99 Commits (0d53e4e0ec07f248dbed4007a3c20bc692c06d37)

Author SHA1 Message Date
Michael Hansen 0d53e4e0ec Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
Joseph Davies 77266066ff Replace hardcoded frame number in plDTProgressMgr. 11 years ago
Adam Johnson b421e75040 Send the right RefMsg, please... 11 years ago
Adam Johnson 185118d21c Better management of TnLEnums and Direct3D9 object 11 years ago
Branan Purvine-Riley fc67738ee8 Remove some obviously obsolete caps 11 years ago
Branan Purvine-Riley 696ceace19 Remove some unused PS version stuff 11 years ago
Branan Purvine-Riley ac23835384 Get rid of obsolete readers/writes for device info 11 years ago
Branan Purvine-Riley 9070d70e50 Lots of cleanups to hsG3DeviceDelector 11 years ago
Adam Johnson 544abef39e Wow, those cards are old... 11 years ago
Adam Johnson a30a326d17 We only support DirectX 9... 11 years ago
Adam Johnson bbae6a76d7 We don't support 3dfx cards... 11 years ago
Adam Johnson 60c544e1ff Don't lazy-load D3D9.dll 11 years ago
Adam Johnson f2ba770578 DIE DEVIL HACKS!!! 11 years ago
Adam Johnson 2cecbc9f2f Update the FOV when using plCaptureRender 11 years ago
Adam Johnson 275f15087c Separate plOperationProgress titles and statuses. 11 years ago
Adam Johnson 7da0467609 plString-ify plOperationProgress 11 years ago
Darryl Pogue 5c11d618f5 Actually use working backslashes. 12 years ago
Darryl Pogue 6ce5d5abda Clean up source groups for plDXPipeline. 12 years ago
Darryl Pogue cc264e3f43 Minor fixes. 12 years ago
Darryl Pogue fc9d51cc35 plViewTransform is not in plPipeline. 12 years ago
Darryl Pogue e6609c2b71 Fix clang warnings in plCubicRenderTargetModifier. 12 years ago
Darryl Pogue 04d88377ad Move all the DirectX-specific stuff into a folder. 12 years ago
Adam Johnson dd35878465 Begin killing off sprintf 12 years ago
Adam Johnson ea31db3305 SSE 4.1 Skinning 12 years ago
Adam Johnson 4d32454764 Fill volatile buffers 12 years ago
Adam Johnson aa7df368f1 Cleanup macro-mayhem 12 years ago
Adam Johnson 4a189faf36 Remove x87 hack for typical (avatar) use cases 12 years ago
Adam Johnson 342dd5fe14 Aligned point/vector loads 12 years ago
Adam Johnson 48f232c3a0 Aligned matrix loading 12 years ago
Adam Johnson f27cf09cf5 StringStream means less recursive sprintf... 12 years ago
Adam Johnson fbe821ab11 OpProgress: only skip space if we drew something 12 years ago
Adam Johnson 38f5e6ea0a Implement Hor+ FOVs 12 years ago
Adam Johnson e4e718e243 Bypass ATI Generic fudging with Radeon HD cards 12 years ago
Adam Johnson f2f1bea345 Non Power-of-Two DynamicCapMaps 12 years ago
Adam Johnson 3fb5f33517 Add plQuality entry for Shader Model 3 12 years ago
Adam Johnson 2b06708915 Generate mip levels for DynamicTextMaps 12 years ago
Darryl Pogue e4af3aff16 time.h -> ctime 12 years ago
Darryl Pogue 29bc092cff math.h -> cmath 12 years ago
Darryl Pogue b01aab4a39 Standardize on C++ headers. 12 years ago
Joseph Davies e9a861ee1f Fix typo in plPlate. 12 years ago
Michael Hansen 6e564476b7 Deprecate plFileUtils and parts of pnUtPath 12 years ago
Michael Hansen f86b549293 Re-define nil as nullptr, cleaning up some potential issues along the way 12 years ago
Michael Hansen 1ce553ac80 Add plStatusLog to the list of converted interface, in order to fix my log output dir screw-up 12 years ago
Michael Hansen 5fa72a086f Clean up some miscellaneous non-optimal string uses 12 years ago
Darryl Pogue c77cb10c20 Move plJPEG into plGImage. 12 years ago
Michael Hansen abbbfc12d7 Plug some simple leaks detected during startup 12 years ago
Michael Hansen 8158a43dfe Fully remove hsStlUtils, as it is now completely unused 12 years ago
Adam Johnson 7785c9c85e Remove global Windows.h include 12 years ago
Christian Walther e9835eda57 Add more functionality to the bink stubs to make them behave more like the previous implementation did when built without BINK_SDK_AVAILABLE. 12 years ago
Adam Johnson 5f53ada44d stub out plClient Bink support 12 years ago