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Commit Graph

6 Commits

Author SHA1 Message Date
b5296d614f Fix warping an avatar triggers all detectors along the path
When explicitly moving an avatar over the given threshold, teleport the underlying
actor most of the way before moving the controller.
2012-10-23 13:45:21 +11:00
87b8dfae09 Fix subworld transition bug
Use the actual global location, not the interpolated location when moving
between subworlds. Rebuild the controller cache.
2012-10-22 12:57:16 +11:00
025fb1fb02 Improve simulation timing at low frame rates.
Increased kDefaultMaxDelta to 0.15.
Added a small bias to combat a truncation issue.
2012-10-13 21:21:33 +11:00
e92dc59db2 Updated plPXPhysicalControllerCore to match 69377bc74f2e
While based heavily on the old implementation, this is essentially a rewrite.

Notable changes -
Controllers are now updated at the same fixed frequency as the simulation.
Resulting output is interpolated between steps to precisely match the frame delta.
Physics work is only done when enough time has passed to perform a step.

The kinematic actor that followed around the controller has been removed.
The underlying kinematic actor created by the NxController is now used for triggering.
A new sim group was added for a kinematically controlled avatar.

2 unused files removed -
plPXPhysicalController.h & plPXPhysicalController.cpp
2012-06-16 21:48:32 +10:00
16a6b8a28e Open source re-licensing 2011-10-20 15:20:01 -07:00
a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 2011-03-12 12:34:52 -05:00