/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIMenuItem Definition // // // // The type of button that knows how to party. // // // ////////////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "pfGUIMenuItem.h" #include "pfGameGUIMgr.h" #include "pfGUIControlHandlers.h" #include "pfGUIDialogMod.h" #include "pfGUIPopUpMenu.h" #include "../plInputCore/plInputInterface.h" #include "../pnMessage/plRefMsg.h" #include "../plGImage/plDynamicTextMap.h" #include "plgDispatch.h" #include "hsResMgr.h" //// Constructor/Destructor ////////////////////////////////////////////////// pfGUIMenuItem::pfGUIMenuItem() { fName = nil; fSkin = nil; fReportingHover = false; fSkinBuffersUpdated = true; } pfGUIMenuItem::~pfGUIMenuItem() { SetSkin( nil, kTop ); delete [] fName; } void pfGUIMenuItem::SetName( const char *name ) { wchar_t *wName = hsStringToWString(name); SetName(wName); delete [] wName; } void pfGUIMenuItem::SetName( const wchar_t *name ) { delete [] fName; if (name != nil) { fName = TRACKED_NEW wchar_t[wcslen(name)+1]; wcscpy(fName,name); } else fName = nil; IUpdate(); } //// SetSkin ///////////////////////////////////////////////////////////////// void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s ) { // Just a function wrapper for SendRef if( fSkin != nil ) GetKey()->Release( fSkin->GetKey() ); if( skin != nil ) hsgResMgr::ResMgr()->SendRef( skin->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef ); fHowToSkin = s; fSkinBuffersUpdated = false; } //// IPostSetUpDynTextMap //////////////////////////////////////////////////// // Draw our initial image on the dynTextMap void pfGUIMenuItem::IPostSetUpDynTextMap( void ) { } //// IGetDesiredExtraDTMRoom ///////////////////////////////////////////////// // Overridden so we can enlarge our DTMap by 3 vertically, to use the extra // space as basically a double buffer for our skinning void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height ) { height *= 3; } //// IUpdateSkinBuffers ////////////////////////////////////////////////////// // Redraws the double buffers for the two skin images we keep hidden in the // DTMap, so we don't have to re-composite them every time we draw the // control. void pfGUIMenuItem::IUpdateSkinBuffers( void ) { if( fSkinBuffersUpdated ) return; if( fSkin == nil ) return; if( fDynTextMap == nil ) return; if( fSkin->GetTexture() == nil ) return; UInt16 y = fDynTextMap->GetVisibleHeight(); IUpdateSingleSkinBuffer( y, false ); IUpdateSingleSkinBuffer( y << 1, true ); fSkinBuffersUpdated = true; } //// IUpdateSingleSkinBuffer ///////////////////////////////////////////////// // Broken down functionality for the above function void pfGUIMenuItem::IUpdateSingleSkinBuffer( UInt16 y, hsBool sel ) { hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" ); // Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues UInt16 x = 0, totWidth = fDynTextMap->GetVisibleWidth(); UInt16 totHeight = y + fDynTextMap->GetVisibleHeight(); pfGUISkin::pfSRect element; totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth; if( fHowToSkin == kTop ) { // Draw up-left corner element = fSkin->GetElement( pfGUISkin::kUpLeftCorner ); fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); x += element.fWidth; element = fSkin->GetElement( pfGUISkin::kTopSpan ); for( ; x < totWidth; ) { UInt16 wid = element.fWidth; if( x + wid > totWidth ) wid = totWidth - x; fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite ); x += wid; } element = fSkin->GetElement( pfGUISkin::kUpRightCorner ); fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); y += element.fHeight; } else if( fHowToSkin == kBottom ) { // Clip some space for now totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight; } // Group drawing by skin elements for caching performance UInt16 startY = y; x = 0; element = fSkin->GetElement( pfGUISkin::kLeftSpan ); for( ; y < totHeight; ) { UInt16 ht = element.fHeight; if( y + ht > totHeight ) ht = totHeight - y; fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite ); y += ht; } x += element.fWidth; if( sel ) element = fSkin->GetElement( pfGUISkin::kSelectedFill ); else element = fSkin->GetElement( pfGUISkin::kMiddleFill ); for( ; x < totWidth; ) { UInt16 wid = element.fWidth; if( x + wid > totWidth ) wid = totWidth - x; for( y = startY; y < totHeight; ) { UInt16 ht = element.fHeight; if( y + ht > totHeight ) ht = totHeight - y; fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite ); y += ht; } x += wid; } element = fSkin->GetElement( pfGUISkin::kRightSpan ); for( y = startY; y < totHeight; ) { UInt16 ht = element.fHeight; if( y + ht > totHeight ) ht = totHeight - y; fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite ); y += ht; } if( fHowToSkin == kBottom ) { x = 0; // Draw lower-left corner element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner ); fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); x += element.fWidth; element = fSkin->GetElement( pfGUISkin::kBottomSpan ); for( ; x < totWidth; ) { UInt16 wid = element.fWidth; if( x + wid > totWidth ) wid = totWidth - x; fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite ); x += wid; } element = fSkin->GetElement( pfGUISkin::kLowerRightCorner ); fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite ); y += element.fHeight; } } //// IUpdate ///////////////////////////////////////////////////////////////// void pfGUIMenuItem::IUpdate( void ) { if( fDynTextMap == nil ) return; if( fSkin != nil ) { IUpdateSkinBuffers(); if( !fSkinBuffersUpdated ) return; // Copy now from our skin buffer, plus set our text color UInt16 y = fDynTextMap->GetVisibleHeight(); if( IsInteresting() ) { fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite ); fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor ); } else { fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite ); fDynTextMap->SetTextColor( GetColorScheme()->fForeColor ); } } else { if( IsInteresting() ) { fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor ); fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor ); } else { fDynTextMap->ClearToColor( GetColorScheme()->fBackColor ); fDynTextMap->SetTextColor( GetColorScheme()->fForeColor ); } } fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify ); if( fName != nil ) { UInt16 ht; fDynTextMap->CalcStringWidth( fName, &ht ); Int16 x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1; if( fHowToSkin == kTop && fSkin != nil ) y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1; else if( fHowToSkin == kBottom && fSkin != nil ) y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1; if( fSkin != nil ) x += fSkin->GetBorderMargin(); if( fClicking ) { x += 2; y += 2; } fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() ); if( HasFlag( kDrawSubMenuArrow ) ) { if( fSkin != nil ) { pfGUISkin::pfSRect element; if( IsInteresting() ) element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow ); else element = fSkin->GetElement( pfGUISkin::kSubMenuArrow ); y += ( ht >> 1 ) - ( element.fHeight >> 1 ); if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() ) y = 0; fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth - fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend ); } else { fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify ); fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" ); } } } fDynTextMap->FlushToHost(); } void pfGUIMenuItem::PurgeDynaTextMapImage() { if ( fDynTextMap != nil ) fDynTextMap->PurgeImage(); } //// GetTextExtents ////////////////////////////////////////////////////////// // Calculate the size of the drawn text. void pfGUIMenuItem::GetTextExtents( UInt16 &width, UInt16 &height ) { if( fName == nil ) width = height = 0; else width = fDynTextMap->CalcStringWidth( fName, &height ); } //// MsgReceive ////////////////////////////////////////////////////////////// hsBool pfGUIMenuItem::MsgReceive( plMessage *msg ) { return pfGUIButtonMod::MsgReceive( msg ); } //// Read/Write ////////////////////////////////////////////////////////////// void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr ) { pfGUIButtonMod::Read( s, mgr ); } void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr ) { pfGUIButtonMod::Write( s, mgr ); } //// HandleMouseDown/Up ////////////////////////////////////////////////////// void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) { pfGUIButtonMod::HandleMouseDown( mousePt, modifiers ); IUpdate(); } void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) { pfGUIButtonMod::HandleMouseUp( mousePt, modifiers ); IUpdate(); } void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) { /* if( !fClicking ) return; if( fDraggable == nil ) return; if( !fDraggable->IsVisible() ) { // Are we outside ourselves? if( !PointInBounds( mousePt ) ) { // Yes, start dragging StartDragging(); // Hand off our interest to the draggable fDialog->SetControlOfInterest( fDraggable ); } } */ pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers ); } void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers ) { pfGUIButtonMod::HandleMouseHover( mousePt, modifiers ); if( HasFlag( kReportHovers ) ) { if( PointInBounds( mousePt ) ) { if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil || fDialog->GetControlOfInterest() == this ) ) { fReportingHover = true; HandleExtendedEvent( kMouseHover ); fDialog->SetControlOfInterest( this ); } } else if( fReportingHover ) { fReportingHover = false; HandleExtendedEvent( kMouseExit ); fDialog->SetControlOfInterest( nil ); } } } //// SetInteresting ////////////////////////////////////////////////////////// // Overridden to play mouse over animation when we're interesting void pfGUIMenuItem::SetInteresting( hsBool i ) { pfGUIButtonMod::SetInteresting( i ); IUpdate(); // Make sure we're not still thinking we're reporting hovers when we're not if( !i ) fReportingHover = false; }