/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef plWin32Sound_h
#define plWin32Sound_h

#include "hsTemplates.h"
#include "plSound.h"
#include "hsThread.h"
#include "plSoundEvent.h"

#define NUM_MAX_HANDLES		16
#define REPEAT_INFINITE		0xffffffff

struct hsVector3;
class hsResMgr;
class plEventCallbackMsg;
class plSoundMsg;
class DSoundCallbackHandle;
class plSoundEvent;
class plDSoundBuffer;

class plWin32Sound : public plSound
{
public:

	plWin32Sound();
	virtual ~plWin32Sound();

	CLASSNAME_REGISTER( plWin32Sound );
	GETINTERFACE_ANY( plWin32Sound, plSound );
	
	virtual void		Activate(hsBool forcePlay = false);
	virtual void		DeActivate();

	virtual void		AddCallbacks(plSoundMsg* pMsg);
	virtual void		RemoveCallbacks(plSoundMsg* pMsg);

	virtual plSoundMsg*	GetStatus(plSoundMsg* pMsg);
	virtual hsBool		MsgReceive(plMessage* pMsg);
	virtual void		Update();
	
	virtual void 	SetMin(const int m); // sets minimum falloff distance
	virtual void 	SetMax(const int m); // sets maximum falloff distance
	virtual void	SetConeOrientation(hsScalar x, hsScalar y, hsScalar z);
	virtual void	SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
	virtual void	SetConeAngles( int inner, int outer );
	virtual void	SetPosition(const hsPoint3 pos);
	virtual void	SetVelocity(const hsVector3 vel);

	enum ChannelSelect
	{
		kLeftChannel,
		kRightChannel
	};

	// Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono
	void			SetChannelSelect( ChannelSelect source ) { fChannelSelect = (UInt8)source; }
	virtual UInt8	GetChannelSelect( void ) const { return fChannelSelect; }
	
protected:

	plDSoundBuffer *	fDSoundBuffer;

	hsBool				fFailed;
	hsBool				fPositionInited, fAwaitingPosition;
	hsBool				fReallyPlaying;
	UInt32				fTotalBytes;

	hsBool				fWasPlaying;
	
	UInt8				fChannelSelect;		// For selecting a mono channel from a stereo file

	hsTArray<plSoundEvent *>	fSoundEvents;

	virtual void	ISetActualVolume(const float v);
	virtual void	IActuallyStop( void );
	virtual hsBool	IActuallyPlaying( void ) { return fReallyPlaying; }
	virtual void	IActuallyPlay( void );
	virtual void	IFreeBuffers( void );
	virtual hsBool	IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; }

	// Override to make sure the buffer is available before the base class is called
	virtual void	IRefreshParams( void );

	virtual void	IDerivedActuallyPlay( void ) = 0;

	virtual void	IAddCallback( plEventCallbackMsg *pMsg );
	virtual void	IRemoveCallback( plEventCallbackMsg *pMsg );
	plSoundEvent	*IFindEvent( plSoundEvent::Types type, UInt32 bytePos = 0 );

	virtual void	IRead( hsStream *s, hsResMgr *mgr );
	virtual void	IWrite( hsStream *s, hsResMgr *mgr );

	virtual void	IRefreshEAXSettings( hsBool force = false );
};

#endif //plWin32Sound_h