While based heavily on the old implementation, this is essentially a rewrite.
Notable changes -
Controllers are now updated at the same fixed frequency as the simulation.
Resulting output is interpolated between steps to precisely match the frame delta.
Physics work is only done when enough time has passed to perform a step.
The kinematic actor that followed around the controller has been removed.
The underlying kinematic actor created by the NxController is now used for triggering.
A new sim group was added for a kinematically controlled avatar.
2 unused files removed -
plPXPhysicalController.h & plPXPhysicalController.cpp
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.
4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp
This revision will not compile, requires new plPXPhysicalControllerCore implementation.
The meat comes from the following H-uru/Plasma commits by Branan and Zrax, but I?m not going to replicate that spaghetti history here:
commit 3522f7069a4183ccd87e80c0e7e46a01f5b14de6
Author: Michael Hansen <zrax0111@gmail.com>
Date: Mon Apr 11 13:42:22 2011 -0700
Merge branch 'stlfixups' into numlockfix
commit 094cb11bb328b326695cdc75f1f18ca72d135b49
Author: Michael Hansen <zrax0111@gmail.com>
Date: Mon Apr 11 11:53:11 2011 -0700
Don't need to de-iteratorize this one
commit 498dead64dc0b46bf24055980ba997ff2dfa05b4
Author: Michael Hansen <zrax0111@gmail.com>
Date: Mon Apr 11 01:44:53 2011 -0700
Don't change the iteration order
commit e004491eab00edc312cef5ba08653745695f277e
Author: Branan Purvine-Riley <branan@gmail.com>
Date: Sun Apr 10 23:20:08 2011 -0700
STL fixes needed to link from StartUp to Personal