24 Commits (516c0f7ed073ecf120d1cc2c26526977e987b55f)

Author SHA1 Message Date
rarified 73895318e9 Change Huru 'nullptr' to NULL in plMipmap.cpp 5 years ago
rarified 3a62c231d2 Merge H-uru GIT PR356: 5 years ago
cjkelly1 a49cb6eb1f Backport of H'Uru/Plasma PR533 - Implement a generic hull/trimesh collider format. 5 years ago
rarified 92e95d5a99 Add function NetCliAuthGetCurrentConnPort() to plNglGame to provide current Auth 6 years ago
Christian Walther 343c6ffbda Reintroduce plBinkPlayer stub 10 years ago
Christian Walther ce5719c83f Let ptVault.setAgePublic accept ptVaultAgeInfoNode in addition to ptAgeInfoStruct. 10 years ago
Christian Walther 21e2a6de7b Fix MSVC7 warnings. 10 years ago
Christian Walther 9c609b9fd8 Modulate text shadow opacity by the alpha of the text color to make the player lists fade properly. 11 years ago
Christian Walther a0bbef1819 Undo the kRenderJustXForceLeft bugfix of 4 commits back. 11 years ago
Christian Walther 5a10e2095a Link eax.lib and eaxguid.lib using #pragma comment(lib) rather than naming them in the linker options (brought back by e7bb0959f189). This is evil, but in the absence of more appropriate features (vsprops) in VS 2003 allows us to avoid separate projects or configurations for the cases with/without EAX and all the duplication that would bring with it. 11 years ago
Christian Walther 9743c73a44 Remove Bink stubs in anticipation of cyantific debinkification 11 years ago
Christian Walther 7bc602870d Build 918 chunk 17: Define EAX_SDK_AVAILABLE 11 years ago
Christian Walther e37277050d Build 918 chunk 16: Remove Bink references from projects, enclose uses of video functionality in #ifdef USE_BINK_SDK 11 years ago
Christian Walther 31fd3e28c7 Build 918 chunk 9: Remove empty folders plGClip, Cypython, PythonLib 11 years ago
Christian Walther ece6e6c063 Build 918 chunk 2: update from CWE-ou 11 years ago
CyanWorlds 46a0cf6206 Build 918 11 years ago
Adam Johnson 3825317e5e Link shadowed text rendering to the plDynamicTextMap::kFontShadowed flag. 11 years ago
Christian Walther f03a837642 Add more functionality to the bink stubs to make them behave more like the previous implementation did when built without BINK_SDK_AVAILABLE. 12 years ago
Adam Johnson 30d140b8a0 stub out plClient Bink support 12 years ago
Skoader 7a47e52ac6 Rework PhysX collision flutter bug workaround 12 years ago
Skoader 2c06d3b2d3 Only apply height correction to human avatars. 12 years ago
Skoader 79377e2b95 Clear achieved linear velocity on disabled avatars. 12 years ago
Skoader 3d14321f26 Clear impact velocity on WalkingStrategy Reset. 12 years ago
Skoader 03ecfe00b4 Increase height correction to match graphical representation 12 years ago
Skoader 860b071bb2 Clear linear velocity after each update. 12 years ago
Skoader d02cde1703 Disabled avatar updates 12 years ago
Skoader 32ba4e06e2 Fix controlled flight bug 12 years ago
Skoader ae8d1d39bb Fix intermittent spawn bug 12 years ago
Skoader b5296d614f Fix warping an avatar triggers all detectors along the path 12 years ago
Skoader 87b8dfae09 Fix subworld transition bug 12 years ago
Skoader 025fb1fb02 Improve simulation timing at low frame rates. 12 years ago
Christian Walther 264bc3355a Fix horizontal mouse-look while standing still. 12 years ago
Skoader 357d4aa7d1 Fix no cursor on window frame and title bar. 12 years ago
Skoader e92dc59db2 Updated plPXPhysicalControllerCore to match 69377bc74f2e 13 years ago
Skoader 383346c1aa Refactor avatar movement code 13 years ago
CyanWorlds 68ba122afe Build 912 13 years ago
Skoader 0aa7c392a9 Revert change to plNetClientGroup.h in 140e56cf20c9 13 years ago
Christian Walther f15bf324a7 STL fixes needed to link from StartUp to Personal with MSVC10 13 years ago
Christian Walther 02dda70b44 Fix assertion failures when loading/writing JPEGs 13 years ago
Christian Walther b2f8d8c0f0 Minor adjustments to avoid needless trivial differences to H-uru/Plasma. 13 years ago
Skoader 82857fb0bb Update9 for MSVC10 13 years ago
Skoader 770df9939e Update8 for MSVC10 13 years ago
Skoader 5a1b5bf055 Update5 for MSVC10 13 years ago
Skoader 7a501c1b1f Update4 for MSVC10 13 years ago
Skoader f8c3f7ac31 Update3 for MSVC10 13 years ago
Skoader bc74371c57 Update2 for MSVC10 13 years ago
Skoader 626da5ae70 Update1 for MSVC10 13 years ago
Christian Walther fba99c4cb1 Convert the impact velocity to avatar-local coordinates, because that's what {Running|Ground}Impact::PreCondition() expects. 13 years ago
Adam Johnson 66dc3dde92 Fix landing behaviors 13 years ago
Christian Walther 59b04b546f Fix plUnifiedTime::SetGMTime 13 years ago