Setting these values is optional. If they are not set in the ini file, default values will be used. This way, we don't have to change all our ini files.
Due to a complicated set of circumstances, this was the problem that
caused console key input eating on Gehn. Always remember kids, ifdef
include hackery is teh ebils.
This is the crowning feature: the whole point of this exercise. You can
now update redists from the client launcher itself. To activate this
functionality, you will need to flag the file 0x10 in the manifest. I
recommend listing your redists in the patcher manifests.
This adds a license-stopgap "feature" ... You can now update only the game
data by using the -Repair argument on the launcher. You'll need to specify
a stripped down MOULa server.ini with the GateKeeperSrv keys/host.
ONE PATCH! This commit brings us to half of the patching goal: on launch
of the client, we only show ONE "Updating..." message before we enter the
game proper. Go us!
This has a couple of benefits:
- We should theoretically no longer run into UnicodeDecodeErrors from the
plString-based implementation
- By doing things engine side, we can use the logging API to colorize log
messages.
This fixes the stutter when adding a buddy to the KI. The return value was
never used, according to grep. There is a delay between hitting enter and the player being added, but that's acceptable.
- Age User Name and Age Instance Name are equal in the case of some child
and public ages. If they are, only return one of them. Don't return
"Ae'gura Ae'gura"
- Changed to return plString instead of a pointer to a temporary buffer
that immediately goes out of scope