Branan Purvine-Riley
9724b8e17b
Fix uninitalized pointer assumed to be null in Listener.XMode console command
11 years ago
Branan Purvine-Riley
ff13a26e8a
Add better error handling to app.event console command
11 years ago
Michael Hansen
7c0c1635ab
Use the UTF-8 version of Expat
11 years ago
Darryl Pogue
a1e3fa6faf
Various MinGW compile fixes.
11 years ago
Florian Meißner
7a59dbae41
I did it wrooong
11 years ago
Michael Hansen
3d1bcf1988
Whoops-a-birdy
11 years ago
Adam Johnson
5d919f6d28
Fix leak in GetLinkToCity
11 years ago
Adam Johnson
571bdbab01
Fix leak in GetLinkToMyNeighborhood
...
pyAgeLinkStruct copies the plAgeLinkStruct, so we can create our initial
ALS on the stack and avoid crazy memory logic.
11 years ago
Michael Hansen
d7fdf10455
Convert ReadSafe(W)String* to the plString variants, and remove the now
...
unneeded _TEMP variants. All safe strings read from hsStreams are
now plStringified :)
11 years ago
Michael Hansen
ef04cfcf84
Age Link info names => plString
11 years ago
Adam Johnson
f9a72e1a8f
Repeatable emote animations...
...
... It's multistage majick!
11 years ago
Florian Meißner
69e6381736
Implement Co-op animations via Python
11 years ago
Florian Meißner
b6a371f49f
Add animation loop functions to Python
11 years ago
Florian Meißner
b0bffa0b5d
Allow setting the G values for the servers in the server.ini
...
Setting these values is optional. If they are not set in the ini file, default values will be used. This way, we don't have to change all our ini files.
11 years ago
Michael Hansen
ff30c77ddd
plArmatureMod => plString
11 years ago
Michael Hansen
0c1783b2f3
plGenericVar => plString
...
- Also fixes a bug in plGenericType::CopyFrom, where doubles would get
only half copied (and therefore become corrupt)
11 years ago
Michael Hansen
a783642515
Python file names and SynchedObj SDL state names => plString
11 years ago
Michael Hansen
f370c65ad3
GUI List Box items => plString
11 years ago
Michael Hansen
262cc65f57
pfGUIControlMod's font face => plString
11 years ago
Michael Hansen
939f6c3d41
Accept plStrings in plDynamicTextMap for rendering and font names
11 years ago
Michael Hansen
7de24157a5
Avatar Clothing data => plString
11 years ago
Michael Hansen
4987b32574
pfBackdoorMsg => plString
11 years ago
Michael Hansen
ec70590c5b
proVariableEventData name => plString
11 years ago
Michael Hansen
82029b56ff
pfGameGUIMsg => plString
11 years ago
Michael Hansen
d8113a5ab7
Movie filename in plMovieMsg and plBinkPlayer => plString
11 years ago
Michael Hansen
a931c7ca33
Convert username in pyPlayer and pfKIMsg to a plString
11 years ago
Adam Johnson
b8d0b9ab8b
Fix external release builds.
...
Due to a complicated set of circumstances, this was the problem that
caused console key input eating on Gehn. Always remember kids, ifdef
include hackery is teh ebils.
11 years ago
Michael Hansen
56507c5219
Fix several format errors detected via vararg-template voodoo
11 years ago
Adam Johnson
1bcd17c850
Redist Updating
...
This is the crowning feature: the whole point of this exercise. You can
now update redists from the client launcher itself. To activate this
functionality, you will need to flag the file 0x10 in the manifest. I
recommend listing your redists in the patcher manifests.
11 years ago
Adam Johnson
d855d86475
Game Repair Mode
...
This adds a license-stopgap "feature" ... You can now update only the game
data by using the -Repair argument on the launcher. You'll need to specify
a stripped down MOULa server.ini with the GateKeeperSrv keys/host.
11 years ago
Adam Johnson
7c24bd67ce
Remove older/crappier TakeScreenShot console cmds.
11 years ago
Adam Johnson
2cecbc9f2f
Update the FOV when using plCaptureRender
11 years ago
Adam Johnson
2d8d42759d
Better Game.TakeScreenShot
...
The new version uses plCaptureRender, so we can take screenshots at any
size that DX can render to...
11 years ago
Florian Meißner
b8ff9ee065
Add clothing file functions to the Avatar Python API
11 years ago
Michael Hansen
324715db9d
Pass message as a unicode object, to avoid encoings getting screwed up
11 years ago
Adam Johnson
e6f9a83fde
Detect self-patching in pfPatcher
11 years ago
Adam Johnson
34c88190c1
Update StartUp in initial batch
...
ONE PATCH! This commit brings us to half of the patching goal: on launch
of the client, we only show ONE "Updating..." message before we enter the
game proper. Go us!
11 years ago
Adam Johnson
3299267976
Integrate SecurePreloader into pfPatcher
11 years ago
Adam Johnson
346b6f8ac8
Implement pfPatcher backend
11 years ago
Adam Johnson
e103d0c9d6
Port PtDebugPrint to C++
...
This has a couple of benefits:
- We should theoretically no longer run into UnicodeDecodeErrors from the
plString-based implementation
- By doing things engine side, we can use the logging API to colorize log
messages.
11 years ago
Adam Johnson
52deaff61a
Async pyVaultPlayerInfoList::AddPlayer
...
This fixes the stutter when adding a buddy to the KI. The return value was
never used, according to grep. There is a delay between hitting enter and the player being added, but that's acceptable.
11 years ago
Adam Johnson
139730eaab
Fix pySceneObject::IsHuman
11 years ago
Adam Johnson
88dfd51000
Fix Console Help indentation
11 years ago
Adam Johnson
dd35878465
Begin killing off sprintf
11 years ago
Adam Johnson
470ed86187
Let's use `vsnprintf` for those legacy methods...
11 years ago
Bartek Bok
8261074f22
Better object searching
12 years ago
Bartek Bok
57c600ce32
Clone unloading
12 years ago
Bartek Bok
118fd9a184
Net propagated PtAttach and cloning
12 years ago
Adam Johnson
3d6fb7e827
Implement pyVault::getAllPlayersFolder
12 years ago
Adam Johnson
b53d5c7989
Cleanup and plString-ify PtSendRTChat
12 years ago