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Toss lots of custom CString code
We already have a C standard library, so let's not reimplement it.
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@ -68,7 +68,9 @@ static uint16_t kClassType = CLASS_INDEX_SCOPED(plSceneNode);
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static uint32_t kCloneID = 0;
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hsBool IsTrackedKey(const plKeyImp* key)
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{
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return hsStrEQ(key->GetName(), kObjName) && key->GetUoid().GetClassType() == kClassType && key->GetUoid().GetCloneID() == kCloneID;
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return (strcmp(key->GetName(), kObjName) == 0) &&
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key->GetUoid().GetClassType() == kClassType &&
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key->GetUoid().GetCloneID() == kCloneID;
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}
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#endif
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