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Commit Graph

18 Commits

Author SHA1 Message Date
b233409580 Patches contributed by Adam to resolve movie playback:
- vcxproj file issues (local paths, Debug configurations)
- defer movie playback until mouse plate properly sized
- correct conditional and type for plMoviePlayer::Start() reference fVideoTrack
- fix typing to call plPlanarImage::Yuv420ToRgba() causing color artifacting
2020-08-11 10:17:46 -06:00
33a1e301f7 Forgot to add VS projects for pfMoviePlayer 2020-08-10 13:43:41 -06:00
401fedd610 Updates to C++ typing, integrate movie playing into plClient.
This version compiles, but does not render movies.  WIP.
(Has some rearranged message registration in StartInit() for testing)
2020-08-10 11:09:26 -06:00
4b3f16a912 First effort to port HUru MKV/WEBM Movie Player to Minkata
Type restructuring for C++98 and build configuration updates.
This version compiles successfully, but without webm libraries yet linked in.
2020-08-07 10:04:58 -06:00
21d6ddd391 Update VS2010 build files to always generate PDB & MAP files for debugging,
all configurations.
2020-07-05 14:11:31 -06:00
149a8877ce Fix broken VC project files missing last </project> line (without line ending) 2020-05-18 09:34:28 -06:00
7f89504ca4 Update VS2010 projects to remove hard-coded BUILD_TYPE C++ definition so
environment CL variable can define build type.
2020-05-17 09:49:53 -06:00
4239d7a046 Add plFileEncrypt, plFileSecure, and plPythonPack projects to "MSVC10Projects" AllClient.sln 2019-11-03 19:26:29 -08:00
d173a5230f Remove pfCCR project files from "MSVC10Projects" and remove project from AllClient.sln. 2019-11-03 19:24:17 -08:00
8706a86725 Add missing PhysX Cooking include directory to plPhysX project in "MSVC10Projects". 2019-11-03 19:21:04 -08:00
06a696c725 Forgot to add NxCooking.lib to linker for plClient and plPageOptimizer projects. Adding it. 2019-10-26 01:35:22 -05:00
c71e8fbee0 Fix for forgotten logins when removable media attached. Incorporated suggestion from previous PR #32 on OpenUru_org/CWE-ou 2014-10-14 18:45:30 +01:00
96ae8a88ed Merged in Skoader/cwe-ou/avatar-physics (pull request #20)
Avatar physics update

A significant and much needed cleanup of the avatar physics code. It resolves numerous issue with and greatly simplifies the physx character controller implementation.

While there is still room for improvement, this is a good starting point.

Avatars now jump consistently, regardless of cpu speed. Fixes unexpected camera transitions with entering/exiting some subworlds. (Teledahn elevator) Fixes a jitter in animated subworlds. (Er'cana harvester) Dynamic controllers are correctly positioned on the ground. (Jalak) Much improved interaction with dynamic physicals.

Other physics related issues may or may not be addressed.
2013-04-12 20:15:35 +02:00
30d140b8a0 stub out plClient Bink support 2012-12-15 23:58:34 -05:00
91a4f8ab3e Update MSVC10 projects. 2012-07-01 20:52:45 +02:00
383346c1aa Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-06-16 13:35:59 +10:00
367c3df020 Add MSVC10 plClipboard project. 2012-05-28 16:13:51 +10:00
33a242faa4 Add MSVC10 project files 2012-04-29 22:42:48 +10:00