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Commit Graph

6 Commits

Author SHA1 Message Date
96ae8a88ed Merged in Skoader/cwe-ou/avatar-physics (pull request #20)
Avatar physics update

A significant and much needed cleanup of the avatar physics code. It resolves numerous issue with and greatly simplifies the physx character controller implementation.

While there is still room for improvement, this is a good starting point.

Avatars now jump consistently, regardless of cpu speed. Fixes unexpected camera transitions with entering/exiting some subworlds. (Teledahn elevator) Fixes a jitter in animated subworlds. (Er'cana harvester) Dynamic controllers are correctly positioned on the ground. (Jalak) Much improved interaction with dynamic physicals.

Other physics related issues may or may not be addressed.
2013-04-12 20:15:35 +02:00
30d140b8a0 stub out plClient Bink support 2012-12-15 23:58:34 -05:00
91a4f8ab3e Update MSVC10 projects. 2012-07-01 20:52:45 +02:00
383346c1aa Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-06-16 13:35:59 +10:00
367c3df020 Add MSVC10 plClipboard project. 2012-05-28 16:13:51 +10:00
33a242faa4 Add MSVC10 project files 2012-04-29 22:42:48 +10:00