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Commit Graph

13 Commits

Author SHA1 Message Date
a0bbef1819 Undo the kRenderJustXForceLeft bugfix of 4 commits back.
The fix (adding adjustment of fRenderInfo.fDestPtr) made kRenderJustXForceLeft behave as intended (left-aligning the edge of the bitmap rather than the side bearing of the first character) but cuts off shadows in some places (e.g. at the left edges of "BUDDIES" and "NEIGHBORS" in the mini KI). To ensure enough space for the shadow, and considering that all content was developed and visually optimized with the bug in place, it seems better to preserve the buggy behavior and make kRenderJustXForceLeft work exactly like kRenderJustXLeft.
2014-04-06 17:19:42 +02:00
3825317e5e Link shadowed text rendering to the plDynamicTextMap::kFontShadowed flag.
Conveniently enough, this existing but unimplemented flag is already set mostly the way we want it in the current PRPs.
2013-07-04 20:13:03 -04:00
b343e389ab Implement shadowed text rendering.
Intended to make KI text (player list and chat) better readable on light and patterned backgrounds. In this WIP, all text on GUI controls is rendered shadowed.
2012-01-25 22:16:19 +01:00
e02141055a Use premultiplied alpha for plDynamicTextMaps on GUI controls.
This fixes the irregular dark fringes around light text when not exactly pixel-aligned that are caused by independent interpolation of color and alpha. It also makes calculations simpler for things to come.
2011-12-30 15:10:47 +01:00
1f0277e3e0 Pixel-accurately clip characters to the available space instead of omitting whole characters that stick out.
In addition to being a prerequisite for shadowed text, this also fixes an issue sometimes seen at the bottom of the mini KI player list where characters with a descender were missing.
2014-04-03 22:17:45 +02:00
db5e451622 Fix #303 2013-07-04 18:14:58 -04:00
5a10e2095a Link eax.lib and eaxguid.lib using #pragma comment(lib) rather than naming them in the linker options (brought back by e7bb0959f189). This is evil, but in the absence of more appropriate features (vsprops) in VS 2003 allows us to avoid separate projects or configurations for the cases with/without EAX and all the duplication that would bring with it.
Needs testing by someone who has EAX.
2014-01-01 23:36:09 +01:00
46a0cf6206 Build 918 2013-07-05 15:28:19 -07:00
68ba122afe Build 912 2012-06-14 17:09:15 -07:00
16a6b8a28e Open source re-licensing 2011-10-20 15:20:01 -07:00
a363a783c5 MOULa build 1.902 - dragossh's "Bevin" into "Hood"
and Chogon added ability to select a specific age instance by a meta name
   and BuildMachine bumped buildID
2011-04-19 14:24:55 -07:00
30bbdbd327 Add empty folders to initial commit using text file 2011-03-12 15:04:56 -05:00
a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 2011-03-12 12:34:52 -05:00