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Commit Graph

14 Commits

Author SHA1 Message Date
c8ef3908ef Update Win10 FCS Mouse fix to apply to later Win version (cherry picked from commit 1bc5d9b80fe28bca8f7071f561681eeb6d98e0b2)
Author: Adam Johnson <AdamJohnso@gmail.com>
Date:   Sat May 12 17:07:33 2018 -0400

    Cursor bug is still present in Windows 10 April 2018 Update
2020-04-16 13:35:31 -06:00
f8841b8264 Add workaround for mouse handling bug in Win10 FCU (cherry picked from commit d15e58f3da33c77d015f1af248354b01ca237362)
Author: Adam Johnson <AdamJohnso@gmail.com>
Date:   Sun Mar 25 21:08:57 2018 -0400

    Add workaround for mouse handling bug in Win10 FCU

    Windows 10 Fall Creators Update changed the behavior of SetCursorPos,
    which no longer sends the expected WM_MOUSEMOVE message when
    recentering the cursor.  This adds a function to detect affected
    versions of Windows and flags the necessity to manually send our own
    message.

    This workaround currently only detects the known affected version of
    Win10, in the hope that it will be fixed and no further attention
    will be required.  If this regression is not fixed, additional Win10
    versions can be added.
2020-04-16 11:14:56 -06:00
96ae8a88ed Merged in Skoader/cwe-ou/avatar-physics (pull request #20)
Avatar physics update

A significant and much needed cleanup of the avatar physics code. It resolves numerous issue with and greatly simplifies the physx character controller implementation.

While there is still room for improvement, this is a good starting point.

Avatars now jump consistently, regardless of cpu speed. Fixes unexpected camera transitions with entering/exiting some subworlds. (Teledahn elevator) Fixes a jitter in animated subworlds. (Er'cana harvester) Dynamic controllers are correctly positioned on the ground. (Jalak) Much improved interaction with dynamic physicals.

Other physics related issues may or may not be addressed.
2013-04-12 20:15:35 +02:00
1d309e3ce5 Merged in Skoader/cwe-ou/window-cursor (pull request #21, update for #17)
Free the cursor

Allows the cursor to leave the client window and disables mouse recentering at load time.
2012-10-13 00:33:55 +02:00
357d4aa7d1 Fix no cursor on window frame and title bar.
Remove mouse capture and handle visibility via WM_SETCURSOR messages instead of
window activation events.
2012-09-27 22:25:38 +10:00
383346c1aa Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-06-16 13:35:59 +10:00
16a6b8a28e Open source re-licensing 2011-10-20 15:20:01 -07:00
3c552912fa Removed ClipCursor which prevented cursor from leaving client window.
Disabled cursor being re-centered during progress screen.
2011-07-10 19:10:51 -07:00
40611119c0 Normalize cursor resource names. 2011-06-16 23:51:24 -07:00
d0e842aec2 Cleanup of additional unnecessary resources and dependencies. 2011-06-16 23:31:20 -07:00
508e431a99 Refactor plPlates CreateResource function names.
Add support for external resource Cursors.
Add support for external resource Progress Linking Book.
Add support for external resource Voice Chat indicators.
2011-06-16 22:16:50 -07:00
ced3c03fed Merge cursor alignment fixes into default. 2012-04-05 22:35:44 +02:00
ff435650b8 Display cursors pixel-by-pixel rather than scaling them to 34.56x34.56 pixels.
This fixes the blurring caused by scaling up the 32x32 px cursor bitmaps.
2011-04-16 21:05:23 +02:00
a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 2011-03-12 12:34:52 -05:00