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Update3 for MSVC10
Fix some const problems.
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@ -10575,7 +10575,7 @@ inline void inlTESTPOINT(const hsPoint3& destP,
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void plDXPipeline::IBlendVertsIntoBuffer( plSpan* span,
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hsMatrix44* matrixPalette, int numMatrices,
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UInt8 *src, UInt8 format, UInt32 srcStride,
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const UInt8 *src, UInt8 format, UInt32 srcStride,
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UInt8 *dest, UInt32 destStride, UInt32 count,
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UInt16 localUVWChans )
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{
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@ -464,7 +464,7 @@ protected:
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hsBool IAvatarSort(plDrawableSpans* d, const hsTArray<Int16>& visList);
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void IBlendVertsIntoBuffer( plSpan* span,
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hsMatrix44* matrixPalette, int numMatrices,
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UInt8 *src, UInt8 format, UInt32 srcStride,
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const UInt8 *src, UInt8 format, UInt32 srcStride,
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UInt8 *dest, UInt32 destStride, UInt32 count, UInt16 localUVWChans );
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hsBool ISoftwareVertexBlend( plDrawableSpans* drawable, const hsTArray<Int16>& visList );
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