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Re-define nil as nullptr, cleaning up some potential issues along the way

This commit is contained in:
2013-01-20 20:48:41 -08:00
parent c65ac61fb8
commit f86b549293
36 changed files with 123 additions and 130 deletions

View File

@ -615,7 +615,7 @@ bool pfGameGUIMgr::IHandleKeyPress( wchar_t key, uint8_t modifiers )
pfGUIDialogMod *dlg;
// Really... Don't handle any nil keypresses
if (key == nil)
if (!key)
return false;
for( dlg = fActiveDialogs; dlg != nil; dlg = dlg->GetNext() )