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Update3 for MSVC10
Fix some const problems.
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@ -84,7 +84,7 @@ void plPhysicsSoundMgr::Update()
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fCurCollisions.clear();
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}
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void plPhysicsSoundMgr::IStartCollision(CollidePair& cp)
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void plPhysicsSoundMgr::IStartCollision(const CollidePair& cp)
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{
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hsVector3 v1, v2;
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const hsScalar strengthThreshold = 20.0f;
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@ -120,7 +120,7 @@ void plPhysicsSoundMgr::IStartCollision(CollidePair& cp)
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}
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}
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void plPhysicsSoundMgr::IStopCollision(CollidePair& cp)
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void plPhysicsSoundMgr::IStopCollision(const CollidePair& cp)
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{
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plPhysical* physicalA = cp.FirstPhysical();
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plPhysical* physicalB = cp.SecondPhysical();
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@ -146,7 +146,7 @@ void plPhysicsSoundMgr::IStopCollision(CollidePair& cp)
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}
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}
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void plPhysicsSoundMgr::IUpdateCollision(CollidePair& cp)
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void plPhysicsSoundMgr::IUpdateCollision(const CollidePair& cp)
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{
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const hsScalar slideThreshhold = 0.f;
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hsVector3 v1, v2;
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@ -81,9 +81,9 @@ private:
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plPhysical* SecondPhysical() const;
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};
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void IStartCollision(CollidePair& cp);
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void IStopCollision(CollidePair& cp);
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void IUpdateCollision(CollidePair& cp);
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void IStartCollision(const CollidePair& cp);
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void IStopCollision(const CollidePair& cp);
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void IUpdateCollision(const CollidePair& cp);
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void IProcessSlide(plPhysicalSndGroup* sndA, plPhysicalSndGroup* sndB, hsScalar strength);
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typedef std::set<CollidePair> CollideSet;
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