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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Re-define nil as nullptr, cleaning up some potential issues along the way
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@ -159,10 +159,10 @@ void plAvTask::IUndoLimitPlayersInput(plArmatureMod *avatar)
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plAvSeekTask::plAvSeekTask()
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: fAnimName(nil),
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fAlign(kAlignHandle),
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fDuration(0.25f),
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fDuration(0.25),
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fTarget(nil),
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fAnimInstance(nil),
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fTargetTime(nil),
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fTargetTime(0),
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fPhysicalAtStart(false),
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fCleanup(false)
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{
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@ -171,10 +171,10 @@ plAvSeekTask::plAvSeekTask()
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// CTOR target, align, animName
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plAvSeekTask::plAvSeekTask(plKey target, plAvAlignment align, const char *animName)
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: fAlign(align),
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fDuration(0.25f),
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fDuration(0.25),
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fTarget(target),
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fAnimInstance(nil),
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fTargetTime(nil),
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fTargetTime(0),
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fPhysicalAtStart(false),
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fCleanup(false)
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{
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@ -185,10 +185,10 @@ plAvSeekTask::plAvSeekTask(plKey target, plAvAlignment align, const char *animNa
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plAvSeekTask::plAvSeekTask(plKey target)
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: fAnimName(nil),
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fAlign(kAlignHandle),
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fDuration(0.25f),
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fDuration(0.25),
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fTarget(target),
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fAnimInstance(nil),
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fTargetTime(nil),
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fTargetTime(0),
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fPhysicalAtStart(false),
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fCleanup(false)
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{
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