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Display cursors pixel-by-pixel rather than scaling them to 34.56x34.56 pixels.
This fixes the blurring caused by scaling up the 32x32 px cursor bitmaps.
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@ -110,6 +110,7 @@ class plPlate
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hsMatrix44 &GetTransform( void ) { return fXformMatrix; }
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const char *GetTitle( void ) { return fTitle; }
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UInt32 GetFlags( void ) { return fFlags; }
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const plMipmap *GetMipmap( void ) { return fMipmap; }
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void SetVisible( hsBool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; }
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hsBool IsVisible( void );
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