0c1783b2f3
plGenericVar => plString
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- Also fixes a bug in plGenericType::CopyFrom, where doubles would get
only half copied (and therefore become corrupt)
2014-01-12 13:08:25 -08:00
a783642515
Python file names and SynchedObj SDL state names => plString
2014-01-12 13:08:25 -08:00
f370c65ad3
GUI List Box items => plString
2014-01-12 13:08:24 -08:00
262cc65f57
pfGUIControlMod's font face => plString
2014-01-12 13:08:24 -08:00
939f6c3d41
Accept plStrings in plDynamicTextMap for rendering and font names
2014-01-12 13:08:24 -08:00
acb92852c8
Merge pull request #380 from zrax/nuke_hsStrcpy
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Reduce dependency on hsStrcpy
2014-01-11 21:08:18 -08:00
abe3d465b3
Some additional sprintf and std::string cleanup
2014-01-11 20:42:01 -08:00
7de24157a5
Avatar Clothing data => plString
2014-01-11 20:42:01 -08:00
71c9771cfb
plOneShotMod => plString
2014-01-11 20:42:01 -08:00
b16274a8cc
plNPCSpawnMod => plString
2014-01-11 20:42:00 -08:00
ee2ba7d068
hsG3DDeviceSelector => plString
2014-01-11 20:42:00 -08:00
cbea492457
plMultistageStage => plString
2014-01-11 20:41:59 -08:00
4987b32574
pfBackdoorMsg => plString
2014-01-11 20:39:39 -08:00
29e311c91d
Clean up plAvatarMsg a bit
2014-01-10 10:11:57 -08:00
862a05cbd5
Remove name from hsReaderWriterLock, since nobody was using it.
2014-01-10 10:11:57 -08:00
ec70590c5b
proVariableEventData name => plString
2014-01-10 10:11:57 -08:00
5b6b886b55
Clean up DisplaySystemVersion() to avoid hsStrcpy, and add Windows 8.1
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to the known versions decoder.
2014-01-10 10:11:50 -08:00
82029b56ff
pfGameGUIMsg => plString
2014-01-09 22:20:58 -08:00
d8113a5ab7
Movie filename in plMovieMsg and plBinkPlayer => plString
2014-01-09 22:20:51 -08:00
611b9a09c2
plCloneSpawnModifier template name => plString
2014-01-09 21:48:21 -08:00
829277bcc4
Convert plLoadAgeMsg's age filename to a plString
2014-01-09 21:48:14 -08:00
8323758d33
Cleanup: Don't pass a writable scratch buffer off to dozens of virtual
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functions -- that's just silly!
2014-01-09 21:48:05 -08:00
b865e8c9f2
Convert anim name in plAnimStage to a plString
2014-01-09 21:47:57 -08:00
0d53e4e0ec
Convert plDXShader's error string to a plString, and do some cleanup
2014-01-09 21:47:46 -08:00
a931c7ca33
Convert username in pyPlayer and pfKIMsg to a plString
2014-01-09 21:44:06 -08:00
71a36424de
Merge pull request #379 from zrax/maxmain_compile
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Fix some MaxMain compile failures introduced by Hoikas' recent cleanup
2014-01-09 19:06:50 -08:00
853bcbd9d6
Fix some MaxMain compile failures introduced by Hoikas' recent cleanup
2014-01-09 18:55:43 -08:00
8cedb69e9e
Fix some invalid heap ops found by Dr Memory
2014-01-07 22:54:21 -05:00
a5758f91c6
Merge pull request #377 from Hoikas/max-symbols
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Fix Max Plugin Linker Warnings
2014-01-05 21:36:10 -08:00
ec96fbe600
Merge pull request #378 from Hoikas/invisible-mats
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Fix #365
2014-01-05 20:27:02 -08:00
e48a4767cf
Fix #365
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plRegistryKeyList::Read assumed that plUoid object IDs are always
sequential. This is not the case since f664e8b
resulted in all keys
getting an ID. The problem manifested itself here because there were
temporary materials that were being created and thrown away, causing
object ID gaps.
2014-01-05 23:23:04 -05:00
3c7b6ccb6b
Merge pull request #374 from Hoikas/max-plugin
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Moar 3ds Max
2014-01-04 15:52:56 -08:00
4f3cb61d96
Toss useless redefinition.
2014-01-03 19:14:33 -05:00
457f1ef5f6
The exporter is a single DLL.
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So we don't need to __declspec(dllimport) ANYTHING. This stops more linker
warnings.
2014-01-03 19:12:25 -05:00
129d21c4f9
Remove duplicated plPickNode code
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This fixes some of the "multiple definition of symbol" warnings we get
from the linker. I checked this against the OU AllDlls solution and
deleted the version not present in it.
2014-01-03 19:06:05 -05:00
b8d0b9ab8b
Fix external release builds.
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Due to a complicated set of circumstances, this was the problem that
caused console key input eating on Gehn. Always remember kids, ifdef
include hackery is teh ebils.
2013-12-29 17:45:38 -05:00
85d64926d2
Don't do work in DllMain.
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If you don't know why I did this, please Google why you should never do
work in DllMain.
2013-12-24 16:28:21 -05:00
a4b1c53ea3
Stubify MaxFileData
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So, yeah, this blows away MaxSceneViewer. We're never going to get around
to fixing that. In exchange for this massive code explosion, you get a
free MaxFileData stub type thing. It keeps all the data just so we don't
blow up Cyan's plugins. This fixes the "Missing Dll" messages people keep
whining about.
2013-12-24 16:22:10 -05:00
19da80f31b
Fix External Client garbage-strings
2013-12-23 20:26:42 -05:00
52427c2032
Fix eap->hoikas self-patch
2013-12-23 17:10:54 -05:00
7915f21019
plUruLauncher PatchOnly
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Shhh! I'm sneaking this "feature" in for Gehn 18. The idea is that we
should no longer require MOULa installs for the installer to work. So,
after we've extracted the files but before we quit the installer, we fire
up `UruLauncher.exe -Repair -ServerIni=repair.ini -PatchOnly`. This will
download all the standard MOULa stuff, exit, and the install finishes.
Whew!
2013-12-22 22:54:45 -05:00
7c0e3e2a61
Merge pull request #373 from Hoikas/linking-perf
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Low-Hanging Linking Performance
2013-12-21 16:58:34 -08:00
42707c6e8a
Merge pull request #372 from Hoikas/draw-starve
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Smoother Spinning Dots
2013-12-21 16:57:35 -08:00
505df7c954
Merge pull request #371 from Hoikas/keycol-set
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Fix plKeyCollector key trashing...
2013-12-21 16:57:10 -08:00
e2b5786988
Fix a bug related to trashed keys.
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It appears that the hsTArray memory management really sucks for smart
pointers like plKey. The crash mentioned at
http://forum.guildofwriters.org/viewtopic.php?f=117&t=6291 went away
immediately after switching plKeyCollector to an std::set.
2013-12-21 12:28:12 -05:00
88a60f04f6
Inline plKey::operator==
2013-12-20 21:15:03 -05:00
366a9a11a4
Fix logic error that causes slow string lookup
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Recall that plKey object IDs are index-1 (unless they key is fixed, in
which case the ID is always 0), whereas vectors are index-0. JOY TO THE
HAX!
2013-12-20 21:13:59 -05:00
3a354020e1
Minimize calls into shell APIs
2013-12-20 18:52:15 -05:00
1cd4681980
Naïve fix for draw-loop starving.
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Herp derp, it helps to fire off the update callback once an object is
read...
2013-12-20 17:14:18 -05:00
67448aad66
Merge pull request #370 from Deledrius/framenum_fix
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Replace hardcoded frame number in plDTProgressMgr.
2013-12-20 13:51:22 -08:00