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Commit Graph

24 Commits

Author SHA1 Message Date
bb044d2932 Merged in Skoader/cwe-ou/avatar-spawn (pull request #22)
Fix intermittent spawn bug

This fixes missing quabs in Ahnonay.
2013-04-12 20:16:30 +02:00
96ae8a88ed Merged in Skoader/cwe-ou/avatar-physics (pull request #20)
Avatar physics update

A significant and much needed cleanup of the avatar physics code. It resolves numerous issue with and greatly simplifies the physx character controller implementation.

While there is still room for improvement, this is a good starting point.

Avatars now jump consistently, regardless of cpu speed. Fixes unexpected camera transitions with entering/exiting some subworlds. (Teledahn elevator) Fixes a jitter in animated subworlds. (Er'cana harvester) Dynamic controllers are correctly positioned on the ground. (Jalak) Much improved interaction with dynamic physicals.

Other physics related issues may or may not be addressed.
2013-04-12 20:15:35 +02:00
2c06d3b2d3 Only apply height correction to human avatars. 2012-11-12 01:40:30 +11:00
79377e2b95 Clear achieved linear velocity on disabled avatars. 2012-11-11 23:48:51 +11:00
3d14321f26 Clear impact velocity on WalkingStrategy Reset.
Fixes landing behaviours incorrectly firing after a brain transition.
2012-11-11 22:59:04 +11:00
860b071bb2 Clear linear velocity after each update. 2012-10-26 18:03:40 +11:00
d02cde1703 Disabled avatar updates
Only update disabled avatars between steps if in a subworld and then don't interpolate their position.
2012-10-26 17:36:04 +11:00
32ba4e06e2 Fix controlled flight bug
fControlledFlight state should be handled outside of the physics step.
2012-10-26 10:48:30 +11:00
ae8d1d39bb Fix intermittent spawn bug
Flush the transform when avatars are explicitly spawned on load. e.g. Ahnonay quabs.
2012-10-23 14:22:22 +11:00
ca58d0e701 Merged in Lyrositor/cwe-ou/clickables-afk (pull request #14)
Allow clickables to function while sitting or AFK.

Fix from Hoikas. Original pull request: https://github.com/H-uru/Plasma/pull/176
2012-10-13 00:10:46 +02:00
264bc3355a Fix horizontal mouse-look while standing still. 2012-09-28 22:44:23 +02:00
383346c1aa Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-06-16 13:35:59 +10:00
5cdd8f90fd Merge default into msvc10 2012-05-28 13:11:16 +10:00
17284220bc Merged in "Fix Landing Behaviors" (http://foundry.openuru.org/fisheye/cru/CWE-10)
Fix Landing Behaviors

How to Verify: The avatar should now land on the ground from jumps as in PotS. Therefore, standing jumps produce a full landing, downhill jumps produce a blended landing based on how far down the avatar fell, and uphill jumps produce no landing.
2012-05-18 20:51:16 +02:00
f15bf324a7 STL fixes needed to link from StartUp to Personal with MSVC10
The meat comes from the following H-uru/Plasma commits by Branan and Zrax, but I?m not going to replicate that spaghetti history here:

commit 3522f7069a4183ccd87e80c0e7e46a01f5b14de6
Author: Michael Hansen <zrax0111@gmail.com>
Date:   Mon Apr 11 13:42:22 2011 -0700

    Merge branch 'stlfixups' into numlockfix

commit 094cb11bb328b326695cdc75f1f18ca72d135b49
Author: Michael Hansen <zrax0111@gmail.com>
Date:   Mon Apr 11 11:53:11 2011 -0700

    Don't need to de-iteratorize this one

commit 498dead64dc0b46bf24055980ba997ff2dfa05b4
Author: Michael Hansen <zrax0111@gmail.com>
Date:   Mon Apr 11 01:44:53 2011 -0700

    Don't change the iteration order

commit e004491eab00edc312cef5ba08653745695f277e
Author: Branan Purvine-Riley <branan@gmail.com>
Date:   Sun Apr 10 23:20:08 2011 -0700

    STL fixes needed to link from StartUp to Personal
2012-05-01 17:39:58 +02:00
b2f8d8c0f0 Minor adjustments to avoid needless trivial differences to H-uru/Plasma. 2012-05-01 11:17:52 +02:00
770df9939e Update8 for MSVC10
Make plAGModifier a friend of plAGApplicator.
2012-04-22 15:21:28 +10:00
bc74371c57 Update2 for MSVC10
Add missing type specifiers.
2012-04-22 12:50:08 +10:00
fba99c4cb1 Convert the impact velocity to avatar-local coordinates, because that's what {Running|Ground}Impact::PreCondition() expects.
Fixes landing animations depending on what direction relative to the age you jump rather than whether you land forward or straight down.
2012-04-18 20:51:14 +02:00
66dc3dde92 Fix landing behaviors 2012-04-03 12:42:37 -04:00
fdc8e28c2f Allow clickables to function while sitting or AFK.
Less special casing FTW!
2012-03-09 23:30:31 -05:00
c0b428b342 Fix avatar clothing bounds test.
The bounds type test was performed on stale bounding data from the previous
frame resulting in the avatar being drawn without textures for a frame after
switching from 1st to 3rd person camera.
2012-01-28 13:08:16 +11:00
16a6b8a28e Open source re-licensing 2011-10-20 15:20:01 -07:00
a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 2011-03-12 12:34:52 -05:00