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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-16 18:35:40 +00:00
Commit Graph

10 Commits

Author SHA1 Message Date
8c089f6cc9 Fix syntax error on patch application
pos -> kinPos
2020-04-12 19:43:43 -06:00
906cebbd25 More panic link fixes. (Cherry picked from e733ca824b)
Author: Adam Johnson
Date:   Fri Feb 10 12:45:14 2012 -0500

    More panic link fixes

    Now, we check the armature mod to see if we're REALLY linked in (the screen
    is not black). That way, we can be sure all delayed transforms and false
    hits (like how we initially spawn into the AhnySphere04 panic region) don't
    panic link us.
2020-04-12 14:44:30 -06:00
7a47e52ac6 Rework PhysX collision flutter bug workaround
To better handle erroneous trigger events under the new timing method, use the number
of times the simulation has actually advanced instead of the number of evals received.

Cleaned up a bit.
2012-11-12 03:28:53 +11:00
e92dc59db2 Updated plPXPhysicalControllerCore to match 69377bc74f2e
While based heavily on the old implementation, this is essentially a rewrite.

Notable changes -
Controllers are now updated at the same fixed frequency as the simulation.
Resulting output is interpolated between steps to precisely match the frame delta.
Physics work is only done when enough time has passed to perform a step.

The kinematic actor that followed around the controller has been removed.
The underlying kinematic actor created by the NxController is now used for triggering.
A new sim group was added for a kinematically controlled avatar.

2 unused files removed -
plPXPhysicalController.h & plPXPhysicalController.cpp
2012-06-16 21:48:32 +10:00
383346c1aa Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-06-16 13:35:59 +10:00
f15bf324a7 STL fixes needed to link from StartUp to Personal with MSVC10
The meat comes from the following H-uru/Plasma commits by Branan and Zrax, but I?m not going to replicate that spaghetti history here:

commit 3522f7069a4183ccd87e80c0e7e46a01f5b14de6
Author: Michael Hansen <zrax0111@gmail.com>
Date:   Mon Apr 11 13:42:22 2011 -0700

    Merge branch 'stlfixups' into numlockfix

commit 094cb11bb328b326695cdc75f1f18ca72d135b49
Author: Michael Hansen <zrax0111@gmail.com>
Date:   Mon Apr 11 11:53:11 2011 -0700

    Don't need to de-iteratorize this one

commit 498dead64dc0b46bf24055980ba997ff2dfa05b4
Author: Michael Hansen <zrax0111@gmail.com>
Date:   Mon Apr 11 01:44:53 2011 -0700

    Don't change the iteration order

commit e004491eab00edc312cef5ba08653745695f277e
Author: Branan Purvine-Riley <branan@gmail.com>
Date:   Sun Apr 10 23:20:08 2011 -0700

    STL fixes needed to link from StartUp to Personal
2012-05-01 17:39:58 +02:00
82857fb0bb Update9 for MSVC10
Fix some includes.
2012-04-22 15:22:03 +10:00
f8c3f7ac31 Update3 for MSVC10
Fix some const problems.
2012-04-22 13:13:32 +10:00
16a6b8a28e Open source re-licensing 2011-10-20 15:20:01 -07:00
a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 2011-03-12 12:34:52 -05:00