/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIKnobCtrl Definition // // // ////////////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "pfGUIKnobCtrl.h" #include "pfGameGUIMgr.h" #include "pfGUIDialogMod.h" #include "../plInputCore/plInputInterface.h" #include "../pnMessage/plRefMsg.h" #include "../pfMessage/pfGameGUIMsg.h" #include "../plMessage/plAnimCmdMsg.h" // #include "../plAvatar/plAGModifier.h" #include "../plAvatar/plAGMasterMod.h" #include "../plAvatar/plAGAnimInstance.h" #include "../plSurface/plLayerAnimation.h" #include "../pnSceneObject/plSceneObject.h" #include "../pnSceneObject/plCoordinateInterface.h" #include "plgDispatch.h" #include "hsResMgr.h" //// Constructor/Destructor ////////////////////////////////////////////////// pfGUIKnobCtrl::pfGUIKnobCtrl() : fAnimName(nil), fDragStart(0.f, 0.f, 0.f), fDragging(false), fAnimStartPos(0.f, 0.f, 0.f), fAnimEndPos(0.f, 0.f, 0.f), fDragRangeMin(0.f), fDragRangeMax(0.f), fAnimBegin(0.f), fAnimEnd(0.f), fAnimTimesCalced(false) { SetFlag( kWantsInterest ); } pfGUIKnobCtrl::~pfGUIKnobCtrl() { delete [] fAnimName; } //// IEval /////////////////////////////////////////////////////////////////// hsBool pfGUIKnobCtrl::IEval( double secs, hsScalar del, UInt32 dirty ) { return pfGUIValueCtrl::IEval( secs, del, dirty ); } //// MsgReceive ////////////////////////////////////////////////////////////// hsBool pfGUIKnobCtrl::MsgReceive( plMessage *msg ) { return pfGUIValueCtrl::MsgReceive( msg ); } //// Read/Write ////////////////////////////////////////////////////////////// void pfGUIKnobCtrl::Read( hsStream *s, hsResMgr *mgr ) { pfGUIValueCtrl::Read(s, mgr); fAnimationKeys.Reset(); UInt32 i, count = s->ReadSwap32(); for( i = 0; i < count; i++ ) fAnimationKeys.Append( mgr->ReadKey( s ) ); fAnimName = s->ReadSafeString(); fAnimTimesCalced = false; fAnimStartPos.Read( s ); fAnimEndPos.Read( s ); } void pfGUIKnobCtrl::Write( hsStream *s, hsResMgr *mgr ) { pfGUIValueCtrl::Write( s, mgr ); UInt32 i, count = fAnimationKeys.GetCount(); s->WriteSwap32( count ); for( i = 0; i < count; i++ ) mgr->WriteKey( s, fAnimationKeys[ i ] ); s->WriteSafeString( fAnimName ); fAnimStartPos.Write( s ); fAnimEndPos.Write( s ); } //// UpdateBounds //////////////////////////////////////////////////////////// void pfGUIKnobCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force ) { pfGUIValueCtrl::UpdateBounds( invXformMatrix, force ); if( fAnimationKeys.GetCount() > 0 ) fBoundsValid = false; } //// HandleMouseDown/Up ////////////////////////////////////////////////////// void pfGUIKnobCtrl::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) { fDragStart = mousePt; fDragValue = fValue; fDragging = true; if( HasFlag( kMapToAnimationRange ) ) { hsPoint3 scrnStart, scrnEnd; // At mouse-down, we take our local-space start and end points and // translate them by our parent object's local-to-world to get the // right points in world-space. We do this now because our parent // might be animated, which could complicate matters a tad. scrnStart = fAnimStartPos; scrnEnd = fAnimEndPos; plSceneObject *target = GetTarget(); if( target != nil ) { const plCoordinateInterface *ci = target->GetCoordinateInterface(); if( ci != nil ) { const plCoordinateInterface *parentCI = ci->GetParent(); if( parentCI != nil ) { const hsMatrix44 &parentLocalToWorld = parentCI->GetLocalToWorld(); scrnStart = parentLocalToWorld * scrnStart; scrnEnd = parentLocalToWorld * scrnEnd; } } } scrnStart = fDialog->WorldToScreenPoint( scrnStart ); scrnEnd = fDialog->WorldToScreenPoint( scrnEnd ); if( HasFlag( kLeftRightOrientation ) ) { fDragRangeMin = scrnStart.fX; fDragRangeMax = scrnEnd.fX; } else { fDragRangeMin = scrnStart.fY; fDragRangeMax = scrnEnd.fY; } } else if( HasFlag( kMapToScreenRange ) ) { fDragRangeMin = 0.f; fDragRangeMax = 1.f; } else fDragRangeMin = -1; } void pfGUIKnobCtrl::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) { fDragging = false; HandleMouseDrag( mousePt, modifiers ); } void pfGUIKnobCtrl::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) { hsScalar oldValue = fValue, newValue = fDragValue; if( fDragRangeMin != -1 ) { if( HasFlag( kLeftRightOrientation ) ) { if( mousePt.fX < fDragRangeMin ) newValue = fMin; else if( mousePt.fX > fDragRangeMax ) newValue = fMax; else newValue = ( ( mousePt.fX - fDragRangeMin ) / ( fDragRangeMax - fDragRangeMin ) ) * ( fMax - fMin ) + fMin; } else { if( mousePt.fY > fDragRangeMin ) newValue = fMin; else if( mousePt.fY < fDragRangeMax ) newValue = fMax; else newValue = ( ( fDragRangeMin - mousePt.fY) / ( fDragRangeMin - fDragRangeMax ) ) * ( fMax - fMin ) + fMin; } if( HasFlag( kReverseValues ) ) SetCurrValue( fMax - ( newValue - fMin ) ); else SetCurrValue( newValue ); } else { hsScalar diff; if( HasFlag( kLeftRightOrientation ) ) diff = ( mousePt.fX - fDragStart.fX ) * 20.f; else diff = ( fDragStart.fY - mousePt.fY ) * 20.f; if( HasFlag( kReverseValues ) ) SetCurrValue( fDragValue - diff ); else SetCurrValue( fDragValue + diff ); } // !fDragging = We're mousing-up, so if we're still dragging, we need to not have the only- // on-mouse-up flag set. Just FYI if( !fDragging || !HasFlag( kTriggerOnlyOnMouseUp ) ) DoSomething(); } //// SetAnimationKeys //////////////////////////////////////////////////////// void pfGUIKnobCtrl::SetAnimationKeys( hsTArray &keys, const char *name ) { fAnimationKeys = keys; delete [] fAnimName; if( name != nil ) { fAnimName = TRACKED_NEW char[ strlen( name ) + 1 ]; strcpy( fAnimName, name ); } else fAnimName = nil; } //// ICalcAnimTimes ////////////////////////////////////////////////////////// // Loops through and computes the max begin and end for our animations. If // none of them are loaded and we're not already calced, returns false. hsBool pfGUIKnobCtrl::ICalcAnimTimes( void ) { if( fAnimTimesCalced ) return true; hsScalar tBegin = 1e30, tEnd = -1e30; bool foundOne = false; for( int i = 0; i < fAnimationKeys.GetCount(); i++ ) { // Handle AGMasterMods plAGMasterMod *mod = plAGMasterMod::ConvertNoRef( fAnimationKeys[ i ]->ObjectIsLoaded() ); if( mod != nil ) { for( int j = 0; j < mod->GetNumAnimations(); j++ ) { hsScalar begin = mod->GetAnimInstance( j )->GetTimeConvert()->GetBegin(); hsScalar end = mod->GetAnimInstance( j )->GetTimeConvert()->GetEnd(); if( begin < tBegin ) tBegin = begin; if( end > tEnd ) tEnd = end; } foundOne = true; } // Handle layer animations plLayerAnimation *layer = plLayerAnimation::ConvertNoRef( fAnimationKeys[ i ]->ObjectIsLoaded() ); if( layer != nil ) { hsScalar begin = layer->GetTimeConvert().GetBegin(); hsScalar end = layer->GetTimeConvert().GetEnd(); if( begin < tBegin ) tBegin = begin; if( end > tEnd ) tEnd = end; foundOne = true; } } if( foundOne ) { fAnimBegin = tBegin; fAnimEnd = tEnd; fAnimTimesCalced = true; } return fAnimTimesCalced; } //// SetCurrValue //////////////////////////////////////////////////////////// void pfGUIKnobCtrl::SetCurrValue( hsScalar v ) { int old = (int)fValue; pfGUIValueCtrl::SetCurrValue( v ); // if( old == (int)fValue ) // return; if( fAnimationKeys.GetCount() > 0 ) { ICalcAnimTimes(); hsScalar tLength = fAnimEnd - fAnimBegin; hsScalar newTime = fMin; if (fMin != fMax) // Protect against div by zero { if( HasFlag( kReverseValues ) ) newTime = ( ( fMax - fValue ) / ( fMax - fMin ) ) * tLength + fAnimBegin; else newTime = ( ( fValue - fMin ) / ( fMax - fMin ) ) * tLength + fAnimBegin; } plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kGoToTime ); msg->SetAnimName( fAnimName ); msg->fTime = newTime; msg->AddReceivers( fAnimationKeys ); plgDispatch::MsgSend( msg ); } } //// IGetDesiredCursor /////////////////////////////////////////////////////// UInt32 pfGUIKnobCtrl::IGetDesiredCursor( void ) const { if( HasFlag( kLeftRightOrientation ) ) { if( fDragging ) return plInputInterface::kCursorLeftRightDragging; return plInputInterface::kCursorLeftRightDraggable; } else { if( fDragging ) return plInputInterface::kCursorUpDownDragging; return plInputInterface::kCursorUpDownDraggable; } }