mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
Merge branch 'master' into ticket/10
This commit is contained in:
@ -49,8 +49,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
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#include "../pnNetCommon/plNetApp.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "../pnSceneObject/plSceneObject.h"
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bool plVolumeSensorConditionalObject::makeBriceHappyVar = true;
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#include "../pnMessage/plPlayerPageMsg.h"
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#include "../../NucleusLib/inc/plgDispatch.h"
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plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
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fCurrentTrigger(nil)
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@ -129,12 +129,52 @@ fTrigNum(-1),
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fType(0),
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fFirst(false),
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fTriggered(false),
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fIgnoreExtraEnters(true)
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fFlags(kIgnoreExtraEnters)
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{
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SetSatisfied(true);
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}
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void plVolumeSensorConditionalObject::IgnoreExtraEnters(bool ignore)
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{
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if (ignore)
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fFlags |= kIgnoreExtraEnters;
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else
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fFlags &= ~kIgnoreExtraEnters;
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}
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void plVolumeSensorConditionalObject::NoServerArbitration(bool noArbitration)
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{
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if (noArbitration) {
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plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
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fFlags |= kNoServerArbitration;
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} else {
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plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
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fFlags &= ~kNoServerArbitration;
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}
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}
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bool plVolumeSensorConditionalObject::IIsLocal(const plKey& key) const
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{
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if (key == plNetClientApp::GetInstance()->GetLocalPlayerKey())
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return true;
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const plSceneObject* hitter = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
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if (hitter) {
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for (size_t i = 0; i < hitter->GetNumModifiers(); ++i) {
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const plArmatureMod* am = plArmatureMod::ConvertNoRef(hitter->GetModifier(i));
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if (am && !am->IsLocalAI())
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return false;
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}
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if (hitter->IsLocallyOwned() != plSynchedObject::kYes)
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return false;
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}
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// Yes, I know that we're saying YES for not loaded objects. This matches the previous behavior.
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return true;
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}
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hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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@ -144,55 +184,40 @@ hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
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if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
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fLogicMod->GetNotify()->ClearEvents();
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// Track the hittee for the NoArbitration case so we can trigger the exit volume on link out
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fHittee = pActivateMsg->fHiteeObj;
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// Track the enters/exits on all clients
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
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{
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int i;
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for (i = 0; i < fInside.Count(); i++)
|
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{
|
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if (fInside[i] == pActivateMsg->fHitterObj)
|
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{
|
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if (fIgnoreExtraEnters)
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return false; // this is the "correct" way to handle this situation
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break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
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}
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}
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if (i == fInside.Count())
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fInside.Append(pActivateMsg->fHitterObj);
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if (makeBriceHappyVar)
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{
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plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
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if( pObj )
|
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{
|
||||
//need to check for human vs quabish type things in here
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
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plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
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if((am->IsLocalAI())==nil)
|
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{
|
||||
return false;
|
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}
|
||||
}
|
||||
}
|
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}
|
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plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
auto it = fInside.find(pActivateMsg->fHitterObj);
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if (it != fInside.end() && fFlags & kIgnoreExtraEnters) {
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// This is normally what we should do. You're already inside the region,
|
||||
// so we don't care about a dupe enter. However, PhysX is weird, so sometimes
|
||||
// we might want to allow dupe enters.
|
||||
return false;
|
||||
}
|
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fInside.insert(pActivateMsg->fHitterObj);
|
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|
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// From here on out, we only care about local avatars
|
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if (!IIsLocal(pActivateMsg->fHitterObj))
|
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return false;
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||||
|
||||
if (fType == kTypeEnter)
|
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{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestTrigger(false);
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if ((fFlags & kNoServerArbitration))
|
||||
{
|
||||
if (Satisfied())
|
||||
fLogicMod->Trigger(false);
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||||
}
|
||||
else
|
||||
{
|
||||
fLogicMod->RequestTrigger(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (fType == kTypeExit && !(fFlags & kNoServerArbitration))
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestUnTrigger();
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@ -202,56 +227,54 @@ hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
|
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else
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
auto it = fInside.find(pActivateMsg->fHitterObj);
|
||||
if (it == fInside.end())
|
||||
return false;
|
||||
fInside.erase(it);
|
||||
|
||||
// From here on out, we only care about local avatars
|
||||
if (!IIsLocal(pActivateMsg->fHitterObj))
|
||||
return false;
|
||||
|
||||
if (fType == kTypeExit) {
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
if (fFlags & kNoServerArbitration)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestTrigger(false);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestUnTrigger();
|
||||
}
|
||||
return false;
|
||||
if (Satisfied())
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
fLogicMod->RequestTrigger(false);
|
||||
}
|
||||
}
|
||||
else if (fType == kTypeEnter && !(fFlags & kNoServerArbitration))
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestUnTrigger();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
|
||||
if (page && page->fUnload) {
|
||||
hsAssert(fFlags & kNoServerArbitration, "WTF -- should only get here if the VSCO skips arbitration!");
|
||||
|
||||
auto it = fInside.find(page->fPlayer);
|
||||
if (it != fInside.end()) {
|
||||
fInside.erase(it);
|
||||
if (fHittee && fType == kTypeExit) {
|
||||
const plSceneObject* hitteeSO = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
|
||||
if (hitteeSO && hitteeSO->IsLocallyOwned() == plSynchedObject::kYes) {
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
|
||||
if (Satisfied())
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
return plConditionalObject::MsgReceive(msg);
|
||||
}
|
||||
@ -260,20 +283,20 @@ hsBool plVolumeSensorConditionalObject::Satisfied()
|
||||
{
|
||||
if (fType == kTypeExit && fFirst && !fTriggered)
|
||||
{
|
||||
if (fInside.Count())
|
||||
if (!fInside.empty())
|
||||
fTriggered = true;
|
||||
return true;
|
||||
}
|
||||
if (fTriggered)
|
||||
{
|
||||
if (fInside.Count() == 0)
|
||||
if (fInside.empty())
|
||||
fTriggered = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fTrigNum == -1)
|
||||
return true;
|
||||
if (fInside.Count() == fTrigNum)
|
||||
if (fInside.size() == fTrigNum)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
@ -293,156 +316,11 @@ void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
|
||||
stream->WriteSwap32(fType);
|
||||
stream->WriteBool(fFirst);
|
||||
}
|
||||
#include "../pnMessage/plPlayerPageMsg.h"
|
||||
#include "../../NucleusLib/inc/plgDispatch.h"
|
||||
hsBool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
||||
if (pActivateMsg)
|
||||
{
|
||||
// single player hack
|
||||
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
|
||||
fLogicMod->GetNotify()->ClearEvents();
|
||||
fHittee= pActivateMsg->fHiteeObj;
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
if (fIgnoreExtraEnters)
|
||||
return false; // this is the "correct" way to handle this situation
|
||||
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
|
||||
}
|
||||
}
|
||||
if (i == fInside.Count())
|
||||
fInside.Append(pActivateMsg->fHitterObj);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fType == kTypeEnter)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
|
||||
if(page && page->fUnload)
|
||||
{
|
||||
for(int j= 0; j< fInside.Count(); j++)
|
||||
{
|
||||
if(fInside[j] == page->fPlayer)
|
||||
{//this is the one inside
|
||||
if(fHittee)
|
||||
{
|
||||
plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
|
||||
if(so && so->IsLocallyOwned())
|
||||
{
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
fInside.Remove(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
return plConditionalObject::MsgReceive(msg);
|
||||
}
|
||||
void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plVolumeSensorConditionalObject::Read(stream, mgr);
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
// We must have a valid fpKey before we do this, hence why this is not in the constructor
|
||||
NoServerArbitration(true);
|
||||
}
|
||||
|
@ -43,8 +43,10 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#ifndef plObjectInBoxConditionalObject_inc
|
||||
#define plObjectInBoxConditionalObject_inc
|
||||
|
||||
#include <stdint.h>
|
||||
#include "../../NucleusLib/pnModifier/plConditionalObject.h"
|
||||
#include "hsTemplates.h"
|
||||
#include <set>
|
||||
|
||||
class plKey;
|
||||
|
||||
@ -77,17 +79,26 @@ class plVolumeSensorConditionalObject : public plConditionalObject
|
||||
|
||||
protected:
|
||||
|
||||
hsTArray<plKey> fInside;
|
||||
std::set<plKey> fInside;
|
||||
int fTrigNum;
|
||||
int fType;
|
||||
hsBool fFirst;
|
||||
hsBool fTriggered;
|
||||
hsBool fIgnoreExtraEnters;
|
||||
|
||||
plKey fHittee;
|
||||
uint32_t fFlags;
|
||||
|
||||
enum
|
||||
{
|
||||
/** */
|
||||
kIgnoreExtraEnters = (1<<0),
|
||||
kNoServerArbitration = (1<<1),
|
||||
};
|
||||
|
||||
bool IIsLocal(const plKey& key) const;
|
||||
|
||||
public:
|
||||
|
||||
static bool makeBriceHappyVar;
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
kTypeEnter = 1,
|
||||
@ -99,33 +110,30 @@ public:
|
||||
CLASSNAME_REGISTER( plVolumeSensorConditionalObject );
|
||||
GETINTERFACE_ANY( plVolumeSensorConditionalObject, plConditionalObject );
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
void Evaluate(){;}
|
||||
void Evaluate() {}
|
||||
void Reset() { SetSatisfied(false); }
|
||||
virtual hsBool Satisfied();
|
||||
hsBool Satisfied() HS_OVERRIDE;
|
||||
void SetType(int i) { fType = i; }
|
||||
|
||||
void SetTrigNum(int i) { fTrigNum = i; }
|
||||
void SetFirst(hsBool b) { fFirst = b; }
|
||||
|
||||
void IgnoreExtraEnters(hsBool ignore = true) {fIgnoreExtraEnters = ignore;}
|
||||
void IgnoreExtraEnters(bool ignore = true);
|
||||
void NoServerArbitration(bool noArbitration = true);
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
void Read(hsStream* stream, hsResMgr* mgr) HS_OVERRIDE;
|
||||
void Write(hsStream* stream, hsResMgr* mgr) HS_OVERRIDE;
|
||||
|
||||
};
|
||||
class plVolumeSensorConditionalObjectNoArbitration : public plVolumeSensorConditionalObject
|
||||
{
|
||||
public:
|
||||
plVolumeSensorConditionalObjectNoArbitration ():plVolumeSensorConditionalObject(){;}
|
||||
~plVolumeSensorConditionalObjectNoArbitration (){;}
|
||||
CLASSNAME_REGISTER( plVolumeSensorConditionalObjectNoArbitration );
|
||||
GETINTERFACE_ANY( plVolumeSensorConditionalObjectNoArbitration, plConditionalObject );
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
protected:
|
||||
plKey fHittee;
|
||||
CLASSNAME_REGISTER(plVolumeSensorConditionalObjectNoArbitration);
|
||||
GETINTERFACE_ANY( plVolumeSensorConditionalObjectNoArbitration, plVolumeSensorConditionalObject);
|
||||
|
||||
void Read(hsStream* stream, hsResMgr* mgr) HS_OVERRIDE;
|
||||
};
|
||||
|
||||
|
||||
|
@ -3336,6 +3336,15 @@ PF_CONSOLE_CMD(Logic, WriteDetectorLog, "", "Write detector log to logfile")
|
||||
DetectorDoLogfile();
|
||||
}
|
||||
|
||||
PF_CONSOLE_CMD(Logic,
|
||||
DelayArbitration,
|
||||
"int millis",
|
||||
"Simulates network delay for LogicMod arbitration")
|
||||
{
|
||||
int ms = params[0];
|
||||
plLogicModBase::SetArbitrationDelay(ms);
|
||||
}
|
||||
|
||||
#endif // LIMIT_CONSOLE_COMMANDS
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
@ -457,11 +457,3 @@ PF_CONSOLE_CMD( Game, SetLocalClientAsAdmin, "bool enable", "Makes chat messages
|
||||
plgDispatch::MsgSend( msg );
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "../pfConditional/plObjectInBoxConditionalObject.h"
|
||||
|
||||
PF_CONSOLE_CMD( Game, BreakVolumeSensors, "bool break", "reverts to old broken volume sensor logic" )
|
||||
{
|
||||
bool b = params[ 0 ];
|
||||
plVolumeSensorConditionalObject::makeBriceHappyVar = !b;
|
||||
}
|
||||
|
@ -993,3 +993,17 @@ void pySceneObject::VolumeSensorIgnoreExtraEnters(bool ignore)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pySceneObject::VolumeSensorNoArbitration(bool noArbitration)
|
||||
{
|
||||
if (fSceneObjects.Count() > 0) {
|
||||
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
|
||||
if (obj) {
|
||||
for (size_t i = 0; i < obj->GetNumModifiers(); ++i) {
|
||||
plLogicModifier* logic = const_cast<plLogicModifier*>(plLogicModifier::ConvertNoRef(obj->GetModifier(i)));
|
||||
if (logic)
|
||||
logic->VolumeNoArbitration(noArbitration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -200,6 +200,9 @@ public:
|
||||
|
||||
// hack for garrison
|
||||
void VolumeSensorIgnoreExtraEnters(bool ignore);
|
||||
|
||||
/** More SubWorld hacks */
|
||||
void VolumeSensorNoArbitration(bool noArbitration);
|
||||
};
|
||||
|
||||
#endif // _pySceneObject_h_
|
||||
|
@ -452,6 +452,17 @@ PYTHON_METHOD_DEFINITION(ptSceneobject, volumeSensorIgnoreExtraEnters, args)
|
||||
PYTHON_RETURN_NONE;
|
||||
}
|
||||
|
||||
PYTHON_METHOD_DEFINITION(ptSceneobject, volumeSensorNoArbitration, args)
|
||||
{
|
||||
bool noArbitration = true;
|
||||
if (!PyArg_ParseTuple(args, "|b", &noArbitration)) {
|
||||
PyErr_SetString(PyExc_TypeError, "volumeSensorNoArbitration expects an optional boolean");
|
||||
PYTHON_RETURN_ERROR;
|
||||
}
|
||||
self->fThis->VolumeSensorNoArbitration(noArbitration);
|
||||
PYTHON_RETURN_NONE;
|
||||
}
|
||||
|
||||
PYTHON_START_METHODS_TABLE(ptSceneobject)
|
||||
PYTHON_METHOD(ptSceneobject, addKey, "Params: key\nMostly used internally.\n"
|
||||
"Add another sceneobject ptKey"),
|
||||
@ -510,6 +521,7 @@ PYTHON_START_METHODS_TABLE(ptSceneobject)
|
||||
PYTHON_METHOD(ptSceneobject, getSoundIndex, "Params: sndComponentName\nGet the index of the requested sound component"),
|
||||
|
||||
PYTHON_METHOD(ptSceneobject, volumeSensorIgnoreExtraEnters, "Params: ignore\nTells the volume sensor attached to this object to ignore extra enters (default), or not (hack for garrison)."),
|
||||
PYTHON_METHOD(ptSceneobject, volumeSensorNoArbitration, "Params: noArbitration\nTells the volume sensor attached to this object whether or not to negotiate exclusive locks with the server."),
|
||||
PYTHON_END_METHODS_TABLE;
|
||||
|
||||
PYTHON_GET_DEFINITION(ptSceneobject, draw)
|
||||
|
Reference in New Issue
Block a user