/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /////////////////////////////////////////////////////////////////////////////// // // // plWinFontCache Class Header // // I've stopped keeping track, there are far too many reasons already to // // hate Microsoft. Anyway, this class keeps track of various Win32 fonts we // // allocate because Win98/ME seems to have problems re-allocating the exact // // same freaking goddamn font over and over again. I mean, you'd think // // there'd be a rule somewhere about deterministic behavior when calling // // the exact same function with the exact same parameters over and over... // // Oh, wait... // // // // Cyan, Inc. // // // //// Version History ////////////////////////////////////////////////////////// // // // 11.25.2002 mcn - Created. // // // /////////////////////////////////////////////////////////////////////////////// #ifndef _plWinFontCache_h #define _plWinFontCache_h #include "hsColorRGBA.h" #include "hsWindows.h" // EVIL #include "hsTemplates.h" #if HS_BUILD_FOR_WIN32 //// Class Definition ///////////////////////////////////////////////////////// class plWinFontCache { protected: class plFontRecord { public: HFONT fFont; char *fFace; // Pointer is owned by fFontNameCache int fHeight; int fWeight; hsBool fItalic; UInt32 fQuality; }; class plCustFont { public: char *fFilename; plCustFont( const char *c ) { fFilename = hsStrcpy( c ); } ~plCustFont() { delete [] fFilename; } }; hsBool fInShutdown; hsTArray fFontCache; hsTArray fFontNameCache; char *fCustFontDir; hsTArray fCustFonts; plWinFontCache(); HFONT IFindFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ); HFONT IMakeFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ); void ILoadCustomFonts( void ); public: virtual ~plWinFontCache(); static plWinFontCache &GetInstance( void ); HFONT GetMeAFont( const char *face, int height, int weight, hsBool italic, UInt32 quality ); void FreeFont( HFONT font ); void Clear( void ); void LoadCustomFonts( const char *dir ); // Our custom font extension static char *kCustFontExtension; }; #endif // HS_BUILD_FOR_WIN32 #endif // _plWinFontCache_h