1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 12:19:10 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
68f59ef839 Restore OpenAL include paths that were eliminated by the conflict resolution in 8a7d72003333.
Should have no influence when building with EAX_SDK_AVAILABLE.
2014-01-01 18:17:23 +01:00
b0b8ed6306 Remove preprocessor definition EAX_SDK_AVAILABLE, undoing most of 52c6f0317f79
Those who have the EAX SDK should indicate this on the command line by adding /DEAX_SDK_AVAILABLE to environment variable CL.

Trying to keep common project files and configurations between OU and Cyan for now, we'll see how that goes.
2014-01-01 12:25:56 +01:00
189c9b0221 Merge MOULa build 918 from Cyan
Too many changes to describe in detail, see commits on parent branch build918chunks.
Some of them break buildability outside of Cyan, to be fixed in subsequent commits.

Merge conflicts in some .sln and .vcproj files all resolved by taking the Cyan version.
2014-01-02 23:43:54 +01:00
46a0cf6206 Build 918 2013-07-05 15:28:19 -07:00
96ae8a88ed Merged in Skoader/cwe-ou/avatar-physics (pull request #20)
Avatar physics update

A significant and much needed cleanup of the avatar physics code. It resolves numerous issue with and greatly simplifies the physx character controller implementation.

While there is still room for improvement, this is a good starting point.

Avatars now jump consistently, regardless of cpu speed. Fixes unexpected camera transitions with entering/exiting some subworlds. (Teledahn elevator) Fixes a jitter in animated subworlds. (Er'cana harvester) Dynamic controllers are correctly positioned on the ground. (Jalak) Much improved interaction with dynamic physicals.

Other physics related issues may or may not be addressed.
2013-04-12 20:15:35 +02:00
30d140b8a0 stub out plClient Bink support 2012-12-15 23:58:34 -05:00
48ded426a9 Merge msvc10 into cursors2 2012-06-24 16:01:01 +02:00
383346c1aa Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-06-16 13:35:59 +10:00
68ba122afe Build 912 2012-06-14 17:09:15 -07:00
568b05fe70 Add & integrate project file for plClipboard. 2012-03-04 15:17:11 +01:00
f3344fc544 Add new plClientResMgr for graphic resources external to client executable. 2011-06-01 12:54:30 -07:00
3e34e30308 Add libPNG support stubs. 2011-05-07 15:37:35 -07:00
503012c700 Replace libpng and zlib by newer versions.
As for other library dependencies, source and binaries are no longer included but must be installed separately.

The file layout has changed in one detail: zlib headers are now under XPlatform/zlib rather than XPlatform/zlib/inc. Rather than working around that by moving the headers after the build, I've updated those projects relying on that that I could find, hope it doesn't upset any that are not here.

Installation instructions:

1. Download zlib126.zip (or a newer version) from http://www.zlib.net/ , extract the zlib-1.2.6 folder it contains and move/rename it to MOULOpenSourceClientPlugin/StaticSDKs/XPlatform/zlib .
2. Download lpng1510.zip (or a newer version) from http://libpng.org/pub/png/libpng.html , extract the lpng1510 folder it contains and move/rename it to MOULOpenSourceClientPlugin/StaticSDKs/XPlatform/png .
3. Open png/projects/visualc71/libpng.sln in Visual Studio 2003.
4. Select "LIB Debug" from the Solution Configurations popup menu in the toolbar, then Build > Build Solution.
5. Select the "LIB Release" configuration and build the solution.
6. Make a new folder png/lib and move png/projects/visualc71/Win32_LIB_Debug/libpngd.lib as well as png/projects/visualc71/Win32_LIB_Release/libpng.lib into it.
7. Make a new folder zlib/lib and move png/projects/visualc71/Win32_LIB_Debug/ZLib/zlibd.lib as well as png/projects/visualc71/Win32_LIB_Release/ZLib/zlib.lib into it.
2012-04-07 15:54:35 +02:00
407243f2e0 Remove projects from AllClient.sln that are missing.
Add plClientPatcher and plUruLauncher to AllClient.sln.
Adjust include and library paths in the "Release" build.
Adjust library depedencies to remove EAX, IJL, and Bink, and add IJG jpeg libraries.
Remove some overlooked Havok include files.
Add sample build and clean batch files to build the AllClient solution from a MSVC 2003 command prompt.
2011-03-29 17:08:04 -05:00
30bbdbd327 Add empty folders to initial commit using text file 2011-03-12 15:04:56 -05:00
a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 2011-03-12 12:34:52 -05:00