22 Commits (507dc14c894872d09b369c6f52e901d5752f9ce2)

Author SHA1 Message Date
Joseph Davies 9732a997c0 Removes remaining usage of Bink in main engine. 10 years ago
Michael Hansen e36220cca5 Use std::min and std::max 11 years ago
Michael Hansen 19bda88893 Add AVX2 support to hsCpuID, and cleanup some misc related junk 11 years ago
Michael Hansen 1debf8180b Convert many of the now-deprecated plString::Format calls to plFormat 11 years ago
Christian Walther 8c5286400a Use premultiplied alpha for plDynamicTextMaps on GUI controls. 11 years ago
Adam Johnson 4cd2b2f7dd Fix #303 11 years ago
Darryl Pogue a1e3fa6faf Various MinGW compile fixes. 11 years ago
Michael Hansen abe3d465b3 Some additional sprintf and std::string cleanup 11 years ago
Michael Hansen ee2ba7d068 hsG3DDeviceSelector => plString 11 years ago
Michael Hansen 0d53e4e0ec Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
Adam Johnson 185118d21c Better management of TnLEnums and Direct3D9 object 11 years ago
Branan Purvine-Riley fc67738ee8 Remove some obviously obsolete caps 11 years ago
Branan Purvine-Riley 9070d70e50 Lots of cleanups to hsG3DeviceDelector 11 years ago
Adam Johnson a30a326d17 We only support DirectX 9... 11 years ago
Adam Johnson bbae6a76d7 We don't support 3dfx cards... 11 years ago
Adam Johnson 60c544e1ff Don't lazy-load D3D9.dll 11 years ago
Adam Johnson f2ba770578 DIE DEVIL HACKS!!! 11 years ago
Darryl Pogue fc9d51cc35 plViewTransform is not in plPipeline. 12 years ago
Darryl Pogue 04d88377ad Move all the DirectX-specific stuff into a folder. 12 years ago