fBlend = fAmp = 0; fAnimName=nil;} public: plAGCmdMsg() : plMessage(nil, nil, nil) { IInit(); } plAGCmdMsg(const plKey &s, const plKey &r, const double* t) : plMessage(s, r, t) { IInit(); } virtual ~plAGCmdMsg(); CLASSNAME_REGISTER( plAGCmdMsg ); GETINTERFACE_ANY( plAGCmdMsg, plMessage ); enum ModCmds { kSetBlend, kSetAmp, kSetAnimTime, }; hsBitVector fCmd; hsBool Cmd(int n) const { return fCmd.IsBitSet(n); } void SetCmd(int n) { fCmd.SetBit(n); } void ClearCmd() { fCmd.Clear(); } void SetAnimName(const char *name); const char *GetAnimName(); hsScalar fBlend; hsScalar fBlendRate; hsScalar fAmp; hsScalar fAmpRate; hsScalar fAnimTime; // IO void Read(hsStream* stream, hsResMgr* mgr); void Write(hsStream* stream, hsResMgr* mgr); }; class plAGInstanceCallbackMsg : public plEventCallbackMsg { public: plAGInstanceCallbackMsg() : plEventCallbackMsg(), fInstance(nil) {} plAGInstanceCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) : plEventCallbackMsg(receiver, e, idx, t, repeats, user), fInstance(nil) {} CLASSNAME_REGISTER( plAGInstanceCallbackMsg ); GETINTERFACE_ANY( plAGInstanceCallbackMsg, plEventCallbackMsg ); // These aren't meant to go across the net, so no IO necessary. void Read(hsStream* stream, hsResMgr* mgr) {} void Write(hsStream* stream, hsResMgr* mgr) {} plAGAnimInstance *fInstance; }; class plAGDetachCallbackMsg : public plEventCallbackMsg { protected: char *fAnimName; public: plAGDetachCallbackMsg() : plEventCallbackMsg(), fAnimName(nil) {} plAGDetachCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) : plEventCallbackMsg(receiver, e, idx, t, repeats, user), fAnimName(nil) {} virtual ~plAGDetachCallbackMsg(); CLASSNAME_REGISTER( plAGDetachCallbackMsg ); GETINTERFACE_ANY( plAGDetachCallbackMsg, plEventCallbackMsg ); // These aren't meant to go across the net, so no IO necessary. void Read(hsStream* stream, hsResMgr* mgr) {} void Write(hsStream* stream, hsResMgr* mgr) {} void SetAnimName(const char *name); char *GetAnimName(); }; #endif // plAnimCmdMsg_inc