mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Repeatable emote animations...
... It's multistage majick!
This commit is contained in:
@ -1831,35 +1831,10 @@ bool cyAvatar::ExitPBMode()
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//
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// PURPOSE : Makes the avatar enter a custom anim loop.
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//
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void cyAvatar::EnterAnimMode(plString animName)
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bool cyAvatar::EnterAnimMode(const plString& animName)
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{
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plArmatureMod *fAvMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (!fAvMod->FindAnimInstance(animName)) {
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plKey avKey = fAvMod->GetKey();
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plAvAnimTask *animTask = new plAvAnimTask(animName, 0.0, 1.0, 1.0, 0.0, true, true, true);
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plAvTaskMsg *taskMsg = new plAvTaskMsg(avKey, avKey, animTask);
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taskMsg->SetBCastFlag(plMessage::kNetPropagate);
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taskMsg->Send();
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ExitAnimMode
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// PARAMETERS : animName - string
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//
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// PURPOSE : Makes the avatar stop the custom anim loop.
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//
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void cyAvatar::ExitAnimMode(plString animName)
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{
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plArmatureMod *fAvMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (fAvMod->FindAnimInstance(animName)) {
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plKey avKey = fAvMod->GetKey();
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plAvAnimTask *animTask = new plAvAnimTask(animName, -1.0);
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plAvTaskMsg *taskMsg = new plAvTaskMsg(avKey, avKey, animTask);
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taskMsg->SetBCastFlag(plMessage::kNetPropagate);
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taskMsg->Send();
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}
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plArmatureMod* fAvMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
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return PushRepeatEmote(fAvMod, animName);
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}
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@ -520,17 +520,8 @@ public:
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//
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// PURPOSE : Makes the avatar enter a custom anim loop.
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//
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static void EnterAnimMode(plString animName);
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static bool EnterAnimMode(const plString& animName);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ExitAnimMode
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// PARAMETERS : animName - string
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//
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// PURPOSE : Makes the avatar stop the custom anim loop.
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//
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static void ExitAnimMode(plString animName);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetCurrentMode()
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@ -801,28 +801,15 @@ PYTHON_GLOBAL_METHOD_DEFINITION_NOARGS(PtAvatarExitAFK, "Tells the local avatar
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PYTHON_GLOBAL_METHOD_DEFINITION(PtAvatarEnterAnimMode, args, "Params: animName\nEnter a custom anim loop (netpropagated)")
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{
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char* animName;
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if (!PyArg_ParseTuple(args, "s", &animName))
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PyObject* animNameObj;
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if (!PyArg_ParseTuple(args, "O", &animNameObj) || !PyString_CheckEx(animNameObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtAvatarEnterAnimMode expects a string");
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PYTHON_RETURN_ERROR;
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}
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cyAvatar::EnterAnimMode(animName);
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PYTHON_RETURN_NONE;
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtAvatarExitAnimMode, args, "Params: animName\nExit a custom anim loop (netpropagated)")
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{
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char* animName;
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if (!PyArg_ParseTuple(args, "s", &animName))
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{
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PyErr_SetString(PyExc_TypeError, "PtAvatarExitAnimMode expects a string");
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PYTHON_RETURN_ERROR;
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}
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cyAvatar::ExitAnimMode(animName);
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PYTHON_RETURN_NONE;
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plString animName = PyString_AsStringEx(animNameObj);
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PYTHON_RETURN_BOOL(cyAvatar::EnterAnimMode(animName));
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}
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PYTHON_BASIC_GLOBAL_METHOD_DEFINITION(PtDisableMovementKeys, cyAvatar::DisableMovementControls, "Disable avatar movement input")
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@ -919,7 +906,6 @@ void cyAvatar::AddPlasmaMethods(std::vector<PyMethodDef> &methods)
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PYTHON_GLOBAL_METHOD_NOARGS(methods, PtAvatarEnterAFK);
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PYTHON_GLOBAL_METHOD_NOARGS(methods, PtAvatarExitAFK);
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PYTHON_GLOBAL_METHOD(methods, PtAvatarEnterAnimMode);
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PYTHON_GLOBAL_METHOD(methods, PtAvatarExitAnimMode);
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// Suspend avatar input
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PYTHON_BASIC_GLOBAL_METHOD(methods, PtDisableMovementKeys);
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@ -1358,13 +1358,11 @@ bool PushWalk::PreCondition(double time, float elapsed)
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const char *idleAnim, const char *exitAnim,
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bool netPropagate, bool autoExit, plAGAnim::BodyUsage bodyUsage, plAvBrainGeneric::BrainType type /* = kGeneric */)
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static bool CanPushGenericBrain(plArmatureMod* avatar, const char** anims, size_t numAnims, plAvBrainGeneric::BrainType type)
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{
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plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(avatar->FindBrainByClass(plAvBrainHuman::Index()));
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const char *names[3] = {enterAnim, idleAnim, exitAnim};
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if (!huBrain || !huBrain->fWalkingStrategy->IsOnGround() || !huBrain->fWalkingStrategy->HitGroundInThisAge() || huBrain->IsRunningTask() ||
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!avatar->IsPhysicsEnabled() || avatar->FindMatchingGenericBrain(names, 3))
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!avatar->IsPhysicsEnabled() || avatar->FindMatchingGenericBrain(anims, numAnims))
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return false;
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// XXX
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@ -1375,6 +1373,17 @@ bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const ch
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return false;
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}
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// still here??? W00T!
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return true;
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}
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bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const char *idleAnim, const char *exitAnim,
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bool netPropagate, bool autoExit, plAGAnim::BodyUsage bodyUsage, plAvBrainGeneric::BrainType type /* = kGeneric */)
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{
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const char* names[3] = {enterAnim, idleAnim, exitAnim};
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if (!CanPushGenericBrain(avatar, names, arrsize(names), type))
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return false;
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// if autoExit is true, then we will immediately exit the idle loop when the user hits a move
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// key. otherwise, we'll loop until someone sends a message telling us explicitly to advance
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plAnimStage::AdvanceType idleAdvance = autoExit ? plAnimStage::kAdvanceOnMove : plAnimStage::kAdvanceNone;
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@ -1412,6 +1421,33 @@ bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const ch
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return true;
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}
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bool PushRepeatEmote(plArmatureMod* avatar, const plString& anim)
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{
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const char* names[1] = { anim.c_str() };
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if (!CanPushGenericBrain(avatar, names, arrsize(names), plAvBrainGeneric::kGeneric))
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return false;
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plAnimStageVec* v = new plAnimStageVec;
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plAnimStage* theStage = new plAnimStage(anim, 0,
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plAnimStage::kForwardAuto, plAnimStage::kBackNone,
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plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone,
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-1);
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v->push_back(theStage);
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plAvBrainGeneric* b = new plAvBrainGeneric(v, nullptr, nullptr, nullptr, plAvBrainGeneric::kExitAnyTask | plAvBrainGeneric::kExitNewBrain,
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2.0f, 2.0f, plAvBrainGeneric::kMoveStandstill);
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b->SetBodyUsage(plAGAnim::kBodyFull);
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b->SetType(plAvBrainGeneric::kGeneric);
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plAvTaskBrain* bt = new plAvTaskBrain(b);
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plAvTaskMsg* btm = new plAvTaskMsg(plAvatarMgr::GetInstance()->GetKey(), avatar->GetKey(), bt);
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btm->SetBCastFlag(plMessage::kNetPropagate, true);
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btm->Send();
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return true;
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}
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bool AvatarEmote(plArmatureMod *avatar, const char *emoteName)
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{
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bool result = false;
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@ -402,7 +402,7 @@ public:
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bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const char *idleAnim,
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const char *exitAnim, bool netPropagate, bool autoExit, plAGAnim::BodyUsage bodyUsage,
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plAvBrainGeneric::BrainType type = plAvBrainGeneric::kGeneric);
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bool PushRepeatEmote(plArmatureMod* avatar, const plString& anim);
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bool AvatarEmote(plArmatureMod *avatar, const char *emoteName);
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