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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-19 11:49:09 +00:00
Add more functionality to the bink stubs to make them behave more like the previous implementation did when built without BINK_SDK_AVAILABLE.
In particular, the intro movie now exits immediately again rather than staying indefinitely. The important difference is to send the completion callback in plBinkPlayer::NextFrame(), i.e. act as if we had reached the end of the movie. Storing the filename is to keep plClient::IHandleMovieMsg() from deleting and recreating the plBinkPlayer on every message. The changed return values are just to better match the previous behavior and probably don?t matter.
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@ -50,7 +50,7 @@ class plLayerBink : public plLayerMovie
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protected:
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protected:
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virtual Int32 ISecsToFrame(float secs) { return 0; }
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virtual Int32 ISecsToFrame(float secs) { return 0; }
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virtual hsBool IInit() { return true; }
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virtual hsBool IInit() { return true; }
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virtual hsBool IGetCurrentFrame() { return 0; }
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virtual hsBool IGetCurrentFrame() { return true; }
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virtual hsBool IRelease() { return true; }
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virtual hsBool IRelease() { return true; }
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public:
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public:
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@ -57,6 +57,9 @@ class plBinkPlayer
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{
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{
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public:
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public:
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plBinkPlayer() : fFileName(nil) { }
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~plBinkPlayer() { delete [] fFileName; }
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static bool Init( hsWindowHndl hWnd) { return true; }
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static bool Init( hsWindowHndl hWnd) { return true; }
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static bool DeInit() { return true; }
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static bool DeInit() { return true; }
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@ -67,15 +70,28 @@ class plBinkPlayer
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void SetDefaults() { }
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void SetDefaults() { }
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bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return true; }
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bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return false; }
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bool NextFrame() { return false; }
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bool NextFrame() {
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// we have reached the end
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return Stop();
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}
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bool Pause(bool on) { return true; }
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bool Pause(bool on) { return false; }
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bool Stop() { return true; }
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bool Stop() {
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for (int i = 0; i < fCallbacks.GetCount(); i++)
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fCallbacks[i]->Send();
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fCallbacks.Reset();
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delete [] fFileName;
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fFileName = nil;
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return false;
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}
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void SetFileName(const char* filename) { }
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void SetFileName(const char* filename) {
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delete [] fFileName;
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fFileName = hsStrcpy(filename);
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}
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void SetColor(const hsColorRGBA& c) { }
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void SetColor(const hsColorRGBA& c) { }
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void SetPosition(float x, float y) { }
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void SetPosition(float x, float y) { }
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void SetScale(float x, float y) { }
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void SetScale(float x, float y) { }
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@ -86,14 +102,14 @@ class plBinkPlayer
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void SetPosition(const hsPoint2& p) { }
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void SetPosition(const hsPoint2& p) { }
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void SetScale(const hsPoint2& s) { }
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void SetScale(const hsPoint2& s) { }
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const char* GetFileName() const { return NULL; }
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const char* GetFileName() const { return fFileName; }
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const hsColorRGBA GetColor() const { return hsColorRGBA(); }
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const hsColorRGBA GetColor() const { return hsColorRGBA(); }
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const hsPoint2 GetPosition() const { return hsPoint2(); }
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const hsPoint2 GetPosition() const { return hsPoint2(); }
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const hsPoint2 GetScale() const { return hsPoint2(); }
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const hsPoint2 GetScale() const { return hsPoint2(); }
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float GetBackVolume() const { return 0.0f; }
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float GetBackVolume() const { return 0.0f; }
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float GetForeVolume() const { return 0.0f; }
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float GetForeVolume() const { return 0.0f; }
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void AddCallback(plMessage* msg) { }
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void AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); }
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UInt32 GetNumCallbacks() const { return 0; }
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UInt32 GetNumCallbacks() const { return 0; }
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plMessage* GetCallback(int i) const { return nil; }
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plMessage* GetCallback(int i) const { return nil; }
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@ -107,6 +123,10 @@ class plBinkPlayer
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hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
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hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
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float GetFadeToTime() const { return 0.0f; }
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float GetFadeToTime() const { return 0.0f; }
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hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
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hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
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private:
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char* fFileName;
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hsTArray<plMessage*> fCallbacks;
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};
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};
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#endif // plBinkPlayer_inc
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#endif // plBinkPlayer_inc
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