/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plRefMsg_inc #define plRefMsg_inc #include "plMessage.h" class hsStream; class hsKeyedObject; class plRefMsg : public plMessage { public: enum Context { kOnCreate = 0x1, // fRef just created. kOnDestroy = 0x2, // fRef about to be destroyed kOnRequest = 0x4, // fRef wants to be added kOnRemove = 0x8, // fRef has moved elsewhere kOnReplace = 0x10 // fRef replaces fOldRef }; protected: hsKeyedObject* fRef; hsKeyedObject* fOldRef; // on replace UInt8 fContext; public: plRefMsg(); plRefMsg(const plKey &r, UInt8 c); virtual ~plRefMsg(); CLASSNAME_REGISTER( plRefMsg ); GETINTERFACE_ANY( plRefMsg, plMessage ); plRefMsg& SetRef(hsKeyedObject* ref); hsKeyedObject* GetRef() { return fRef; } plRefMsg& SetOldRef(hsKeyedObject* oldRef); hsKeyedObject* GetOldRef() { return fOldRef; } plRefMsg& SetContext(UInt8 c) { fContext = c; return *this; } UInt8 GetContext() { return fContext; } void Read(hsStream* stream, hsResMgr* mgr); void Write(hsStream* stream, hsResMgr* mgr); }; class plGenRefMsg : public plRefMsg { public: plGenRefMsg() : fType(-1), fWhich(-1) {} plGenRefMsg(const plKey &r, UInt8 c, Int32 which, Int8 type) : plRefMsg(r, c), fWhich(which), fType(type) {} CLASSNAME_REGISTER(plGenRefMsg); GETINTERFACE_ANY(plGenRefMsg, plRefMsg); // User variables. You can put anything here, but the standard convention // is an enum telling what type of ref it is in fType, and an index in // fWhich, for keeping track of multiple refs of the same type. Int8 fType; Int32 fWhich; void Read(hsStream* stream, hsResMgr* mgr); void Write(hsStream* stream, hsResMgr* mgr); }; #endif // plRefMsg_inc