/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsSTLStream.h" hsVectorStream::hsVectorStream() : fEnd(0) { } hsVectorStream::hsVectorStream(UInt32 chunkSize) { fVector.reserve(chunkSize); } hsVectorStream::~hsVectorStream() { } hsBool hsVectorStream::AtEnd() { return (fBytesRead >= fEnd); } UInt32 hsVectorStream::Read(UInt32 byteCount, void *buffer) { if (fBytesRead + byteCount > fEnd) { // hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount); byteCount = fEnd - fBytesRead; } memcpy(buffer, &fVector[fBytesRead], byteCount); fBytesRead += byteCount; fPosition += byteCount; return byteCount; } UInt32 hsVectorStream::Write(UInt32 byteCount, const void* buffer) { // If we are at the end of the vector, we can just do a block insert of the data if (fPosition == fVector.size()) fVector.insert(fVector.end(), (Byte*)buffer, (Byte*)buffer+byteCount); // If we are in the middle, I don't know how to just overwrite a block of the vector. // So, we make sure there is enough space and copy the elements one by one else { fVector.reserve(fPosition+byteCount); for (UInt32 i = 0; i < byteCount; i++) fVector[fPosition+i] = ((Byte*)buffer)[i]; } fPosition += byteCount; if (fPosition > fEnd) fEnd = fPosition; return byteCount; } void hsVectorStream::Skip(UInt32 deltaByteCount) { fBytesRead += deltaByteCount; fPosition += deltaByteCount; } void hsVectorStream::Rewind() { fBytesRead = 0; fPosition = 0; } void hsVectorStream::FastFwd() { fBytesRead = fPosition = fEnd; } void hsVectorStream::Truncate() { fVector.erase(fVector.begin()+fPosition, fVector.end()); fEnd = fPosition-1; } UInt32 hsVectorStream::GetEOF() { return fEnd; } void hsVectorStream::CopyToMem(void* mem) { memcpy(mem, &fVector[0], fEnd); } void hsVectorStream::Erase(UInt32 bytes) { hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream"); fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes); fEnd -= bytes; } void hsVectorStream::Reset() { fBytesRead = 0; fPosition = 0; fEnd = 0; fVector.clear(); } const void *hsVectorStream::GetData() { if (fVector.size() > 0) return &fVector[0]; else return nil; } ///////////////////////////////////////////////////////////////////////////////////////// #ifdef HS_BUILD_FOR_WIN32 hsNamedPipeStream::hsNamedPipeStream(UInt8 flags, UInt32 timeout) : fFlags(flags), fPipe(INVALID_HANDLE_VALUE), fReadMode(false), fTimeout(timeout) { memset(&fOverlap, 0, sizeof(OVERLAPPED)); fOverlap.hEvent = CreateEvent(NULL, TRUE, TRUE, NULL); } hsNamedPipeStream::~hsNamedPipeStream() { CloseHandle(fOverlap.hEvent); fOverlap.hEvent = INVALID_HANDLE_VALUE; } hsBool hsNamedPipeStream::WaitForClientConnect() { // Look for a client connect (this should return zero since it's overlapped) BOOL ret = ConnectNamedPipe(fPipe, &fOverlap); if (ret) return true; else { switch (GetLastError()) { // Waiting for client to connect case ERROR_IO_PENDING: if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0) return true; break; // Client is already connected case ERROR_PIPE_CONNECTED: // if (SetEvent(fOverlap.hEvent)) return true; break; } } return false; } hsBool hsNamedPipeStream::Open(const char *name, const char *mode) { wchar* wName = hsStringToWString(name); wchar* wMode = hsStringToWString(mode); hsBool ret = Open(wName, wMode); delete [] wName; delete [] wMode; return ret; } hsBool hsNamedPipeStream::Open(const wchar *name, const wchar *mode) { if (wcschr(mode, L'w')) { fReadMode = false; // Try to create the pipe fPipe = CreateNamedPipeW(name, PIPE_ACCESS_OUTBOUND | FILE_FLAG_OVERLAPPED, PIPE_TYPE_BYTE, 1, 1024, 1024, fTimeout, NULL); if (fPipe != INVALID_HANDLE_VALUE) return true; } else if (wcschr(mode, L'r')) { fReadMode = true; fPipe = CreateFileW(name, GENERIC_READ, 0, // no sharing NULL, // no security attributes OPEN_EXISTING, // opens existing pipe FILE_FLAG_OVERLAPPED, // default attributes NULL); // no template file if (fPipe != INVALID_HANDLE_VALUE) return true; } return false; } hsBool hsNamedPipeStream::Close() { if (fPipe == INVALID_HANDLE_VALUE) return false; if (fReadMode) { CloseHandle(fPipe); // Close our end of the pipe fPipe = INVALID_HANDLE_VALUE; } else { FlushFileBuffers(fPipe); // Make sure the client is done reading DisconnectNamedPipe(fPipe); // Disconnect the pipe from the client CloseHandle(fPipe); // Close our end of the pipe fPipe = INVALID_HANDLE_VALUE; } return true; } hsBool hsNamedPipeStream::ICheckOverlappedResult(BOOL result, UInt32 &numTransferred) { // Read/Write succeeded, return now if (result) return true; // Read failed because the operation is taking a while. Wait for it else if (GetLastError() == ERROR_IO_PENDING) { if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0) { BOOL oResult = GetOverlappedResult(fPipe, &fOverlap, &numTransferred, FALSE); if (oResult) return true; hsAssert(oResult, "GetOverlappedResult failed"); } else hsAssert(0, "Wait failed"); } else hsAssert(0, "Read/Write failed"); return false; } hsBool hsNamedPipeStream::IRead(UInt32 byteCount, void *buffer, UInt32 &numRead) { numRead = 0; if (fPipe != INVALID_HANDLE_VALUE && fReadMode) { BOOL result = ReadFile(fPipe, buffer, byteCount, &numRead, &fOverlap); if (ICheckOverlappedResult(result, numRead)) return true; } // If we got here, the pipe is probably broken. Throw if it is enabled. if (fFlags & kThrowOnError) throw this; return false; } hsBool hsNamedPipeStream::IWrite(UInt32 byteCount, const void *buffer, UInt32 &numWritten) { numWritten = 0; if (fPipe != INVALID_HANDLE_VALUE && !fReadMode) { BOOL result = WriteFile(fPipe, buffer, byteCount, &numWritten, &fOverlap); if (ICheckOverlappedResult(result, numWritten)) return true; } // If we got here, the pipe is probably broken. Throw if it is enabled. if (fFlags & kThrowOnError) throw this; return false; } UInt32 hsNamedPipeStream::Read(UInt32 byteCount, void *buffer) { UInt32 totalRead = 0; // Read until we get all our data or an error UInt32 numRead = 0; while (IRead(byteCount-totalRead, (void*)((UInt32)buffer+totalRead), numRead)) { totalRead += numRead; if (totalRead >= byteCount) return totalRead; } return totalRead; } UInt32 hsNamedPipeStream::Write(UInt32 byteCount, const void *buffer) { UInt32 totalWritten = 0; // Write until we get all our data or an error UInt32 numWritten = 0; while (IWrite(byteCount-totalWritten, (const void*)((UInt32)buffer+totalWritten), numWritten)) { totalWritten += numWritten; if (totalWritten >= byteCount) return totalWritten; } return totalWritten; } #ifdef __SGI_STL_PORT using std::min; #endif void hsNamedPipeStream::Skip(UInt32 deltaByteCount) { char buf[256]; // Read until we get all our data or an error UInt32 totalRead = 0; UInt32 numRead = 0; while (IRead(min((UInt32)256L, deltaByteCount-totalRead), buf, numRead)) { totalRead += numRead; if (totalRead >= deltaByteCount) return; } } void hsNamedPipeStream::Rewind() { hsAssert(0, "Rewind not allowed on a pipe"); } #endif // HS_BUILD_FOR_WIN32