/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plAccessSnapShot_inc #define plAccessSnapShot_inc #include "plAccessVtxSpan.h" // All functions and fields here (including constructor) are private, // because the only valid user of this is the friend class plAccessGeometry. // Use this only via plAccessGeometry. class plAccessSnapShot : public plAccessVtxSpan { public: void Destroy(); // Free up and reset to zero. protected: UInt16 fRefCnt; UInt8* fData; UInt16 fChanSize[kNumValidChans]; void ICopyOldData(UInt8* data, const UInt16* const oldSizes, UInt16 oldStride, UInt16 newStride); UInt16 IComputeStride() const; void IRecordSizes(UInt16 sizes[]) const; UInt32 ICheckAlloc(const plAccessVtxSpan& src, UInt32 chanMask, UInt32 chan, UInt16 chanSize); void ISetupPointers(UInt16 newStride); void SetupChannels(plAccessVtxSpan& dst) const; UInt32 CopyTo(const plAccessVtxSpan& dst, UInt32 chanMask); UInt32 CopyFrom(const plAccessVtxSpan& src, UInt32 chanMask); void Release(); // Decrements refcnt, calls Destroy on zero void Clear(); // Initialize to zeros void IncRef() { fRefCnt++; } void DecRef() { Release(); } plAccessSnapShot() : fRefCnt(0), fData(nil) { Clear(); } friend class plAccessGeometry; }; #endif // plAccessSnapShot_inc