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DIE DEVIL HACKS!!!
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@ -5186,14 +5186,12 @@ void plDXPipeline::ISetRenderTarget( plRenderTarget *target )
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/// Set to main screen
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main = fD3DMainSurface;
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depth = fD3DDepthSurface;
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ISetAnisotropy(true);
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}
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else
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{
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/// Set to this target
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main = ref->GetColorSurface();
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depth = ref->fD3DDepthSurface;
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ISetAnisotropy(false);
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}
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if( main != fSettings.fCurrD3DMainSurface || depth != fSettings.fCurrD3DDepthSurface )
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